/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TRECISION_SOUND_H #define TRECISION_SOUND_H #include "trecision/fastfile.h" #include "common/stream.h" #include "audio/mixer.h" #include "audio/audiostream.h" namespace Trecision { #define SOUND_OFF 0 #define SOUND_ON 1 #define MAXSOUNDS 4 #define SAMPLEVOICES 6 #define NUMSAMPLES 145 // Maximum number of samples in the game #define VOLUME(a) ( (a * 255) / 127 ) #define TIME(a) ( (a * 3) / 50 ) struct SSound { Common::String _name; uint8 _volume; uint8 _flag; int8 _panning; }; enum SoundType { kSoundTypeMusic = 0, kSoundTypeSpeech = 1, kSoundTypeSfx = 2, kSoundTypeStep = 3 }; class TrecisionEngine; class SoundManager { public: SoundManager(TrecisionEngine *vm); ~SoundManager(); private: TrecisionEngine *_vm; FastFile _speechFile; // nlspeech.cd0 Audio::SoundHandle _soundHandles[MAXSOUNDS]; SSound _gSample[NUMSAMPLES]; Audio::SeekableAudioStream *_stepLeftStream; Audio::SeekableAudioStream *_stepRightStream; public: Audio::SeekableAudioStream *loadWAV(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES); void play(int soundId); void stopSoundType(SoundType type); void stopAll(); void stopAllExceptMusic(); void soundStep(int midx, int midz, int act, int frame); int32 talkStart(const Common::String &name); void loadRoomSounds(); void loadSamples(Common::SeekableReadStreamEndian *stream); }; } // End of namespace Trecision #endif