/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRAPHICS_OPENGL_SYSTEM_HEADERS_H #define GRAPHICS_OPENGL_SYSTEM_HEADERS_H #include "common/scummsys.h" #ifdef USE_GLES2 #define GL_GLEXT_PROTOTYPES #ifdef IPHONE #include <OpenGLES/ES2/gl.h> #include <OpenGLES/ES2/glext.h> #else #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #endif #undef GL_GLEXT_PROTOTYPES #ifndef GL_BGRA # define GL_BGRA GL_BGRA_EXT #endif #if !defined(GL_UNPACK_ROW_LENGTH) // The Android SDK does not declare GL_UNPACK_ROW_LENGTH_EXT #define GL_UNPACK_ROW_LENGTH 0x0CF2 #endif #elif defined(USE_GLEW) #include <GL/glew.h> #elif defined(SDL_BACKEND) && defined(USE_OPENGL_GAME) #include <SDL_opengl.h> #elif defined(USE_OPENGL_GAME) #include <GL/gl.h> #endif #endif #if !defined(GL_MAX_SAMPLES) // The Android SDK and SDL1 don't declare GL_MAX_SAMPLES #define GL_MAX_SAMPLES 0x8D57 #endif