/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_MANAGED_SURFACE_H #define GRAPHICS_MANAGED_SURFACE_H #include "graphics/pixelformat.h" #include "graphics/surface.h" #include "common/rect.h" #include "common/types.h" namespace Graphics { /** * @defgroup graphics_managed_surface Managed surface * @ingroup graphics * * @brief The ManagedSurface class that adds extra functionality on top of the Surface class. * * @{ */ /** * A derived graphics surface, which supports automatically managing the allocated * surface data block and introduces several new blitting methods. */ class ManagedSurface { private: /** * The Graphics::Surface that the managed surface encapsulates. */ Surface _innerSurface; /** * If set, the inner surface will be freed when the surface is recreated, * as well as when the surface is destroyed. */ DisposeAfterUse::Flag _disposeAfterUse; /** * If this managed surface represents a subsection of another managed surface, * store the owning surface. */ ManagedSurface *_owner; /** * For a managed surface that has a parent, this represents the offset from * the parent's top-left corner where this sub-surface starts at. */ Common::Point _offsetFromOwner; /** * Automatic transparency color. When set, it does not require transparency to be * explicitly passed, and blit methods pass on to transBlit. */ uint _transparentColor; bool _transparentColorSet; /** * Local palette for 8-bit images. */ uint32 _palette[256]; bool _paletteSet; protected: /** * Inner method for blitting. */ void blitFromInner(const Surface &src, const Common::Rect &srcRect, const Common::Rect &destRect, const uint32 *srcPalette); /** * Inner method for copying another surface into this one at a given destination position. */ void transBlitFromInner(const Surface &src, const Common::Rect &srcRect, const Common::Rect &destRect, uint transColor, bool flipped, uint overrideColor, uint srcAlpha, const uint32 *srcPalette, const uint32 *dstPalette, const Surface *mask, bool maskOnly); public: /** * Clip the given source bounds so the passed destBounds will be entirely on-screen. */ bool clip(Common::Rect &srcBounds, Common::Rect &destBounds); public: int16 &w; /*!< Width of the surface rectangle. */ int16 &h; /*!< Height of the surface rectangle. */ int16 &pitch; /*!< Pitch of the surface rectangle. See @ref Surface::pitch. */ PixelFormat &format; /*!< Pixel format of the surface. See @ref PixelFormat. */ public: /** * Create the managed surface. */ ManagedSurface(); /** * Create a managed surface from another one. * * If the source surface is maintaining its own surface data, then * this surface will create its own surface of the same size and copy * the contents from the source surface. */ ManagedSurface(const ManagedSurface &surf); /** * Create the managed surface. */ ManagedSurface(int width, int height); /** * Create the managed surface. */ ManagedSurface(int width, int height, const Graphics::PixelFormat &pixelFormat); /** * Create the managed surface. */ ManagedSurface(ManagedSurface &surf, const Common::Rect &bounds); /** * Create a managed surface from plain Surface. * * If disposeAfterUse flag is set (default), the surface will reuse all structures * from the surface and destroy it, otherwise it will make a copy. */ ManagedSurface(Surface *surf, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES); /** * Create a managed surface from plain Surface. */ ManagedSurface(const Surface *surf); /** * Destroy the managed surface. */ virtual ~ManagedSurface(); /** * Automatically convert to a Graphics::Surface by * simply returning the inner surface. * * This must be const, because changes are not supposed to be done * directly to it, since it would bypass dirty rect handling. */ operator const Surface &() const { return _innerSurface; } /** * Return the underlying Graphics::Surface * * If a caller uses the non-const surfacePtr version and changes * the surface, they'll be responsible for calling addDirtyRect * for any affected area */ const Surface &rawSurface() const { return _innerSurface; } Surface *surfacePtr() { return &_innerSurface; } /** * Reassign one managed surface to another one. * * @note If the source has a managed surface, it will be duplicated. */ ManagedSurface &operator=(const ManagedSurface &surf); /** * Return true if the surface has not yet been allocated. */ bool empty() const { return w == 0 || h == 0 || _innerSurface.getPixels() == nullptr; } /** * Return true if the surface manages its own pixels. */ DisposeAfterUse::Flag disposeAfterUse() const { return _disposeAfterUse; } /** * Return the pixel at the specified point. * * @param x The x coordinate of the pixel. * @param y The y coordinate of the pixel. * * @return The value of the pixel. */ inline uint32 getPixel(int x, int y) const { return _innerSurface.getPixel(x, y); } /** * Set the pixel