/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef ASYLUM_ENGINE_H #define ASYLUM_ENGINE_H #include "engines/engine.h" #include "asylum/resman.h" #include "graphics/surface.h" namespace Asylum { class ResourceManager; class Screen; class Menu; class AsylumEngine: public Engine { public: AsylumEngine(OSystem *system, Common::Language language); virtual ~AsylumEngine(); // Engine APIs Common::Error init(); Common::Error go(); virtual Common::Error run(); virtual bool hasFeature(EngineFeature f) const; void copyToBackBuffer(int x, int y, int width, int height, byte *buffer); private: Common::Language _language; Common::RandomSource _rnd; ResourceManager *_resMgr; Graphics::Surface _backBuffer; void showMainMenu(); }; } // namespace Asylum #endif