/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "tsage/globals.h" #include "tsage/tsage.h" #include "tsage/blue_force/blueforce_logic.h" #include "tsage/geekwad/geekwad_logic.h" #include "tsage/ringworld/ringworld_demo.h" #include "tsage/ringworld/ringworld_logic.h" #include "tsage/ringworld2/ringworld2_logic.h" namespace TsAGE { Globals *g_globals = NULL; ResourceManager *g_resourceManager = NULL; /*--------------------------------------------------------------------------*/ /** * Instantiates a saved object that can be instantiated */ static SavedObject *classFactoryProc(const Common::String &className) { if (className == "ObjectMover") return new ObjectMover(); if (className == "NpcMover") return new NpcMover(); if (className == "ObjectMover2") return new ObjectMover2(); if (className == "ObjectMover3") return new ObjectMover3(); if (className == "PlayerMover") return new PlayerMover(); if (className == "SceneObjectWrapper") return new SceneObjectWrapper(); if (className == "PaletteRotation") return new PaletteRotation(); if (className == "PaletteFader") return new PaletteFader(); return NULL; } /*--------------------------------------------------------------------------*/ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface), _randomSource("tsage"), _color1(0), _color2(255), _color3(255) { reset(); _stripNum = 0; _gfxEdgeAdjust = 3; if (g_vm->getFeatures() & GF_DEMO) { _gfxFontNumber = 0; _gfxColors.background = 6; _gfxColors.foreground = 0; _fontColors.background = 255; _fontColors.foreground = 6; _dialogCenter.y = 80; // Workaround in order to use later version of the engine _color1 = _gfxColors.foreground; _color2 = _gfxColors.foreground; _color3 = _gfxColors.foreground; } else if (g_vm->getGameID() == GType_BlueForce) { // Blue Force _gfxFontNumber = 0; _gfxColors.background = 89; _gfxColors.foreground = 83; _fontColors.background = 88; _fontColors.foreground = 92; _dialogCenter.y = 140; } else if (g_vm->getGameID() == GType_Ringworld2) { // Return to Ringworld _gfxFontNumber = 2; _gfxColors.background = 89; _gfxColors.foreground = 83; _fontColors.background = 88; _fontColors.foreground = 92; _dialogCenter.y = 140; } else if (g_vm->getGameID() == GType_Geekwad) { // Blue Force _gfxFontNumber = 0; _gfxColors.background = 89; _gfxColors.foreground = 83; _fontColors.background = 88; _fontColors.foreground = 92; _dialogCenter.y = 140; } else if ((g_vm->getGameID() == GType_Ringworld) && (g_vm->getFeatures() & GF_CD)) { _gfxFontNumber = 50; _gfxColors.background = 53; _gfxColors.foreground = 0; _fontColors.background = 51; _fontColors.foreground = 54; _color1 = 18; _color2 = 18; _color3 = 18; } else { // Ringworld _gfxFontNumber = 50; _gfxColors.background = 53; _gfxColors.foreground = 18; _fontColors.background = 51; _fontColors.foreground = 54; // Workaround in order to use later version of the engine _color1 = _gfxColors.foreground; _color2 = _gfxColors.foreground; _color3 = _gfxColors.foreground; } _screenSurface.setScreenSurface(); _gfxManagers.push_back(&_gfxManagerInstance); _sceneObjects = &_sceneObjectsInstance; _sceneObjects_queue.push_front(_sceneObjects); _prevSceneOffset = Common::Point(-1, -1); _sounds.push_back(&_soundHandler); _sounds.push_back(&_sequenceManager._soundHandler); _scrollFollower = NULL; _inventory = NULL; switch (g_vm->getGameID()) { case GType_Ringworld: if (!