/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/str.h" #include "engines/grim/emi/layer.h" #include "engines/grim/bitmap.h" namespace Grim { Layer::Layer() : _filename(""), _sortOrder(0), _frame(0), _bitmap(nullptr) { } Layer::Layer(const Common::String &filename, int sortOrder) : _filename(filename), _sortOrder(sortOrder), _frame(0) { _bitmap = Bitmap::create(filename); } Layer::~Layer() { delete _bitmap; } void Layer::draw() { _bitmap->drawLayer(_frame); } void Layer::setFrame(int frame) { int numframes = _bitmap->getNumLayers(); if (frame >= numframes || frame < 0) { warning("Layer::setFrame: invalid frame number: %d, numLayers: %d", frame, numframes); return; } _frame = frame; } void Layer::setSortOrder(int order) { _sortOrder = order; } void Layer::advanceFrame(int num) { _frame += num; int numframes = _bitmap->getNumLayers(); _frame %= numframes; } void Layer::saveState(SaveGame *state) { if (_bitmap) { state->writeBool(true); state->writeString(_bitmap->getFilename()); } else { state->writeBool(false); } state->writeLESint32(_frame); state->writeLESint32(_sortOrder); } void Layer::restoreState(SaveGame *state) { bool hasBitmap = state->readBool(); if (hasBitmap) _bitmap = Bitmap::create(state->readString()); _frame = state->readLESint32(); _sortOrder = state->readLESint32(); } }