/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/resources/bonesmesh.h" #include "engines/stark/model/animhandler.h" #include "engines/stark/model/model.h" #include "engines/stark/services/archiveloader.h" #include "engines/stark/services/services.h" #include "engines/stark/formats/xrc.h" namespace Stark { namespace Resources { BonesMesh::~BonesMesh() { delete _model; } BonesMesh::BonesMesh(Object *parent, byte subType, uint16 index, const Common::String &name) : Object(parent, subType, index, name), _model(nullptr) { _type = TYPE; } void BonesMesh::readData(Formats::XRCReadStream *stream) { _filename = stream->readString(); _archiveName = stream->getArchiveName(); } void BonesMesh::onPostRead() { ArchiveReadStream *stream = StarkArchiveLoader->getFile(_filename, _archiveName); _model = new Model(); _model->readFromStream(stream); delete stream; } Model *BonesMesh::getModel() { return _model; } void BonesMesh::printData() { debug("filename: %s", _filename.c_str()); } } // End of namespace Resources } // End of namespace Stark