/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef KYRA_DETECTION_H #define KYRA_DETECTION_H #include "engines/advancedDetector.h" namespace Kyra { enum { GI_KYRA1 = 0, GI_KYRA2 = 1, GI_KYRA3 = 2, GI_LOL = 4, GI_EOB1 = 5, GI_EOB2 = 6 }; struct GameFlags { Common::Language lang; // language overwrites of fan translations (only needed for multilingual games) Common::Language fanLang; Common::Language replacedLang; Common::Platform platform; bool isDemo : 1; bool useAltShapeHeader : 1; // alternative shape header (uses 2 bytes more, those are unused though) bool isTalkie : 1; bool isOldFloppy : 1; bool useHiRes : 1; bool use16ColorMode : 1; bool useHiColorMode : 1; bool useDigSound : 1; bool useInstallerPackage : 1; byte gameID; }; } // End of namespace Kyra namespace { struct KYRAGameDescription { ADGameDescription desc; Kyra::GameFlags flags; }; } // End of anonymous namespace #endif // KYRA_DETECTION_H