/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GFX_FRAMELIMITER_H #define GFX_FRAMELIMITER_H #include "common/system.h" namespace Graphics { /** * A framerate limiter * * Ensures the framerate does not exceed the specified value * by delaying until all of the timeslot allocated to the frame * is consumed. * Allows to curb CPU usage and have a stable framerate. */ class FrameLimiter { public: FrameLimiter(OSystem *system, const uint framerate); void startFrame(); void delayBeforeSwap(); void pause(bool pause); uint getLastFrameDuration() const; private: OSystem *_system; bool _enabled; uint _speedLimitMs; uint _startFrameTime; uint _lastFrameDurationMs; }; } // End of namespace Graphics #endif // GFX_FRAMELIMITER_H