/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #if defined(HAVE_CONFIG_H) #include "config.h" #endif #ifdef USE_FLUIDSYNTH // Fluidsynth v2.1+ uses printf in one of it's headers, // include/fluidsynth/log.h around line 82 so need to include this // prior scummsys.h inclusion and thus forbidden.h #ifdef USE_FLUIDLITE #include #else #include #endif #include "common/scummsys.h" #include "common/config-manager.h" #include "common/error.h" #include "common/stream.h" #include "common/system.h" #include "common/textconsole.h" #include "common/translation.h" #include "audio/musicplugin.h" #include "audio/mpu401.h" #include "audio/softsynth/emumidi.h" #include "gui/message.h" #if defined(IPHONE_IOS7) && defined(IPHONE_SANDBOXED) #include "backends/platform/ios7/ios7_common.h" #endif // We assume here Fluidsynth minor will never be above 255 and // that micro versions won't break API compatibility #if defined(FLUIDSYNTH_VERSION_MAJOR) && defined(FLUIDSYNTH_VERSION_MINOR) #define FS_API_VERSION ((FLUIDSYNTH_VERSION_MAJOR << 8) | FLUIDSYNTH_VERSION_MINOR) #else #define FS_API_VERSION 0 #endif #if FS_API_VERSION >= 0x0200 static void logHandler(int level, const char *message, void *data) #else static void logHandler(int level, char *message, void *data) #endif { switch (level) { case FLUID_PANIC: error("FluidSynth: %s", message); break; case FLUID_ERR: warning("FluidSynth: %s", message); break; case FLUID_WARN: debug(1, "FluidSynth: %s", message); break; case FLUID_INFO: debug(2, "FluidSynth: %s", message); break; case FLUID_DBG: debug(3, "FluidSynth: %s", message); break; default: fluid_default_log_function(level, message, data); break; } } class MidiDriver_FluidSynth : public MidiDriver_Emulated { private: MidiChannel_MPU401 _midiChannels[16]; fluid_settings_t *_settings; fluid_synth_t *_synth; int _soundFont; int _outputRate; Common::SeekableReadStream *_engineSoundFontData; protected: // Because GCC complains about casting from const to non-const... void setInt(const char *name, int val); void setNum(const char *name, double num); void setStr(const char *name, const char *str); void generateSamples(int16 *buf, int len) override; public: MidiDriver_FluidSynth(Audio::Mixer *mixer); int open() override; void close() override; void send(uint32 b) override; MidiChannel *allocateChannel() override; MidiChannel *getPercussionChannel() override; void setEngineSoundFont(Common::SeekableReadStream *soundFontData) override; bool acceptsSoundFontData() override { #if FS_API_VERSION >= 0x0200 return true; #else return false; #endif } // AudioStream API bool isStereo() const override { return true; } int getRate() const override { return _outputRate; } }; // MidiDriver method implementations MidiDriver_FluidSynth::MidiDriver_FluidSynth(Audio::Mixer *mixer) : MidiDriver_Emulated(mixer), _engineSoundFontData(nullptr) { for (int i = 0; i < ARRAYSIZE(_midiChannels); i++) { _midiChannels[i].init(this, i); } // It ought to be possible to get FluidSynth to generate samples at // lower _outputRate = _mixer->getOutputRate(); if (_outputRate < 22050) _outputRate = 22050; else if (_outputRate > 96000) _outputRate = 96000; } // The string duplication below is there only because older versions (1.1.6 // and earlier?) of FluidSynth expected the string parameters to be non-const. void MidiDriver_FluidSynth::setInt(const char *name, int