// Residual - Virtual machine to run LucasArts' 3D adventure games // Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org) // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #include "stdafx.h" #include "textobject.h" #include "engine.h" #include "localize.h" #include "driver_gl.h" TextObject::TextObject(const char *text, const int x, const int y, const Color& fgColor) : fgColor_(fgColor), x_(x), y_(y) { strcpy(textID_, text); Engine::instance()->registerTextObject(this); } void TextObject::setX(int x) {x_ = x;} void TextObject::setY(int y) {y_ = y;} void TextObject::setColor(Color *newcolor) {fgColor_ = newcolor;} void TextObject::draw() { const char *localString = Localizer::instance()->localize(textID_).c_str(); //warning("Drawing text object %s at (%d,%d): %s", textID_, x_, y_, localString); g_driver->drawHackFont(x_, y_, localString, fgColor_); }