at the specified point. * * @param x The x coordinate of the pixel. * @param y The y coordinate of the pixel. * @param pixel The value of the pixel. */ inline void setPixel(int x, int y, uint32 pixel) { return _innerSurface.setPixel(x, y, pixel); } /** * Return a pointer to the pixel at the specified point. * * @param x The x coordinate of the pixel. * @param y The y coordinate of the pixel. * * @return Pointer to the pixel. */ inline const void *getBasePtr(int x, int y) const { return _innerSurface.getBasePtr(x, y); } /** * Return a pointer to the pixel at the specified point. * * @param x The x coordinate of the pixel. * @param y The y coordinate of the pixel. * * @return Pointer to the pixel. */ inline void *getBasePtr(int x, int y) { return _innerSurface.getBasePtr(x, y); } /** * Get a reference to the pixel data. */ inline void *getPixels() { return _innerSurface.getPixels(); } /** @overload */ inline const void *getPixels() const { return _innerSurface.getPixels(); } /** * Set the pixel data. */ virtual void setPixels(void *newPixels); /** * Allocate memory for the pixel data of the surface. */ virtual void create(int16 width, int16 height); /** * Allocate memory for the pixel data of the surface. */ virtual void create(int16 width, int16 height, const PixelFormat &pixelFormat); /** * Set up the surface as a subsection of another passed parent surface. * * This surface will not own the pixels, and any dirty rect notifications will be * automatically passed to the original parent surface. * * @note This differs from Graphics::Surface::getSubArea, in that this * method only adds a single initial dirty rect for the whole area, and then none more. */ virtual void create(ManagedSurface &surf, const Common::Rect &bounds); /** * Release the memory used by the pixel memory of this surface. * * This is a counterpart of create(). */ virtual void free(); /** * Clear any pending dirty rectangles that have been generated for the surface. */ virtual void clearDirtyRects() {} /** * Base method that descendant classes can override for recording the affected * dirty areas of the surface. */ virtual void addDirtyRect(const Common::Rect &r); /** * When the managed surface is a subsection of a parent surface, return the * the offset in the parent surface where the managed surface starts at. */ const Common::Point getOffsetFromOwner() const { return _offsetFromOwner; } /** * Return a rect providing the bounds of the surface. */ const Common::Rect getBounds() const { return Common::Rect(0, 0, this->w, this->h); } /** * Copy another surface into this one. */ void blitFrom(const Surface &src); /** * Copy another surface into this one at a given destination position. */ void blitFrom(const Surface &src, const Common::Point &destPos); /** * Copy another surface into this one at a given destination position. */ void blitFrom(const Surface &src, const Common::Rect &srcRect, const Common::Point &destPos); /** * Copy another surface into this one at a given destination area and perform the potential scaling. */ void blitFrom(const Surface &src, const Common::Rect &srcRect, const Common::Rect &destRect); /** * Copy another surface into this one at a given destination area and perform the potential scaling. */ void blitFrom(const ManagedSurface &src, const Common::Rect &srcRect, const Common::Rect &destRect); /** * Copy another surface into this one. */ void blitFrom(const ManagedSurface &src); /** * Copy another surface into this one at a given destination position. */ void blitFrom(const ManagedSurface &src, const Common::Point &destPos); /** * Copy another surface into this one at a given destination position. */ void blitFrom(const ManagedSurface &src, const Common::Rect &srcRect, const Common::Point &destPos); /** * Copy another surface into this one, ignoring pixels of a designated transparent color. * * @param src Source surface. * @param transColor Transparency color to ignore copying of. * @param flipped Whether to horizontally flip the image. * @param overrideColor Optional color to use instead of non-transparent pixels from * the source surface. * @param srcAlpha Optional additional transparency applied to @p src. */ void transBlitFrom(const Surface &src, uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff); /** * Copy another surface into this one, ignoring pixels of a designated transparent color. * * @param src Source surface. * @param destPos Destination position to draw the surface. * @param transColor Transparency color to ignore copying of. * @param flipped Whether to horizontally flip the image. * @param overrideColor Optional color to use instead of non-transparent pixels from * the source surface. * @param srcAlpha Optional additional transparency applied to @p src. */ void transBlitFrom(const Surface &src, const Common::Point &destPos, uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff); /** * Copy another surface into this one, ignoring pixels of a designated transparent color. * * @param src Source surface. * @param destPos Destination position to draw the surface. * @param mask Mask definition. */ void transBlitFrom(const Surface &src, const Common::Point &destPos, const ManagedSurface &mask); /** * Copy another surface into this one, ignoring pixels of a designated transparent color. * * @param src Source surface. * @param destPos Destination position to draw the surface. * @param mask Mask definition. */ void transBlitFrom(const Surface &src, const Common::Point &destPos, const Surface &mask); /** * Copy another surface into this one, ignoring pixels of a designated transparent color. * * @param src Source surface. * @param srcRect Subsection of the source surface to draw. * @param destPos Destination position to draw the surface. * @param transColor Transparency color to ignore copying of. * @param flipped Specifies whether to horizontally flip the image. * @param overrideColor Optional color to use instead of non-transparent pixels from * the source surface. * @param srcAlpha Optional additional transparency applied to @p src. */ void transBlitFrom(const Surface &src, const Common::Rect &srcRect, const Common::Point &destPos, uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff); /** * Copy another surface into this one, ignoring pixels of a designated transparent color. * * @param src Source surface. * @param srcRect Subsection of the source surface to draw. * @param destRect Destination area to draw the surface in. This can be sized differently * then @p srcRect, allowing for arbitrary scaling of the image. * @param transColor Transparency color to ignore copying of. * @param flipped Whether to horizontally flip the image. * @param overrideColor Optional color to use instead of non-transparent pixels from * the source surface. * @param srcAlpha Optional additional transparency applied to @p src. * @param mask Optional parameter with mask definition. * @param maskOnly Optional parameter for using mask over @p transColor. */ void transBlitFrom(const Surface &src, const Common::Rect &srcRect, const Common::Rect &destRect, uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff, const Surface *mask = nullptr, bool maskOnly = false); /** * Copy another surface into this one, ignoring pixels of a designated transparent color. * * @param src Source surface. * @param transColor Transparency color to ignore copying of. * @param flipped Whether to horizontally flip the image. * @param overrideColor Optional color to use instead of non-transparent pixels from * the source surface. * @param srcAlpha Optional additional transparency applied to @p src. */ void transBlitFrom(const ManagedSurface &src, uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff); /** * Copy another surface into this one, ignoring pixels of a designated transparent color. * * @param src Source surface. * @param destPos Destination position to draw the surface. * @param transColor Transparency color to ignore copying of. * @param flipped Whether to horizontally flip the image. * @param overrideColor Optional color to use instead of non-transparent pixels from * the source surface. * @param srcAlpha Optional additional transparency applied to @p src. */ void transBlitFrom(const ManagedSurface &src, const Common::Point &destPos, uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff); /** * Copy another surface into this one, ignoring pixels of a designated transparent color. * * @param src Source surface. * @param destPos Destination position to draw the surface. * @param mask Mask definition. */ void transBlitFrom(const ManagedSurface &src, const Common::Point &destPos, const ManagedSurface &mask); /** * Copy another surface into this one, ignoring pixels of a designated transparent color. * * @param src Source surface. * @param srcRect Subsection of the source surface to draw. * @param destPos Destination position to draw the surface. * @param transColor Transparency color to ignore copying of. * @param flipped Whether to horizontally flip the image. * @param overrideColor Optional color to use instead of non-transparent pixels from * the source surface. * @param srcAlpha Optional additional transparency applied to @p src. */ void transBlitFrom(const ManagedSurface &src, const Common::Rect &srcRect, const Common::Point &destPos, uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff); /** * Copy another surface into this one, ignoring pixels of a designated transparent color. * * @param src Source surface. * @param srcRect Subsection of the source surface to draw. * @param destRect Destination area to draw the surface in. This can be sized differently * then @p srcRect, allowing for arbitrary scaling