/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // Game detection, general game parameters #include "saga/saga.h" #include "common/config-manager.h" #include "common/advancedDetector.h" #include "saga/displayinfo.h" #include "saga/rscfile.h" #include "saga/interface.h" #include "saga/scene.h" #include "saga/sagaresnames.h" namespace Saga { struct SAGAGameDescription { Common::ADGameDescription desc; int gameType; int gameId; uint32 features; int startSceneNumber; const GameResourceDescription *resourceDescription; int fontsCount; const GameFontDescription *fontDescriptions; const GameSoundInfo *voiceInfo; const GameSoundInfo *sfxInfo; const GameSoundInfo *musicInfo; int patchesCount; const GamePatchDescription *patchDescriptions; }; const bool SagaEngine::isBigEndian() const { return (_gameDescription->features & GF_BIG_ENDIAN_DATA) != 0; } const bool SagaEngine::isMacResources() const { return (getPlatform() == Common::kPlatformMacintosh); } const GameResourceDescription *SagaEngine::getResourceDescription() { return _gameDescription->resourceDescription; } const GameSoundInfo *SagaEngine::getVoiceInfo() const { return _gameDescription->voiceInfo; } const GameSoundInfo *SagaEngine::getSfxInfo() const { return _gameDescription->sfxInfo; } const GameSoundInfo *SagaEngine::getMusicInfo() const { return _gameDescription->musicInfo; } const GameFontDescription *SagaEngine::getFontDescription(int index) { assert(index < _gameDescription->fontsCount); return &_gameDescription->fontDescriptions[index]; } int SagaEngine::getFontsCount() const { return _gameDescription->fontsCount; } int SagaEngine::getGameId() const { return _gameDescription->gameId; } int SagaEngine::getGameType() const { return _gameDescription->gameType; } uint32 SagaEngine::getFeatures() const { uint32 result = _gameDescription->features; if (_gf_wyrmkeep) result |= GF_WYRMKEEP; if (_gf_compressed_sounds) result |= GF_COMPRESSED_SOUNDS; return result; } Common::Language SagaEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform SagaEngine::getPlatform() const { return _gameDescription->desc.platform; } int SagaEngine::getGameNumber() const { return _gameNumber; } int SagaEngine::getStartSceneNumber() const { return _gameDescription->startSceneNumber; } int SagaEngine::getPatchesCount() const { return _gameDescription->patchesCount; } const GamePatchDescription *SagaEngine::getPatchDescriptions() const { return _gameDescription->patchDescriptions; } const Common::ADGameFileDescription *SagaEngine::getFilesDescriptions() const { return _gameDescription->desc.filesDescriptions; } } static const PlainGameDescriptor sagaGames[] = { {"saga", "SAGA Engine game"}, {"ite", "Inherit the Earth: Quest for the Orb"}, {"ihnm", "I Have No Mouth and I Must Scream"}, {0, 0} }; static const Common::ADObsoleteGameID obsoleteGameIDsTable[] = { {"ite", "saga", Common::kPlatformUnknown}, {"ihnm", "saga", Common::kPlatformUnknown}, {0, 0, Common::kPlatformUnknown} }; #include "saga/detection_tables.h" static const Common::ADParams detectionParams = { // Pointer to ADGameDescription or its superset structure (const byte *)Saga::gameDescriptions, // Size of that superset structure sizeof(Saga::SAGAGameDescription), // Number of bytes to compute MD5 sum for 5000, // List of all engine targets sagaGames, // Structure for autoupgrading obsolete targets obsoleteGameIDsTable, // Name of single gameid (optional) "saga", // List of files for file-based fallback detection (optional) 0, // Fallback callback 0, // Flags Common::kADFlagAugmentPreferredTarget }; ADVANCED_DETECTOR_DEFINE_PLUGIN(SAGA, Saga::SagaEngine, detectionParams); REGISTER_PLUGIN(SAGA, "SAGA Engine", "Inherit the Earth (C) Wyrmkeep Entertainment"); namespace Saga { bool SagaEngine::initGame() { Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams); _gameDescription = (const SAGAGameDescription *)(encapsulatedDesc.realDesc); if (_gameDescription == 0) return false; _displayClip.right = getDisplayInfo().logicalWidth; _displayClip.bottom = getDisplayInfo().logicalHeight; if (Common::File::exists("graphics/credit3n.dlt")) { _gf_wyrmkeep = true; } // If a compressed sound file is found in the game's directory, set the compressed flag to true if (Common::File::exists("music.cmp") || Common::File::exists("musicd.cmp") || Common::File::exists("sounds.cmp") || Common::File::exists("soundsd.cmp") || Common::File::exists("voices.cmp") || Common::File::exists("voicesd.cmp") || Common::File::exists("inherit the earth voices.cmp")) { _gf_compressed_sounds = true; } return _resource->createContexts(); } const GameDisplayInfo &SagaEngine::getDisplayInfo() { return _gameDescription->gameType == GType_ITE ? ITE_DisplayInfo : IHNM_DisplayInfo; } int SagaEngine::getDisplayWidth() const { const GameDisplayInfo &di = _gameDescription->gameType == GType_ITE ? ITE_DisplayInfo : IHNM_DisplayInfo; return di.logicalWidth; } int SagaEngine::getDisplayHeight() const { const GameDisplayInfo &di = _gameDescription->gameType == GType_ITE ? ITE_DisplayInfo : IHNM_DisplayInfo; return di.logicalHeight; } } // End of namespace Saga