(g_vm->getFeatures() & GF_DEMO)) { _inventory = new Ringworld::RingworldInvObjectList(); _game = new Ringworld::RingworldGame(); } else { _game = new Ringworld::RingworldDemoGame(); } _sceneHandler = new SceneHandler(); break; case GType_BlueForce: _game = new BlueForce::BlueForceGame(); _inventory = new BlueForce::BlueForceInvObjectList(); _sceneHandler = new BlueForce::SceneHandlerExt(); break; case GType_Ringworld2: _inventory = new Ringworld2::Ringworld2InvObjectList(); _game = new Ringworld2::Ringworld2Game(); _sceneHandler = new SceneHandler(); break; case GType_Geekwad: _game = new Geekwad::GeekwadGame(); _inventory = NULL; _sceneHandler = new SceneHandler(); break; } } Globals::~Globals() { _scenePalette.clearListeners(); delete _inventory; delete _sceneHandler; delete _game; g_globals = NULL; } void Globals::reset() { Common::set_to(&_flags[0], &_flags[MAX_FLAGS], false); g_saver->addFactory(classFactoryProc); } void Globals::synchronize(Serializer &s) { if (s.getVersion() >= 2) SavedObject::synchronize(s); assert(_gfxManagers.size() == 1); _sceneItems.synchronize(s); SYNC_POINTER(_sceneObjects); _sceneObjects_queue.synchronize(s); s.syncAsSint32LE(_gfxFontNumber); s.syncAsSint32LE(_gfxColors.background); s.syncAsSint32LE(_gfxColors.foreground); s.syncAsSint32LE(_fontColors.background); s.syncAsSint32LE(_fontColors.foreground); if (s.getVersion() >= 4) { s.syncAsByte(_color1); s.syncAsByte(_color2); s.syncAsByte(_color3); } s.syncAsSint16LE(_dialogCenter.x); s.syncAsSint16LE(_dialogCenter.y); _sounds.synchronize(s); for (int i = 0; i < 256; ++i) s.syncAsByte(_flags[i]); s.syncAsSint16LE(_sceneOffset.x); s.syncAsSint16LE(_sceneOffset.y); s.syncAsSint16LE(_prevSceneOffset.x); s.syncAsSint16LE(_prevSceneOffset.y); SYNC_POINTER(_scrollFollower); s.syncAsSint32LE(_stripNum); if (s.getVersion() >= 8) _walkRegions.synchronize(s); } void Globals::dispatchSound(ASound *obj) { obj->dispatch(); } void Globals::dispatchSounds() { Common::for_each(_sounds.begin(), _sounds.end(), Globals::dispatchSound); } /*--------------------------------------------------------------------------*/ void TsAGE2Globals::reset() { Globals::reset(); // Reset the inventory T2_GLOBALS._uiElements.updateInventory(); T2_GLOBALS._uiElements._scoreValue = 0; T2_GLOBALS._uiElements._active = false; } void TsAGE2Globals::synchronize(Serializer &s) { Globals::synchronize(s); s.syncAsSint16LE(_interfaceY); } /*--------------------------------------------------------------------------*/ namespace BlueForce { BlueForceGlobals::BlueForceGlobals(): TsAGE2Globals() { } void BlueForceGlobals::synchronize(Serializer &s) { TsAGE2Globals::synchronize(s); s.syncAsSint16LE(_dayNumber); s.syncAsSint16LE(_v4CEA4); s.syncAsSint16LE(_v4CEAA); s.syncAsSint16LE(_marinaWomanCtr); s.syncAsSint16LE(_v4CEB0); s.syncAsSint16LE(_v4CEB6); s.syncAsSint16LE(_safeCombination); s.syncAsSint16LE(_v4CEC0); s.syncAsSint16LE(_greenDay5TalkCtr); s.syncAsSint16LE(_v4CEC4); s.syncAsSint16LE(_v4CEC8); s.syncAsSint16LE(_v4CECA); s.syncAsSint16LE(_v4CECC); for (int i = 0; i < 18; i++) s.syncAsByte(_v4CECE[i]); s.syncAsSint16LE(_v4CEE0); s.syncAsSint16LE(_v4CEE2); s.syncAsSint16LE(_v4CEE4); s.syncAsSint16LE(_v4CEE6); s.syncAsSint16LE(_v4CEE8); s.syncAsSint16LE(_deziTopic); s.syncAsSint16LE(_deathReason); s.syncAsSint16LE(_driveFromScene); s.syncAsSint16LE(_driveToScene); s.syncAsSint16LE(_v501F8); s.syncAsSint16LE(_v501FA); s.syncAsSint16LE(_v501FC); s.syncAsSint16LE(_v5020C); s.syncAsSint16LE(_v50696); s.syncAsSint16LE(_v5098C); s.syncAsSint16LE(_v5098D); s.syncAsSint16LE(_v50CC2); s.syncAsSint16LE(_v50CC4); s.syncAsSint16LE(_v50CC6); s.syncAsSint16LE(_v50CC8); s.syncAsSint16LE(_v51C42); s.syncAsSint16LE(_v51C44); s.syncAsSint16LE(_bookmark); s.syncAsSint16LE(_mapLocationId); s.syncAsSint16LE(_clip1Bullets); s.syncAsSint16LE(_clip2Bullets); } void BlueForceGlobals::reset() { TsAGE2Globals::reset(); _scenePalette.clearListeners(); _scrollFollower = &_player; _bookmark = bNone; // Reset the inventory ((BlueForceInvObjectList *)_inventory)->reset(); _mapLocationId = 1; _driveFromScene = 300; _driveToScene = 0; _interfaceY = UI_INTERFACE_Y; _dayNumber = 0; _v4CEA4 = 0; _v4CEAA = 0; _marinaWomanCtr = 0; _v4CEB0 = 0; _v4CEB6 = 0; _safeCombination = 0; _v4CEC0 = 0; _greenDay5TalkCtr = 0; _v4CEC4 = 0; _v4CEC8 = 1; _v4CECA = 0; _v4CECC = 0; _v4CECE[0] = 2; _v4CECE[1] = 2; _v4CECE[2] = 2; _v4CECE[3] = 1; _v4CECE[4] = 2; _v4CECE[5] = 2; _v4CECE[6] = 2; _v4CECE[7] = 2; _v4CECE[8] = 2; _v4CECE[9] = 2; _v4CECE[10] = 2; _v4CECE[11] = 2; _v4CECE[12] = 1; _v4CECE[13] = 1; _v4CECE[14] = 2; _v4CECE[15] = 2; _v4CECE[16] = 3; _v4CECE[17] = 0; _v4CEE0 = 0; _v4CEE2 = 0; _v4CEE4 = 0; _v4CEE6 = 0; _v4CEE8 = 0; _deziTopic = 0; _deathReason = 0; _v501F8 = 0; _v501FA = 0; _v501FC = 0; _v5020C = 0; _v50696 = 0; _v5098C = 0; _v5098D = 0; _v50CC2 = 0; _v50CC4 = 0; _v50CC6 = 0; _v50CC8 = 0; _v51C42 = 0; _v51C44 = 1; _clip1Bullets = 8; _clip2Bullets = 8; } bool BlueForceGlobals::getHasBullets() { if (!getFlag(fGunLoaded)) return false; return BF_GLOBALS.getFlag(fLoadedSpare) ? (_clip2Bullets > 0) : (_clip1Bullets > 0); } void BlueForceGlobals::set2Flags(int flagNum) { if (!getFlag(flagNum + 1)) { setFlag(flagNum + 1); setFlag(flagNum); } } bool BlueForceGlobals::removeFlag(int flagNum) { bool result = getFlag(flagNum); clearFlag(flagNum); return result; } } // end of namespace BlueForce namespace Ringworld2 { void Ringworld2Globals::reset() { Globals::reset(); // Reset the inventory R2_INVENTORY.reset(); T2_GLOBALS._uiElements.updateInventory(); T2_GLOBALS._uiElements._active = false; // Reset fields _v5657C = 0; _v565F5 = 0; _diskScene = 0; _v57C2C = 0; } void Ringworld2Globals::synchronize(Serializer &s) { TsAGE2Globals::synchronize(s); s.syncAsSint16LE(_v5657C); s.syncAsSint16LE(_v565F5); s.syncAsSint16LE(_diskScene); s.syncAsSint16LE(_v57C2C); } } // end of namespace Ringworld2 } // end of namespace TsAGE