/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * aint32 with this program; if not, write to the Free Software * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_TILEMODE_H #define SAGA2_TILEMODE_H #include "saga2/idtypes.h" namespace Saga2 { // Function to enable/disable user interface keys bool enableUIKeys(bool enabled); void toggleAutoAggression(); bool isAutoAggressionSet(); void toggleAutoWeapon(); bool isAutoWeaponSet(); // Notify this module of an aggressive act void logAggressiveAct(ObjectID attackerID, ObjectID attackeeID); // Initialize the tile mode state void initTileModeState(); void saveTileModeState(Common::OutSaveFile *outS); void loadTileModeState(Common::InSaveFile *in); // Cleanup the tile mode state inline void cleanupTileModeState() { /* do nothing */ } void TileModeSetup(); // alloc tile resources void TileModeCleanup(); // free tile resources void noStickyMap(); class TileModeManager { public: CalenderTime *_timeOfLastAggressiveAct; // Used to determine the TileModeManager(); ~TileModeManager(); }; } // end of namespace Saga2 #endif