val) { char *name2 = scumm_strdup(name); fluid_settings_setint(_settings, name2, val); free(name2); } void MidiDriver_FluidSynth::setNum(const char *name, double val) { char *name2 = scumm_strdup(name); fluid_settings_setnum(_settings, name2, val); free(name2); } void MidiDriver_FluidSynth::setStr(const char *name, const char *val) { char *name2 = scumm_strdup(name); char *val2 = scumm_strdup(val); fluid_settings_setstr(_settings, name2, val2); free(name2); free(val2); } // Soundfont memory loader callback functions. #if FS_API_VERSION >= 0x0200 static void *SoundFontMemLoader_open(const char *filename) { void *p; if (filename[0] != '&') { return nullptr; } sscanf(filename, "&%p", &p); return p; } #if FS_API_VERSION >= 0x0202 static int SoundFontMemLoader_read(void *buf, fluid_long_long_t count, void *handle) { #else static int SoundFontMemLoader_read(void *buf, int count, void *handle) { #endif return ((Common::SeekableReadStream *) handle)->read(buf, count) == (uint32)count ? FLUID_OK : FLUID_FAILED; } #if FS_API_VERSION >= 0x0202 static int SoundFontMemLoader_seek(void *handle, fluid_long_long_t offset, int origin) { #else static int SoundFontMemLoader_seek(void *handle, long offset, int origin) { #endif return ((Common::SeekableReadStream *) handle)->seek(offset, origin) ? FLUID_OK : FLUID_FAILED; } static int SoundFontMemLoader_close(void *handle) { delete (Common::SeekableReadStream *) handle; return FLUID_OK; } #if FS_API_VERSION >= 0x0202 static fluid_long_long_t SoundFontMemLoader_tell(void *handle) { #else static long SoundFontMemLoader_tell(void *handle) { #endif return ((Common::SeekableReadStream *) handle)->pos(); } #endif int MidiDriver_FluidSynth::open() { if (_isOpen) return MERR_ALREADY_OPEN; fluid_set_log_function(FLUID_PANIC, logHandler, nullptr); fluid_set_log_function(FLUID_ERR, logHandler, nullptr); fluid_set_log_function(FLUID_WARN, logHandler, nullptr); fluid_set_log_function(FLUID_INFO, logHandler, nullptr); fluid_set_log_function(FLUID_DBG, logHandler, nullptr); #if FS_API_VERSION >= 0x0200 // When provided with in-memory SoundFont data, only use the configured // SoundFont instead if it's explicitly configured on the current game. bool isUsingInMemorySoundFontData = _engineSoundFontData && !ConfMan.getActiveDomain()->contains("soundfont"); #else bool isUsingInMemorySoundFontData = false; #endif if (!isUsingInMemorySoundFontData && !ConfMan.hasKey("soundfont")) { GUI::MessageDialog dialog(_("FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI on MIDI tab. Music is off.")); dialog.runModal(); return MERR_DEVICE_NOT_AVAILABLE; } _settings = new_fluid_settings(); // The default gain setting is ridiculously low - at least for me. This // cannot be fixed by ScummVM's volume settings because they can only // soften the sound, not amplify it, so instead we add an option to // adjust the gain of FluidSynth itself. double gain = (double)ConfMan.getInt("midi_gain") / 100.0; setNum("synth.gain", gain); setNum("synth.sample-rate", _outputRate); _synth = new_fluid_synth(_settings); if (ConfMan.getBool("fluidsynth_chorus_activate")) { #if FS_API_VERSION >= 0x0202 fluid_synth_chorus_on(_synth, -1, 1); #else fluid_synth_set_chorus_on(_synth, 1); #endif int chorusNr = ConfMan.getInt("fluidsynth_chorus_nr"); double chorusLevel = (double)ConfMan.getInt("fluidsynth_chorus_level") / 100.0; double