/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef COMMON_STRING_ENCODING_H #define COMMON_STRING_ENCODING_H namespace Common { class String; class U32String; enum CodePage { kCodePageInvalid = -1, kUtf8 = 0, kWindows1250, kWindows1251, kWindows1252, kWindows1253, kWindows1254, kWindows1255, kWindows1256, kWindows1257, kWindows932, kWindows949, kWindows950, kISO8859_1, kISO8859_2, kISO8859_5, kMacCentralEurope, kMacRoman, kDos850, kDos862, kDos866, kASCII, kLatin1 = kISO8859_1, kBig5 = kWindows950, kLastEncoding = kASCII }; U32String convertUtf8ToUtf32(const String &str); String convertUtf32ToUtf8(const U32String &str); U32String convertToU32String(const char *str, CodePage page = kUtf8); String convertFromU32String(const U32String &str, CodePage page = kUtf8); uint16 convertUHCToUCS(uint8 high, uint8 low); } // End of namespace Common #endif