/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #ifndef DM_GROUP_H #define DM_GROUP_H #include "dm.h" namespace DM { class Champion; class TimelineEvent; class CreatureInfo; // this doesn't seem to be used anywhere at all /* Creature types */ enum CreatureType { k0_CreatureTypeGiantScorpionScorpion = 0, // @ C00_CREATURE_GIANT_SCORPION_SCORPION k1_CreatureTypeSwampSlimeSlime = 1, // @ C01_CREATURE_SWAMP_SLIME_SLIME_DEVIL k2_CreatureTypeGiggler = 2, // @ C02_CREATURE_GIGGLER k3_CreatureTypeWizardEyeFlyingEye = 3, // @ C03_CREATURE_WIZARD_EYE_FLYING_EYE k4_CreatureTypePainRatHellHound = 4, // @ C04_CREATURE_PAIN_RAT_HELLHOUND k5_CreatureTypeRuster = 5, // @ C05_CREATURE_RUSTER k6_CreatureTypeScreamer = 6, // @ C06_CREATURE_SCREAMER k7_CreatureTypeRockpile = 7, // @ C07_CREATURE_ROCK_ROCKPILE k8_CreatureTypeGhostRive = 8, // @ C08_CREATURE_GHOST_RIVE k9_CreatureTypeStoneGolem = 9, // @ C09_CREATURE_STONE_GOLEM k10_CreatureTypeMummy = 10, // @ C10_CREATURE_MUMMY k11_CreatureTypeBlackFlame = 11, // @ C11_CREATURE_BLACK_FLAME k12_CreatureTypeSkeleton = 12, // @ C12_CREATURE_SKELETON k13_CreatureTypeCouatl = 13, // @ C13_CREATURE_COUATL k14_CreatureTypeVexirk = 14, // @ C14_CREATURE_VEXIRK k15_CreatureTypeMagnetaWormWorm = 15, // @ C15_CREATURE_MAGENTA_WORM_WORM k16_CreatureTypeTrolinAntman = 16, // @ C16_CREATURE_TROLIN_ANTMAN k17_CreatureTypeGiantWaspMuncher = 17, // @ C17_CREATURE_GIANT_WASP_MUNCHER k18_CreatureTypeAnimatedArmourDethKnight = 18, // @ C18_CREATURE_ANIMATED_ARMOUR_DETH_KNIGHT k19_CreatureTypeMaterializerZytaz = 19, // @ C19_CREATURE_MATERIALIZER_ZYTAZ k20_CreatureTypeWaterElemental = 20, // @ C20_CREATURE_WATER_ELEMENTAL k21_CreatureTypeOitu = 21, // @ C21_CREATURE_OITU k22_CreatureTypeDemon = 22, // @ C22_CREATURE_DEMON k23_CreatureTypeLordChaos = 23, // @ C23_CREATURE_LORD_CHAOS k24_CreatureTypeRedDragon = 24, // @ C24_CREATURE_RED_DRAGON k25_CreatureTypeLordOrder = 25, // @ C25_CREATURE_LORD_ORDER k26_CreatureTypeGreyLord = 26, // @ C26_CREATURE_GREY_LORD k255_CreatureTypeSingleCenteredCreature = 255 // @ C255_SINGLE_CENTERED_CREATURE }; #define k0_MaskCreatureSizeQuarter 0 // @ C0_SIZE_QUARTER_SQUARE #define k1_MaskCreatureSizeHalf 1 // @ C1_SIZE_HALF_SQUARE #define k2_MaskCreatureSizeFull 2 // @ C2_SIZE_FULL_SQUARE #define k0x0003_MaskCreatureInfo_size 0x0003 // @ MASK0x0003_SIZE #define k0x0004_MaskCreatureInfo_sideAttack 0x0004 // @ MASK0x0004_SIDE_ATTACK #define k0x0008_MaskCreatureInfo_preferBackRow 0x0008 // @ MASK0x0008_PREFER_BACK_ROW #define k0x0010_MaskCreatureInfo_attackAnyChamp 0x0010 // @ MASK0x0010_ATTACK_ANY_CHAMPION #define k0x0020_MaskCreatureInfo_levitation 0x0020 // @ MASK0x0020_LEVITATION #define k0x0040_MaskCreatureInfo_nonMaterial 0x0040 // @ MASK0x0040_NON_MATERIAL #define k0x0200_MaskCreatureInfo_dropFixedPoss 0x0200 // @ MASK0x0200_DROP_FIXED_POSSESSIONS #define k0x0400_MaskCreatureInfo_keepThrownSharpWeapon 0x0400 // @ MASK0x0400_KEEP_THROWN_SHARP_WEAPONS #define k0x0800_MaskCreatureInfo_seeInvisible 0x0800 // @ MASK0x0800_SEE_INVISIBLE #define k0x1000_MaskCreatureInfo_nightVision 0x1000 // @ MASK0x1000_NIGHT_VISION #define k0x2000_MaskCreatureInfo_archenemy 0x2000 // @ MASK0x2000_ARCHENEMY #define k0x4000_MaskCreatureInfo_magicmap 0x4000 // @ MASK0x4000_MAGICMAP #define k0x0040_MaskActiveGroupFlipBitmap 0x0040 // @ MASK0x0040_FLIP_BITMAP #define k0x0080_MaskActiveGroupIsAttacking 0x0080 // @ MASK0x0080_IS_ATTACKING class ActiveGroup { public: int16 _groupThingIndex; direction _directions; byte _cells; byte _lastMoveTime; byte _delayFleeingFromTarget; byte _targetMapX; byte _targetMapY; byte _priorMapX; byte _priorMapY; byte _homeMapX; byte _homeMapY; byte _aspect[4]; }; // @ ACTIVE_GROUP class Group { public: Thing _nextThing; Thing _slot; uint16 _type; uint16 _cells; uint16 _health[4]; uint16 _flags; public: explicit Group(uint16 *rawDat) : _nextThing(rawDat[0]), _slot(rawDat[1]), _type(rawDat[2]), _cells(rawDat[3]), _flags(rawDat[8]) { _health[0] = rawDat[4]; _health[1] = rawDat[5]; _health[2] = rawDat[6]; _health[3] = rawDat[7]; } uint16 &getActiveGroupIndex() { return _cells; } uint16 getBehaviour() { return _flags & 0xF; } uint16 setBehaviour(uint16 val) { _flags = (_flags & ~0xF) | (val & 0xF); return (val & 0xF); } uint16 getCount() { return (_flags >> 5) & 0x3; } void setCount(uint16 val) { _flags = (_flags & ~(0x3 << 5)) | ((val & 0x3) << 5); } direction getDir() { return (direction)((_flags >> 8) & 0x3); } void setDir(uint16 val) { _flags = (_flags & ~(0x3 << 8)) | ((val & 0x3) << 8); } uint16 getDoNotDiscard() { return (_flags >> 10) & 0x1; } void setDoNotDiscard(bool val) { _flags = (_flags & ~(1 << 10)) | ((val & 1) << 10); } }; // @ GROUP #define k0_behavior_WANDER 0 // @ C0_BEHAVIOR_WANDER #define k2_behavior_USELESS 2 // @ C2_BEHAVIOR_USELESS #define k3_behavior_USELESS 3 // @ C3_BEHAVIOR_USELESS #define k4_behavior_USELESS 4 // @ C4_BEHAVIOR_USELESS #define k5_behavior_FLEE 5 // @ C5_BEHAVIOR_FLEE #define k6_behavior_ATTACK 6 // @ C6_BEHAVIOR_ATTACK #define k7_behavior_APPROACH 7 // @ C7_BEHAVIOR_APPROACH #define k15_immuneToFear 15 // @ C15_IMMUNE_TO_FEAR #define k255_immobile 255 // @ C255_IMMOBILE #define kM1_wholeCreatureGroup -1 // @ CM1_WHOLE_CREATURE_GROUP #define k34_D13_soundCount 34 // @ D13_SOUND_COUNT int32 M32_setTime(int32 &map_time, int32 time); // @ M32_SET_TIME class GroupMan { DMEngine *_vm; byte _g392_dropMovingCreatureFixedPossessionsCell[4]; // @ G0392_auc_DropMovingCreatureFixedPossessionsCells uint16 _g391_dropMovingCreatureFixedPossCellCount; // @ G0391_ui_DropMovingCreatureFixedPossessionsCellCount uint16 _g386_fluxCageCount; // @ G0386_ui_FluxCageCount int16 _g385_fluxCages[4]; // @ G0385_ac_FluxCages int16 _g378_currentGroupMapX; // @ G0378_i_CurrentGroupMapX int16 _g379_currentGroupMapY; // @ G0379_i_CurrentGroupMapY Thing _g380_currGroupThing; // @ G0380_T_CurrentGroupThing int16 _g384_groupMovementTestedDirections[4]; // @ G0384_auc_GroupMovementTestedDirections uint16 _g381_currGroupDistanceToParty; // @ G0381_ui_CurrentGroupDistanceToParty int16 _g382_currGroupPrimaryDirToParty; // @ G0382_i_CurrentGroupPrimaryDirectionToParty int16 _g383_currGroupSecondaryDirToParty; // @ G0383_i_CurrentGroupSecondaryDirectionToParty Thing _g388_groupMovementBlockedByGroupThing; // @ G0388_T_GroupMovementBlockedByGroupThing bool _g389_groupMovementBlockedByDoor; // @ G0389_B_GroupMovementBlockedByDoor bool _g390_groupMovementBlockedByParty; // @ G0390_B_GroupMovementBlockedByParty bool _g387_groupMovBlockedByWallStairsPitFakeWalFluxCageTeleporter; // @ G0387_B_GroupMovementBlockedByWallStairsPitFakeWallFluxcageTeleporter public: uint16 _g376_maxActiveGroupCount; // @ G0376_ui_MaximumActiveGroupCount ActiveGroup *_g375_activeGroups; // @ G0375_ps_ActiveGroups uint16 _g377_currActiveGroupCount; // @ G0377_ui_CurrentActiveGroupCount explicit GroupMan(DMEngine *vm); ~GroupMan(); void f196_initActiveGroups(); // @ F0196_GROUP_InitializeActiveGroups uint16 f145_getGroupCells(Group *group, int16 mapIndex); // @ F0145_DUNGEON_GetGroupCells uint16 f147_getGroupDirections(Group *group, int16 mapIndex); // @ F0147_DUNGEON_GetGroupDirections int16 f176_getCreatureOrdinalInCell(Group *group, uint16 cell); // @ F0176_GROUP_GetCreatureOrdinalInCell uint16 M50_getCreatureValue(uint16 groupVal, uint16 creatureIndex); // @ M50_CREATURE_VALUE void f188_dropGroupPossessions(int16 mapX, int16 mapY, Thing groupThing, int16 mode); // @ F0188_GROUP_DropGroupPossessions void f186_dropCreatureFixedPossessions(uint16 creatureType, int16 mapX, int16 mapY, uint16 cell, int16 mode); // @ F0186_GROUP_DropCreatureFixedPossessions int16 f228_getDirsWhereDestIsVisibleFromSource(int16 srcMapX, int16 srcMapY, int16 destMapX, int16 destMapY); // @ F0228_GROUP_GetDirectionsWhereDestinationIsVisibleFromSource bool f227_isDestVisibleFromSource(uint16 dir, int16 srcMapX, int16 srcMapY, int16 destMapX, int16 destMapY); // @ F0227_GROUP_IsDestinationVisibleFromSource bool f232_groupIsDoorDestoryedByAttack(uint16 mapX, uint16 mapY, int16 attack, bool magicAttack, int16 ticks); // @ F0232_GROUP_IsDoorDestroyedByAttack Thing f175_groupGetThing(int16 mapX, int16 mapY); // @ F0175_GROUP_GetThing int16 f190_groupGetDamageCreatureOutcome(Group *group, uint16 creatureIndex, int16 mapX, int16 mapY, int16 damage, bool notMoving); // @ F0190_GROUP_GetDamageCreatureOutcome void f189_delete(int16 mapX, int16 mapY); // @ F0189_GROUP_Delete void f181_groupDeleteEvents(int16 mapX, int16 mapY); // @ F0181_GROUP_DeleteEvents uint16 f178_getGroupValueUpdatedWithCreatureValue(uint16 groupVal, uint16 creatureIndex, uint16 creatreVal); // @ F0178_GROUP_GetGroupValueUpdatedWithCreatureValue int16 f191_getDamageAllCreaturesOutcome(Group *group, int16 mapX, int16 mapY, int16 attack, bool notMoving); // @ F0191_GROUP_GetDamageAllCreaturesOutcome int16 f192_groupGetResistanceAdjustedPoisonAttack(uint16 creatreType, int16 poisonAttack); // @ F0192_GROUP_GetResistanceAdjustedPoisonAttack void f209_processEvents29to41(int16 eventMapX, int16 eventMapY, int16 eventType, uint16 ticks); // @ F0209_GROUP_ProcessEvents29to41 bool f202_isMovementPossible(CreatureInfo *creatureInfo, int16 mapX, int16 mapY, uint16 dir, bool allowMovementOverImaginaryPitsAndFakeWalls); // @ F0202_GROUP_IsMovementPossible int16 f226_getDistanceBetweenSquares(int16 srcMapX, int16 srcMapY, int16 destMapX, int16 destMapY); // @ F0226_GROUP_GetDistanceBetweenSquares int16 f200_groupGetDistanceToVisibleParty(Group *group, int16 creatureIndex, int16 mapX, int16 mapY); // @ F0200_GROUP_GetDistanceToVisibleParty int16 f199_getDistanceBetweenUnblockedSquares(int16 srcMapX, int16 srcMapY, int16 destMapX, int16 destMapY, bool (GroupMan::*isBlocked)(uint16, uint16)); // @ F0199_GROUP_GetDistanceBetweenUnblockedSquares bool f197_isViewPartyBlocked(uint16 mapX, uint16 mapY); // @ F0197_GROUP_IsViewPartyBlocked int32 f179_getCreatureAspectUpdateTime(ActiveGroup *activeGroup, int16 creatureIndex, bool isAttacking); // @ F0179_GROUP_GetCreatureAspectUpdateTime void f205_setDirection(ActiveGroup *activeGroup, int16 dir, int16 creatureIndex, bool twoHalfSquareSizedCreatures); // @ F0205_GROUP_SetDirection void f208_groupAddEvent(TimelineEvent *event, uint32 time); // @ F0208_GROUP_AddEvent int16 f201_getSmelledPartyPrimaryDirOrdinal(CreatureInfo *creatureInfo, int16 mapY, int16 mapX); // @ F0201_GROUP_GetSmelledPartyPrimaryDirectionOrdinal bool f198_isSmellPartyBlocked(uint16 mapX, uint16 mapY); // @ F0198_GROUP_IsSmellPartyBlocked int16 f203_getFirstPossibleMovementDirOrdinal(CreatureInfo *info, int16 mapX, int16 mapY, bool allowMovementOverImaginaryPitsAndFakeWalls); // @ F0203_GROUP_GetFirstPossibleMovementDirectionOrdinal void f206_groupSetDirGroup(ActiveGroup *activeGroup, int16 dir, int16 creatureIndex, int16 creatureSize); // @ F0206_GROUP_SetDirectionGroup void f182_stopAttacking(ActiveGroup *group, int16 mapX, int16 mapY);// @ F0182_GROUP_StopAttacking bool f204_isArchenemyDoubleMovementPossible(CreatureInfo *info, int16 mapX, int16 mapY, uint16 dir); // @ F0204_GROUP_IsArchenemyDoubleMovementPossible bool f207_isCreatureAttacking(Group *group, int16 mapX, int16 mapY, uint16 creatureIndex); // @ F0207_GROUP_IsCreatureAttacking void f229_setOrderedCellsToAttack(signed char * orderedCellsToAttack, int16 targetMapX, int16 targetMapY, int16 attackerMapX, int16 attackerMapY, uint16 cellSource); // @ F0229_GROUP_SetOrderedCellsToAttack void f193_stealFromChampion(Group *group, uint16 championIndex); // @ F0193_GROUP_StealFromChampion int16 f230_getChampionDamage(Group *group, uint16 champIndex); // @ F0230_GROUP_GetChampionDamage void f187_dropMovingCreatureFixedPossession(Thing thing, int16 mapX, int16 mapY); // @ F0187_GROUP_DropMovingCreatureFixedPossessions void f180_startWanedring(int16 mapX, int16 mapY); // @ F0180_GROUP_StartWandering void f183_addActiveGroup(Thing thing, int16 mapX, int16 mapY); // @ F0183_GROUP_AddActiveGroup void f184_removeActiveGroup(uint16 activeGroupIndex); // @ F0184_GROUP_RemoveActiveGroup void f194_removeAllActiveGroups(); // @ F0194_GROUP_RemoveAllActiveGroups void f195_addAllActiveGroups(); // @ F0195_GROUP_AddAllActiveGroups Thing f185_groupGetGenerated(int16 creatureType, int16 healthMultiplier, uint16 creatureCount, direction dir, int16 mapX, int16 mapY); // @ F0185_GROUP_GetGenerated bool f223_isSquareACorridorTeleporterPitOrDoor(int16 mapX, int16 mapY); // @ F0223_GROUP_IsSquareACorridorTeleporterPitOrDoor int16 f177_getMeleeTargetCreatureOrdinal(int16 groupX, int16 groupY, int16 partyX, int16 paryY, uint16 champCell); // @ F0177_GROUP_GetMeleeTargetCreatureOrdinal int16 f231_getMeleeActionDamage(Champion *champ, int16 champIndex, Group *group, int16 creatureIndex, int16 mapX, int16 mapXóY, uint16 actionHitProbability, uint16 actionDamageFactor, int16 skillIndex); // @ F0231_GROUP_GetMeleeActionDamage void f224_fluxCageAction(int16 mapX, int16 mapY); // @ F0224_GROUP_FluxCageAction uint16 f222_isLordChaosOnSquare(int16 mapX, int16 mapY); // @ F0222_GROUP_IsLordChaosOnSquare bool f221_isFluxcageOnSquare(int16 mapX, int16 mapY); // @ F0221_GROUP_IsFluxcageOnSquare void f225_fuseAction(uint16 mapX, uint16 mapY); // @ F0225_GROUP_FuseAction void save1_ActiveGroupPart(Common::OutSaveFile *file); void load1_ActiveGroupPart(Common::InSaveFile* file); }; } #endif