chorusSpeed = (double)ConfMan.getInt("fluidsynth_chorus_speed") / 100.0; double chorusDepthMs = (double)ConfMan.getInt("fluidsynth_chorus_depth") / 10.0; Common::String chorusWaveForm = ConfMan.get("fluidsynth_chorus_waveform"); int chorusType = FLUID_CHORUS_MOD_SINE; if (chorusWaveForm == "sine") { chorusType = FLUID_CHORUS_MOD_SINE; } else { chorusType = FLUID_CHORUS_MOD_TRIANGLE; } #if FS_API_VERSION >= 0x0202 fluid_synth_set_chorus_group_nr(_synth, -1, chorusNr); fluid_synth_set_chorus_group_level(_synth, -1, chorusLevel); fluid_synth_set_chorus_group_speed(_synth, -1, chorusSpeed); fluid_synth_set_chorus_group_depth(_synth, -1, chorusDepthMs); fluid_synth_set_chorus_group_type(_synth, -1, chorusType); #else fluid_synth_set_chorus(_synth, chorusNr, chorusLevel, chorusSpeed, chorusDepthMs, chorusType); #endif } else { #if FS_API_VERSION >= 0x0202 fluid_synth_chorus_on(_synth, -1, 0); #else fluid_synth_set_chorus_on(_synth, 0); #endif } if (ConfMan.getBool("fluidsynth_reverb_activate")) { #if FS_API_VERSION >= 0x0202 fluid_synth_reverb_on(_synth, -1, 1); #else fluid_synth_set_reverb_on(_synth, 1); #endif double reverbRoomSize = (double)ConfMan.getInt("fluidsynth_reverb_roomsize") / 100.0; double reverbDamping = (double)ConfMan.getInt("fluidsynth_reverb_damping") / 100.0; int reverbWidth = ConfMan.getInt("fluidsynth_reverb_width"); double reverbLevel = (double)ConfMan.getInt("fluidsynth_reverb_level") / 100.0; #if FS_API_VERSION >= 0x0202 fluid_synth_set_reverb_group_roomsize(_synth, -1, reverbRoomSize); fluid_synth_set_reverb_group_damp(_synth, -1, reverbDamping); fluid_synth_set_reverb_group_width(_synth, -1, reverbWidth); fluid_synth_set_reverb_group_level(_synth, -1, reverbLevel); #else fluid_synth_set_reverb(_synth, reverbRoomSize, reverbDamping, reverbWidth, reverbLevel); #endif } else { #if FS_API_VERSION >= 0x0202 fluid_synth_reverb_on(_synth, -1, 0); #else fluid_synth_set_reverb_on(_synth, 0); #endif } Common::String interpolation = ConfMan.get("fluidsynth_misc_interpolation"); int interpMethod = FLUID_INTERP_4THORDER; if (interpolation == "none") { interpMethod = FLUID_INTERP_NONE; } else if (interpolation == "linear") { interpMethod = FLUID_INTERP_LINEAR; } else if (interpolation == "4th") { interpMethod = FLUID_INTERP_4THORDER; } else if (interpolation == "7th") { interpMethod = FLUID_INTERP_7THORDER; } fluid_synth_set_interp_method(_synth, -1, interpMethod); const char *soundfont = !isUsingInMemorySoundFontData ? ConfMan.get("soundfont").c_str() : Common::String::format("&%p", (void *)_engineSoundFontData).c_str(); #if FS_API_VERSION >= 0x0200 if (isUsingInMemorySoundFontData) { fluid_sfloader_t *soundFontMemoryLoader = new_fluid_defsfloader(_settings); fluid_sfloader_set_callbacks(soundFontMemoryLoader, SoundFontMemLoader_open, SoundFontMemLoader_read, SoundFontMemLoader_seek, SoundFontMemLoader_tell, SoundFontMemLoader_close); fluid_synth_add_sfloader(_synth, soundFontMemoryLoader); } #endif #if defined(IPHONE_IOS7) && defined(IPHONE_SANDBOXED) if (!isUsingInMemorySoundFontData) { // HACK: Due to the sandbox on non-jailbroken iOS devices, we need to deal // with the chroot filesystem. All the path selected by the user are // relative to the Document directory. So, we need to adjust the path to // reflect that. Common::String soundfont_fullpath = iOS7_getDocumentsDir(); soundfont_fullpath += soundfont; _soundFont = fluid_synth_sfload(_synth, soundfont_fullpath.c_str(), 1); } else { _soundFont = fluid_synth_sfload(_synth, soundfont, 1); } #else _soundFont = fluid_synth_sfload(_synth, soundfont, 1); #endif if (_soundFont == -1) { GUI::MessageDialog dialog(Common::U32String::format(_("FluidSynth: Failed loading custom SoundFont '%s'. Music is off."), soundfont)); dialog.runModal(); return MERR_DEVICE_NOT_AVAILABLE; } MidiDriver_Emulated::open(); _mixer->playStream(Audio::Mixer::kPlainSoundType, &_mixerSoundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); return 0; } void MidiDriver_FluidSynth::close() { if (!_isOpen) return; _isOpen = false; _mixer->stopHandle(_mixerSoundHandle); if (_soundFont != -1) fluid_synth_sfunload(_synth, _soundFont, 1); delete_fluid_synth(_synth); delete_fluid_settings(_settings); } void MidiDriver_FluidSynth::send(uint32 b) { if (!_isOpen) return; midiDriverCommonSend(b); //byte param3 = (byte) ((b >> 24) & 0xFF); uint param2 = (byte) ((b >> 16) & 0xFF); uint param1 = (byte) ((b >> 8) & 0xFF); byte cmd = (byte) (b & 0xF0); byte chan = (byte) (b & 0x0F); switch (cmd) { case 0x80: // Note Off fluid_synth_noteoff(_synth, chan, param1); break; case 0x90: // Note On fluid_synth_noteon(_synth, chan, param1, param2); break; case 0xA0: // Aftertouch break; case 0xB0: // Control Change fluid_synth_cc(_synth, chan, param1, param2); break; case 0xC0: // Program Change fluid_synth_program_change(_synth, chan, param1); break; case 0xD0: // Channel Pressure break; case 0xE0: // Pitch Bend fluid_synth_pitch_bend(_synth, chan, (param2 << 7) | param1); break; case 0xF0: // SysEx // We should never get here! SysEx information has to be // sent via high-level semantic methods. warning("MidiDriver_FluidSynth: Receiving SysEx command on a send() call"); break; default: warning("MidiDriver_FluidSynth: Unknown send() command 0x%02X", cmd); break; } } MidiChannel *MidiDriver_FluidSynth::allocateChannel() { for (int i = 0; i < ARRAYSIZE(_midiChannels); i++) { if (i != 9 && _midiChannels[i].allocate()) return &_midiChannels[i]; } return nullptr; } MidiChannel *MidiDriver_FluidSynth::getPercussionChannel() { return &_midiChannels[9]; } void MidiDriver_FluidSynth::generateSamples(int16 *data, int len) { fluid_synth_write_s16(_synth, len, data, 0, 2, data, 1, 2); } void MidiDriver_FluidSynth::setEngineSoundFont(Common::SeekableReadStream *soundFontData) { _engineSoundFontData = soundFontData; } // Plugin interface class FluidSynthMusicPlugin : public MusicPluginObject { public: const char *getName() const override { return "FluidSynth"; } const char *getId() const override { return "fluidsynth"; } MusicDevices getDevices() const override; Common::Error createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle = 0) const override; }; MusicDevices FluidSynthMusicPlugin::getDevices() const { MusicDevices devices; devices.push_back(MusicDevice(this, "", MT_GM)); return devices; } Common::Error FluidSynthMusicPlugin::createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle) const { *mididriver = new MidiDriver_FluidSynth(g_system->getMixer()); return Common::kNoError; } //#if PLUGIN_ENABLED_DYNAMIC(FLUIDSYNTH) //REGISTER_PLUGIN_DYNAMIC(FLUIDSYNTH, PLUGIN_TYPE_MUSIC, FluidSynthMusicPlugin); //#else REGISTER_PLUGIN_STATIC(FLUIDSYNTH, PLUGIN_TYPE_MUSIC, FluidSynthMusicPlugin); //#endif #endif