/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * aint32 with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_LOCALIZE_H #define SAGA2_LOCALIZE_H namespace Saga2 { #define ALLOCATION_ERROR "Required allocation failed" #define RESHANDLE_ERROR "Memory heap exhausted" #define WOUNDED_STATUS "%s is badly wounded!" #define HURT_STATUS "%s is hurt." #define CALENDAR_STATUS "It is %s, day %d, week %d." #define HOUR00_TIME "midnight" #define HOUR02_TIME "morning" #define HOUR06_TIME "mid-morning" #define HOUR12_TIME "noon" #define HOUR18_TIME "mid-afternoon" #define HOUR22_TIME "evening" #define IDEAS_MENTAL "Ideas" #define SPELL_MENTAL "Spells" #define SKILL_MENTAL "Skills" #define CLOSE_MOUSE "Close" #define SCROLL_MOUSE "Scroll Inventory" #define ASLEEP_STATE "Asleep" #define PARALY_STATE "Paralysed" #define BLIND_STATE "Blind" #define AFRAID_STATE "Afraid" #define ANGRY_STATE "Angry" #define BADWND_STATE "Badly Wounded" #define HURT_STATE "Hurt" #define POISON_STATE "Poisoned" #define DISEAS_STATE "Diseased" #define NORMAL_STATE "Normal" #define DEAD_STATE "Dead" #define JULIAN_BROSTATE "Julian is: " #define PHILLIP_BROSTATE "Phillip is: " #define KEVIN_BROSTATE "Kevin is: " #define ON_AGRESS "Agression: On" #define OFF_AGRESS "Agression: Off" #define NO_ARMOR "No Armor Worn" #define DESC_ARMOR "Absorb:%d, Reduce:/%d, Defense:+%d" #define ON_CENTER "Center: On" #define OFF_CENTER "Center: Off" #define ON_BANDED "Banding: On" #define OFF_BANDED "Banding: Off" #define OPTIONS_PANEL "Options Panel" #define HEALTH_HINT "Health:" #define WEIGHT_HINT "Weight:" #define BULK_HINT "Bulk:" #define UNK_WEIGHT_HINT "N/A" #define UNK_BULK_HINT "N/A" #define RED_MANA "Red Mana:" #define ORANGE_MANA "Orange Mana:" #define YELLOW_MANA "Yellow Mana:" #define GREEN_MANA "Green Mana:" #define BLUE_MANA "Blue Mana:" #define VIOLET_MANA "Purple Mana:" #define DOS_CMDLINE "Syntax : FTA2 \n" #define WIN_CMDLINE "Syntax : FTA2 \n" #define SINGLE_CHARGE "%s, %d Charge" #define MULTI_CHARGE "%s, %d Charges" #define PLURAL_DESC "%d %ss" #define IDEAS_INVENT "Mental Inventory: Ideas" #define SPELL_INVENT "Mental Inventory: Spells" #define SKILL_INVENT "Mental Inventory: Skills" #define ERROR_HEADING "Error" #define ERROR_OK_BUTTON "OK" #define ERROR_RE_BUTTON "_Retry" #define ERROR_CA_BUTTON "_Cancel" #define ERROR_YE_BUTTON "_Yes" #define ERROR_NO_BUTTON "_No" #define ARCHERY_SKILL "archery skill" #define SWORD_SKILL "swordcraft skill" #define SHIELD_SKILL "shieldcraft skill" #define BLUDGEON_SKILL "bludgeon skill" #define DEAD_SKILL "" #define SPELL_SKILL "spellcraft" #define DEAD2_SKILL "" #define AGILITY_SKILL "agility" #define BRAWN_SKILL "brawn" #define SKILL_STATUS "%s's %s has increased." #define VITALITY_STATUS "%s's vitality has increased." #define ATTACK_STATUS "%s is under attack!" #define DEATH_STATUS "%s has died!" } // end of namespace Saga2 #endif