/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef M4_SCENE_H #define M4_SCENE_H class View; #include "m4/assets.h" #include "m4/hotspot.h" #include "m4/graphics.h" #include "m4/viewmgr.h" #include "m4/gui.h" #include "m4/m4_views.h" #include "m4/mads_logic.h" #include "m4/mads_views.h" #include "common/array.h" namespace M4 { #define TITLE_SCENE_BURGER 951 // 951 = intro, 901 = demo menu, 971 = first scene #define MAINMENU_SCENE_BURGER 903 #define FIRST_SCENE 101 #define MAX_CHK_FILENAME_SIZE 144 #define INTERFACE_HEIGHT 106 #define MADS_SURFACE_HEIGHT 156 #define CHEAT_SEQUENCE_MAX 8 enum MADSVerbs { kVerbNone = 0, kVerbLook = 3, kVerbTake = 4, kVerbPush = 5, kVerbOpen = 6, kVerbPut = 7, kVerbTalkTo = 8, kVerbGive = 9, kVerbPull = 10, kVerbClose = 11, kVerbThrow = 12, kVerbWalkTo = 13 }; struct SceneResources { char artBase[MAX_CHK_FILENAME_SIZE]; char pictureBase[MAX_CHK_FILENAME_SIZE]; int32 hotspotCount; HotSpotList *hotspots; int32 parallaxCount; HotSpotList *parallax; int32 propsCount; HotSpotList *props; int32 frontY, backY; int32 frontScale, backScale; int16 depthTable[16]; int32 railNodeCount; // # of rails }; class M4Engine; class MadsEngine; class InterfaceView; class Scene : public View { private: byte *_inverseColorTable; HotSpotList _sceneHotspots; protected: int _currentScene; GameInterfaceView *_interfaceSurface; M4Surface *_backgroundSurface; M4Surface *_codeSurface; RGBList *_palData; RGBList *_interfacePal; SceneResources _sceneResources; public: Scene(MadsM4Engine *vm); virtual ~Scene(); // Methods that differ between engines virtual void loadScene(int sceneNumber); virtual void leaveScene(); virtual void loadSceneCodes(int sceneNumber, int index = 0) = 0; virtual void show(); virtual void checkHotspotAtMousePos(int x, int y) = 0; virtual void leftClick(int x, int y) = 0; virtual void rightClick(int x, int y) = 0; virtual void setAction(int action, int objectId = -1) = 0; virtual void setStatusText(const char *text) = 0; virtual void update() = 0; // TODO: perhaps move playIntro() someplace else? void playIntro(); void loadSceneResources(int sceneNumber); void loadSceneHotSpotsMads(int sceneNumber); void loadSceneInverseColorTable(int sceneNumber); void loadSceneSpriteCodes(int sceneNumber); void showSprites(); void showHotSpots(); void showCodes(); int getCurrentScene() { return _currentScene; } M4Surface *getBackgroundSurface() const { return _backgroundSurface; } byte *getInverseColorTable() const { return _inverseColorTable; } void showInterface(); void hideInterface(); void showMADSV2TextBox(char *text, int x, int y, char *faceName); GameInterfaceView *getInterface() { return _interfaceSurface; }; SceneResources getSceneResources() { return _sceneResources; }; void onRefresh(RectList *rects, M4Surface *destSurface); bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents); }; class M4Scene : public Scene { private: M4Engine *_vm; SpriteAsset *_sceneSprites; SpriteAsset *_walkerSprite; void loadSceneSprites(int sceneNumber); void nextCommonCursor(); public: M4Scene(M4Engine *vm); virtual ~M4Scene(); // Methods that differ between engines virtual void loadScene(int sceneNumber); virtual void leaveScene() {}; virtual void loadSceneCodes(int sceneNumber, int index = 0); virtual void show(); virtual void checkHotspotAtMousePos(int x, int y); virtual void leftClick(int x, int y); virtual void rightClick(int x, int y); virtual void setAction(int action, int objectId = -1); virtual void setStatusText(const char *text); virtual void update(); M4InterfaceView *getInterface() { return (M4InterfaceView *)_interfaceSurface; }; }; typedef Common::Array SpriteAssetArray; class MadsScene : public Scene { private: MadsEngine *_vm; int _currentAction; char _statusText[100]; MadsSceneLogic _sceneLogic; SpriteAsset *_playerSprites; SpriteAssetArray _sceneSprites; public: char _aaName[100]; public: MadsScene(MadsEngine *vm); // Methods that differ between engines virtual void loadScene(int sceneNumber); virtual void leaveScene(); virtual void loadSceneCodes(int sceneNumber, int index = 0); virtual void show(); virtual void checkHotspotAtMousePos(int x, int y); virtual void leftClick(int x, int y); virtual void rightClick(int x, int y); virtual void setAction(int action, int objectId = -1); virtual void setStatusText(const char *text); virtual void update(); int loadSceneSpriteSet(const char *setName); void loadPlayerSprites(const char *prefix); MadsInterfaceView *getInterface() { return (MadsInterfaceView *)_interfaceSurface; }; }; } // End of namespace M4 #endif