/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/defines.h" #include "chewy/globals.h" #include "chewy/memory.h" #include "chewy/resource.h" #include "chewy/room.h" #include "cursor.h" #include "chewy/sound.h" namespace Chewy { const int16 SURIMY_TAF19_PHASES[4][2] = { { 0, 0 }, { 39, 46 }, { 0, 0 }, { 0, 0 } }; static const uint8 CHEWY_PHASES[8][8] = { { 0, 1, 2, 3, 4, 5, 6, 7 }, { 8, 9, 10, 11, 12, 13, 14, 15 }, { 16, 17, 18, 19, 20, 21, 22, 23 }, { 24, 25, 26, 27, 28, 29, 30, 31 }, { 32, 33, 34, 33, 32 }, { 35, 36, 37, 38, 39, 40, 41, 42 }, { 43, 44, 45, 46, 47, 48, 49, 50 }, { 51, 52, 53, 52, 51 } }; static const uint8 CHEWY_PHASE_NR[] = { 8, 8, 8, 8, 5, 8, 8, 5 }; static const uint8 CHEWY_BO_PHASES[8][8] = { { 0, 1, 2, 3, 4, 5 }, { 6, 7, 8, 9, 10, 11 }, { 12, 13, 14, 15, 16, 17 }, { 12, 13, 14, 15, 16, 17 }, { 18, 19, 20, 19, 18 }, { 21, 22, 23, 24, 25, 26 }, { 21, 22, 23, 24, 25, 26 }, { 27, 28, 29, 28, 27 } }; static const uint8 CHEWY_BO_PHASE_NR[] = { 6, 6, 6, 6, 5, 6, 6, 5 }; static const uint8 CHEWY_MI_PHASES[8][8] = { { 0, 1, 2, 3, 4, 5, 6, 7 }, { 8, 9, 10, 11, 12, 13, 14, 15 }, { 24, 25, 26, 27, 28, 29, 30, 31 }, { 24, 25, 26, 27, 28, 29, 30, 31 }, { 32, 33, 34, 33, 32 }, { 16, 17, 18, 19, 20, 21, 22, 23 }, { 16, 17, 18, 19, 20, 21, 22, 23 }, { 35, 36, 37, 36, 35 } }; static const uint8 CHEWY_MI_PHASE_NR[] = { 8, 8, 8, 8, 5, 8, 8, 5 }; static const uint8 CHEWY_RO_PHASES[8][8] = { { 0, 1, 2, 3, 4, 5, 6, 7 }, { 8, 9, 10, 11, 12, 13, 14, 15 }, { 24, 25, 26, 27, 28, 29, 30, 31 }, { 24, 25, 26, 27, 28, 29, 30, 31 }, { 32, 33, 34, 35, 36, 35, 34, 33 }, { 16, 17, 18, 19, 20, 21, 22, 23 }, { 16, 17, 18, 19, 20, 21, 22, 23 }, { 37, 38, 39, 40, 41, 40, 39, 38 } }; static const uint8 CHEWY_RO_PHASE_NR[] = { 8, 8, 8, 8, 8, 8, 8, 8 }; static const uint8 CHEWY_JM_PHASES[8][8] = { { 0, 1, 2, 3, 4, 5, 6, 7 }, { 8, 9, 10, 11, 12, 13, 14, 15 }, { 16, 17, 18, 19, 20, 21, 22, 23 }, { 16, 17, 18, 19, 20, 21, 22, 23 }, { 24, 25, 26, 27, 27, 26, 25, 24 }, { 8, 9, 10, 11, 12, 13, 14, 15 }, { 8, 9, 10, 11, 12, 13, 14, 15 }, { 28, 29, 30, 31, 31, 30, 29, 28 } }; static const uint8 CHEWY_JM_PHASE_NR[] = {8, 8, 8, 8, 8, 8, 8, 8}; void JungleRoom::topEntry() { hideCur(); setPersonPos(236, 110, P_CHEWY, P_RIGHT); setPersonPos(263, 85, P_NICHELLE, P_RIGHT); setPersonPos(285, 78, P_HOWARD, P_RIGHT); goAutoXy(266, 113, P_HOWARD, ANI_WAIT); showCur(); } void JungleRoom::leftEntry() { setPersonPos(31, 118, P_CHEWY, P_RIGHT); setPersonPos(71, 104, P_NICHELLE, P_RIGHT); setPersonPos(6, 111, P_HOWARD, P_RIGHT); } void JungleRoom::rightEntry() { setPersonPos(587, 114, P_CHEWY, P_LEFT); setPersonPos(613, 103, P_NICHELLE, P_LEFT); setPersonPos(561, 112, P_HOWARD, P_LEFT); } void JungleRoom::setup_func() { calc_person_look(); const int posX = _G(moveState)[P_CHEWY].Xypos[0]; int howDestX, nicDestX; if (posX < 40) { howDestX = 52; nicDestX = 100; } else if (posX < 230) { howDestX = 83; nicDestX = 163; } else if (posX < 445) { howDestX = 261; nicDestX = 329; } else { howDestX = 493; nicDestX = 543; } goAutoXy(howDestX, 111, P_HOWARD, ANI_GO); goAutoXy(nicDestX, 110, P_NICHELLE, ANI_GO); } Room::Room() { _roomTimer._timerMaxNr = 0; _roomTimer._timerStart = 0; init_ablage(); _roomInfo = nullptr; _barriers = new BarrierResource(EPISODE1_GEP); } Room::~Room() { delete _barriers; free_ablage(); } void Room::loadRoom(RaumBlk *Rb, int16 room_nr, GameState *player) { clear_prog_ani(); _G(det)->load_rdi(Rb->DetFile, room_nr); RoomDetailInfo *Rdi_ = _G(det)->getRoomDetailInfo(); _roomInfo = &Rdi_->Ri; if (_roomInfo->_tafLoad != 255) { _G(det)->load_rdi_taf(_roomInfo->_tafName, _roomInfo->_tafLoad); Rb->Fti = _G(det)->get_taf_info(); Rb->_detImage = Rb->Fti->image; Rb->DetKorrekt = Rb->Fti->correction; } _G(obj)->calc_all_static_detail(); load_tgp(_roomInfo->_imageNr, Rb, EPISODE1_TGP, true, EPISODE1); set_pal(_ablagePal[Rb->AkAblage], Rb->LowPalMem); calc_invent(Rb, player); del_timer_old_room(); add_timer_new_room(); if (Rb->AadLoad) _G(atds)->load_atds(_roomInfo->_roomNr, AAD_DATA); } void Room::set_timer_start(int16 timer_start) { _roomTimer._timerStart = timer_start; } void Room::add_timer_new_room() { _roomTimer._timerMaxNr = 0; for (int i = 0; i < MAXDETAILS && _roomTimer._timerMaxNr < MAX_ROOM_TIMER; i++) { AniDetailInfo *adi = _G(det)->getAniDetail(i); if (adi->timer_start != 0) { set_timer(i, adi->timer_start); } else if (adi->start_flag || adi->repeat) { _G(det)->startDetail(i, 0, ANI_FRONT); } } } void Room::del_timer_old_room() { for (int i = 0; i < _roomTimer._timerMaxNr; i++) { _G(uhr)->setStatus(_roomTimer._timerNr[i], TIMER_STOP); } _roomTimer._timerMaxNr = 0; } int16 Room::set_timer(int16 ani_nr, int16 timer_end) { int16 timer_nr_ = _roomTimer._timerStart + _roomTimer._timerMaxNr; int16 ret = _G(uhr)->setNewTimer(timer_nr_, timer_end, SEC_MODE); if (ret != -1) { _roomTimer._objNr[_roomTimer._timerMaxNr] = ani_nr; _roomTimer._timerNr[_roomTimer._timerMaxNr] = timer_nr_; ++_roomTimer._timerMaxNr; } return timer_nr_; } void Room::set_timer_status(int16 ani_nr, int16 status) { for (int i = 0; i < _roomTimer._timerMaxNr; i++) { if (_roomTimer._objNr[i] == ani_nr) { _G(uhr)->setStatus(_roomTimer._timerNr[i], status); } } } void Room::set_zoom(int16 zoom) { _roomInfo->_zoomFactor = (uint8)zoom; } void Room::set_pal(const byte *src_pal, byte *dest_pal) { memcpy(dest_pal, src_pal, 768l); dest_pal[767] = 63; dest_pal[766] = 63; dest_pal[765] = 63; dest_pal[0] = 0; dest_pal[1] = 0; dest_pal[2] = 0; } void Room::set_ak_pal(RaumBlk *Rb) { set_pal(_ablagePal[Rb->AkAblage], Rb->LowPalMem); } void Room::calc_invent(RaumBlk *Rb, GameState *player) { byte *tmp_inv_spr[MAX_MOV_OBJ]; _G(obj)->sort(); memcpy(tmp_inv_spr, Rb->InvSprAdr, MAX_MOV_OBJ * sizeof(char *)); memset(Rb->InvSprAdr, 0, MAX_MOV_OBJ * sizeof(char *)); SpriteResource *spriteRes = new SpriteResource(Rb->InvFile); for (int16 i = 1; i < _G(obj)->mov_obj_room[0] + 1; i++) { if (!tmp_inv_spr[_G(obj)->mov_obj_room[i]]) { spriteRes->getSpriteData(_G(obj)->mov_obj_room[i], &Rb->InvSprAdr[_G(obj)->mov_obj_room[i]], true); } else { Rb->InvSprAdr[_G(obj)->mov_obj_room[i]] = tmp_inv_spr[_G(obj)->mov_obj_room[i]]; tmp_inv_spr[_G(obj)->mov_obj_room[i]] = nullptr; } } for (int16 i = 1; i < _G(obj)->spieler_invnr[0] + 1; i++) { if (!tmp_inv_spr[_G(obj)->spieler_invnr[i]]) { spriteRes->getSpriteData(_G(obj)->spieler_invnr[i], &Rb->InvSprAdr[_G(obj)->spieler_invnr[i]], true); } else { Rb->InvSprAdr[_G(obj)->spieler_invnr[i]] = tmp_inv_spr[_G(obj)->spieler_invnr[i]]; tmp_inv_spr[_G(obj)->spieler_invnr[i]] = 0; } } for (int16 i = 0; i < MAX_MOV_OBJ; i++) { if (tmp_inv_spr[i] != 0) free(tmp_inv_spr[i]); } if (_G(cur)->usingInventoryCursor()) { const int cursor = _G(cur)->getInventoryCursor(); if (Rb->InvSprAdr[cursor] == nullptr) { spriteRes->getSpriteData(cursor, &Rb->InvSprAdr[cursor], true); } } delete spriteRes; } int16 Room::load_tgp(int16 nr, RaumBlk *Rb, int16 tgp_idx, bool loadBarriers, const char *fileName) { BackgroundResource *res = new BackgroundResource(fileName); TBFChunk *img = res->getImage(nr, false); Rb->AkAblage = get_ablage(nr + (1000 * tgp_idx), img->size + 4); if (Rb->AkAblage == -1) { } else if (Rb->AkAblage >= 1000) { Rb->AkAblage -= 1000; } else { // Image width and height is piggy-banked inside the image data uint16 *memPtr = (uint16 *)_ablage[Rb->AkAblage]; memPtr[0] = img->width; memPtr[1] = img->height; memcpy(_ablage[Rb->AkAblage] + 4, img->data, img->size); memcpy(_ablagePal[Rb->AkAblage], img->palette, 3 * 256); set_ablage_info(Rb->AkAblage, nr + (1000 * tgp_idx), img->size); if (loadBarriers) _barriers->init(nr, img->width, img->height); } delete img; delete res; return true; } void Room::init_ablage() { _lastAblageSave = 0; _ablage[0] = (byte *)MALLOC(MAX_ABLAGE * (ABLAGE_BLOCK_SIZE + 4l)); _ablagePal[0] = (byte *)MALLOC(MAX_ABLAGE * 768l); _akAblage = 0; for (int16 i = 0; i < MAX_ABLAGE; i++) { _ablage[i] = _ablage[0] + (ABLAGE_BLOCK_SIZE + 4l) * i; _ablageInfo[i][0] = -1; _ablageInfo[i][1] = -1; _ablagePal[i] = _ablagePal[0] + 768l * i; } } void Room::free_ablage() { free(_ablagePal[0]); free(_ablage[0]); _akAblage = -1; } byte *Room::get_ablage(int16 nr) { byte *ret = nullptr; if (nr < MAX_ABLAGE && _akAblage != -1) { ret = _ablage[nr]; } return ret; } byte **Room::get_ablage() { byte **ret = nullptr; if (_akAblage != -1) { ret = &_ablage[0]; } return ret; } int16 Room::get_ablage(int16 pic_nr, uint32 pic_size) { int16 ret = -1; uint32 ablage_bedarf = pic_size / ABLAGE_BLOCK_SIZE; if (pic_size % ABLAGE_BLOCK_SIZE > 4) ++ablage_bedarf; int16 ende = 0; for (int16 i = 0; i < MAX_ABLAGE && !ende; i++) { if (_ablageInfo[i][0] == pic_nr && _ablageInfo[i][1] != 255) { ende = 1; ret = 1000 + i; } } if (!ende) { for (int16 i = 0; i < MAX_ABLAGE && !ende; i++) { ret = get_ablage_g1((int16)ablage_bedarf, i); ende = 1; } } if (ret != -1) { if (ret < 1000) { ende = 0; while (!ende) { if (_ablageInfo[_lastAblageSave][1] == 255) { --_lastAblageSave; if (_lastAblageSave < 