of the image. * @param transColor Transparency color to ignore copying of. * @param flipped Whether to horizontally flip the image. * @param overrideColor Optional color to use instead of non-transparent pixels from * the source surface. * @param srcAlpha Optional additional transparency applied to @p src. * @param mask Optional parameter with mask definition. * @param maskOnly Optional parameter for using mask over @p transColor. */ void transBlitFrom(const ManagedSurface &src, const Common::Rect &srcRect, const Common::Rect &destRect, uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff, const Surface *mask = nullptr, bool maskOnly = false); /** * Does a blitFrom ignoring any transparency settings */ void rawBlitFrom(const Surface &src, const Common::Rect &srcRect, const Common::Point &destPos, const uint32 *palette) { blitFromInner(src, srcRect, Common::Rect(destPos.x, destPos.y, destPos.x + srcRect.width(), destPos.y + srcRect.height()), palette); } /** * Clear the entire surface. */ void clear(uint color = 0); /** * Mark the entire surface as dirty. */ void markAllDirty(); /** * Copy a bitmap to the internal buffer of the surface. * * The pixel format of the buffer must match the pixel format of the surface. */ void copyRectToSurface(const void *buffer, int srcPitch, int destX, int destY, int width, int height) { _innerSurface.copyRectToSurface(buffer, srcPitch, destX, destY, width, height); } /** * Copy a bitmap to the internal buffer of the surface. * * The pixel format of the buffer must match the pixel format of the surface. */ void copyRectToSurface(const Graphics::Surface &srcSurface, int destX, int destY, const Common::Rect subRect) { _innerSurface.copyRectToSurface(srcSurface, destX, destY, subRect); } /** * Copy the data from another surface, reinitializing the * surface to match the dimensions of the passed surface. */ void copyFrom(const ManagedSurface &surf); /** * Copy the data from another surface, reinitializing the * surface to match the dimensions of the passed surface. */ void copyFrom(const Surface &surf); /** * Draw a line. */ void drawLine(int x0, int y0, int x1, int y1, uint32 color) { _innerSurface.drawLine(x0, y0, x1, y1, color); addDirtyRect(Common::Rect(MIN(x0, x1), MIN(y0, y1), MAX(x0, x1 + 1), MAX(y0, y1 + 1))); } /** * Draw a thick line. */ void drawThickLine(int x0, int y0, int x1, int y1, int penX, int penY, uint32 color) { _innerSurface.drawThickLine(x0, y0, x1, y1, penX, penY, color); addDirtyRect(Common::Rect(MIN(x0, x1 + penX), MIN(y0, y1 + penY), MAX(x0, x1 + penX), MAX(y0, y1 + penY))); } /** * Draw a horizontal line. */ void hLine(int x, int y, int x2, uint32 color) { _innerSurface.hLine(x, y, x2, color); addDirtyRect(Common::Rect(x, y, x2 + 1, y + 1)); } /** * Draw a vertical line. */ void vLine(int x, int y, int y2, uint32 color) { _innerSurface.vLine(x, y, y2, color); addDirtyRect(Common::Rect(x, y, x + 1, y2 + 1)); } /** * Fill a rect with a given color. */ void fillRect(Common::Rect r, uint32 color) { _innerSurface.fillRect(r, color); addDirtyRect(r); } /** * Draw a frame around a specified rect. */ void frameRect(const Common::Rect &r, uint32 color) { _innerSurface.frameRect(r, color); addDirtyRect(r); } /** * Return a sub-area of the screen, but only add a single initial dirty rect * for the retrieved area. */ Surface getSubArea(const Common::Rect &area) { addDirtyRect(area); return _innerSurface.getSubArea(area); } /** * Convert the data to another pixel format. * * This works in-place. This means it does not create an additional buffer * for the conversion process. The value of 'pixels' might change though * (that means it might realloc the pixel data). * * @param dstFormat The desired format. * @param palette The palette (in RGB888), if the source format has a bpp of 1. */ void convertToInPlace(const PixelFormat &dstFormat, const byte *palette = nullptr) { _innerSurface.convertToInPlace(dstFormat, palette); } /** * Return the current transparent color. */ uint getTransparentColor() const { return _transparentColor; } /** * Set the transparent color. */ void setTransparentColor(uint color) { _transparentColor = color; _transparentColorSet = true; } /** * Clear the transparent color setting. */ void clearTransparentColor() { _transparentColorSet = false; } /** * Return true if a transparent color has been set. */ bool hasTransparentColor() const { return _transparentColorSet; } /** * Clear any existing palette. */ void clearPalette() { _paletteSet = false; } /** * Get the palette array. */ const uint32 *getPalette() const { return _palette; } /** * Set the palette using RGB tuples. */ void setPalette(const byte *colors, uint start, uint num); /** * Set the palette using RGBA values. */ void setPalette(const uint32 *colors, uint start, uint num); }; /** @} */ } // End of namespace Graphics #endif