/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRAPHICS_OPENGL_TILED_SURFACE_H #define GRAPHICS_OPENGL_TILED_SURFACE_H #include "graphics/opengl/system_headers.h" #include "common/array.h" #include "common/rect.h" #include "graphics/surface.h" namespace OpenGL { class TextureGL; class SurfaceRenderer; /** * Surface implementation using OpenGL texture tiles */ class TiledSurface { public: TiledSurface(uint width, uint height, const Graphics::PixelFormat &pixelFormat); ~TiledSurface(); /** * Copy image data to the surface. * * The format of the input data needs to match the format returned by * getFormat. * This does not immediately updates the textures. * * @param x X coordinate of upper left corner to copy data to. * @param y Y coordinate of upper left corner to copy data to. * @param w Width of the image data to copy. * @param h Height of the image data to copy. * @param src Pointer to image data. * @param srcPitch The number of bytes in a row of the image data. */ void copyRectToSurface(const void *src, int srcPitch, int x, int y, int w, int h); /** * Update the OpenGL textures from the backing surface */ void update(); /** * Draw as a 2D surface * * The destination rect is as follow : * x: left [0.0, 1.0] right * y: top [0.0, 1.0] bottom * * @param surfaceRenderer */ void draw(SurfaceRenderer *surfaceRenderer) const; /** * Fill the surface with a fixed color. * * @param color Color value in format returned by getFormat. */ void fill(uint32 color); /** * Get the backing surface * * This can be used to update the image data, but causes a full update. * Using copyRectToSurface is preferred */ Graphics::Surface *getBackingSurface(); /** * Get the backing surface * * This const version can be used to read image data without causing * a full texture invalidation. */ const Graphics::Surface *getBackingSurface() const; /** * Get the dimensions in pixels of the surface * * This does not include the unused area in the textures at the edges * of the grid. */ uint16 getWidth() const { return _backingSurface.w; } uint16 getHeight() const { return _backingSurface.h; } private: static const uint maxTextureSize = 256; struct Tile { TextureGL *texture; Common::Rect rect; bool dirty; }; Graphics::Surface _backingSurface; Common::Array<Tile> _tiles; void invalidateAllTiles(); }; } // End of namespace OpenGL #endif