/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_XSURFACE_H #define XEEN_XSURFACE_H #include "common/scummsys.h" #include "common/system.h" #include "common/rect.h" #include "graphics/surface.h" namespace Xeen { class XSurface: public Graphics::Surface { private: bool _freeFlag; public: virtual void addDirtyRect(const Common::Rect &r) {} public: XSurface(); XSurface(int w, int h); virtual ~XSurface(); void create(uint16 w_, uint16 h_); void create(XSurface *s, const Common::Rect &bounds); void blitTo(XSurface &dest, const Common::Point &destPos) const; void blitTo(XSurface &dest) const; bool empty() const { return getPixels() == nullptr; } }; } // End of namespace Xeen #endif /* XEEN_XSURFACE_H */