0) { _lastAblageSave = 0; _ablageInfo[0][1] = MAX_ABLAGE; } } else ende = 1; } int16 i = _ablageInfo[_lastAblageSave][1]; for (int16 j = _lastAblageSave; j < _lastAblageSave + i; j++) { _ablageInfo[j][0] = -1; _ablageInfo[j][1] = -1; } } } return ret; } int16 Room::get_ablage_g1(int16 ablage_bedarf, int16 ak_pos) { short ret = 0; bool endLoop = false; int16 count = 0; _lastAblageSave = ak_pos; while (!endLoop) { if (_lastAblageSave >= MAX_ABLAGE) _lastAblageSave = 0; if (ablage_bedarf == 1) { endLoop = true; ret = _lastAblageSave; } else if (ablage_bedarf <= MAX_ABLAGE - _lastAblageSave) { endLoop = true; ret = _lastAblageSave; } else ++_lastAblageSave; ++count; if (count > MAX_ABLAGE) { ret = -1; endLoop = true; } } return ret; } void Room::set_ablage_info(int16 ablagenr, int16 bildnr, uint32 pic_size) { uint32 ablage_bedarf = (pic_size / ABLAGE_BLOCK_SIZE); if (pic_size % ABLAGE_BLOCK_SIZE > 4) ++ablage_bedarf; int16 j = (int16)ablage_bedarf; for (int16 i = ablagenr; i < j + ablagenr; i++) { _ablageInfo[i][0] = bildnr; _ablageInfo[i][1] = (int16)ablage_bedarf; ablage_bedarf = 255; ++_lastAblageSave; } } void load_chewy_taf(int16 taf_nr) { if (_G(AkChewyTaf) != taf_nr) { if (_G(chewy)) { free((char *)_G(chewy)); _G(chewy) = nullptr; } _G(spieler_mi)[P_CHEWY].HotY = CH_HOT_Y; const char *filename; switch (taf_nr) { case CHEWY_NORMAL: filename = CHEWY_TAF; _G(chewy_ph_nr) = CHEWY_PHASE_NR; _G(chewy_ph) = (const uint8 *)CHEWY_PHASES; break; case CHEWY_BORK: filename = CHEWY_BO_TAF; _G(chewy_ph_nr) = CHEWY_BO_PHASE_NR; _G(chewy_ph) = (const uint8 *)CHEWY_BO_PHASES; break; case CHEWY_MINI: filename = CHEWY_MI_TAF; _G(chewy_ph_nr) = CHEWY_MI_PHASE_NR; _G(chewy_ph) = (const uint8 *)CHEWY_MI_PHASES; break; case CHEWY_PUMPKIN: filename = CHEWY_PUMP_TAF; _G(chewy_ph_nr) = CHEWY_MI_PHASE_NR; _G(chewy_ph) = (const uint8 *)CHEWY_MI_PHASES; break; case CHEWY_ROCKER: filename = CHEWY_ROCK_TAF; _G(chewy_ph_nr) = CHEWY_RO_PHASE_NR; _G(chewy_ph) = (const uint8 *)CHEWY_RO_PHASES; break; case CHEWY_JMANS: filename = CHEWY_JMAN_TAF; _G(chewy_ph_nr) = CHEWY_JM_PHASE_NR; _G(chewy_ph) = (const uint8 *)CHEWY_JM_PHASES; _G(spieler_mi)[P_CHEWY].HotY = 68; break; case CHEWY_ANI7: filename = CHEWY_HELM_TAF; _G(chewy_ph_nr) = CHEWY_MI_PHASE_NR; _G(chewy_ph) = (const uint8 *)CHEWY_MI_PHASES; break; default: filename = nullptr; break; } if (filename != nullptr) { _G(gameState).ChewyAni = taf_nr; _G(AkChewyTaf) = taf_nr; _G(chewy) = _G(mem)->taf_adr(filename); } } } void switchRoom(int16 nr) { _G(fx_blend) = BLEND1; exit_room(-1); _G(gameState)._personRoomNr[P_CHEWY] = nr; _G(room)->loadRoom(&_G(room_blk), _G(gameState)._personRoomNr[P_CHEWY], &_G(gameState)); enter_room(-1); setupScreen(DO_SETUP); } void calc_person_look() { for (int16 i = 1; i < MAX_PERSON; i++) { if (_G(spieler_mi)[i].Id != NO_MOV_OBJ) { if (_G(moveState)[i].Xypos[0] > _G(moveState)[P_CHEWY].Xypos[0]) _G(person_end_phase)[i] = P_LEFT; else _G(person_end_phase)[i] = P_RIGHT; } } } } // namespace Chewy