/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef COMMON_TRANSLATION_H #define COMMON_TRANSLATION_H #include "common/array.h" #include "common/fs.h" #include "common/str.h" #include "common/singleton.h" #include "common/str-array.h" #include "common/language.h" #ifdef USE_TRANSLATION namespace Common { /** * @defgroup common_translation Message translation manager * @ingroup common * * @brief API related to translation. * * @{ */ class File; /** * Translation IDs. */ enum TranslationIDs { kTranslationAutodetectId = 0, /*!< ID for the default language (the current system language). */ kTranslationBuiltinId = 1000 /*!< ID for the English language. */ }; /** * Structure describing a translation language. */ struct TLanguage { U32String name; /*!< Language name string. */ int id; /*!< Language ID. */ TLanguage() : id(0) {} /** * Construct a new language with name @p n and ID @p i. */ TLanguage(const U32String &n, int i) : name(n), id(i) {} }; bool operator<(const TLanguage &l, const TLanguage &r); typedef Array TLangArray; /** * Structure describing a translated message. */ struct PoMessageEntry { int msgid; /*!< ID of the message. */ String msgctxt; /*!< Context of the message. It can be empty. Can be used to solve ambiguities. */ U32String msgstr; /*!< Message string. */ }; /** * Message translation manager. */ class TranslationManager : public NonCopyable { public: /** * Constructor that sets the current language to the default language. * * The default language is the detected system language. */ TranslationManager(const Common::String &fileName); ~TranslationManager(); /** * Retrieve the language string from the given ID. * * @param id ID of the language. * * @return Matching string description of the language. */ String getLangById(int id) const; /** * Set the current translation language to the one specified in the * parameter. * * If the parameter is an empty string, it sets the translation language * to the default system language. * * @param lang Language to set up. */ void setLanguage(const String &lang); /** * Set the current translation language to the one specified by the * @p id parameter. * * @param id ID of the language. */ void setLanguage(int id) { setLanguage(getLangById(id)); } /** * Get the ID for the given language string. * * @param lang Language string. * * @return ID of the language or kTranslationBuiltinId in case the * language could not be found. */ int parseLanguage(const String &lang) const; /** * Return the translation of @p message into the current language. * * In case the message is not found in the translation catalog, * return the original untranslated message, as a U32String. */ U32String getTranslation(const char *message) const; /** * Return the translation of @p message into the current language. * * In case the message is not found in the translation catalog, * return the original untranslated message, as a U32String. */ U32String getTranslation(const String &message) const; /** * Return the translation of @p message into the current language. * * In case the message is not found in the translation catalog, * return the original untranslated message, as a U32String. * * If a translation is found for the given context, return that * translation. Otherwise, look for a translation for the same * message without a context or with a different context. */ U32String getTranslation(const char *message, const char *context) const; /** * Return the translation of @p message into the current language. * * In case the message is not found in the translation catalog, * return the original untranslated message, as a U32String. * * If a translation is found for the given context, return that * translation. Otherwise, look for a translation for the same * message without a context or with a different context. */ U32String getTranslation(const String &message, const String &context) const; /** * Return a list of supported languages. * * @return The list of supported languages in a user-readable format. */ const TLangArray getSupportedLanguageNames() const; /** * Return the currently selected translation language. */ String getCurrentLanguage() const; /** * Return the id of the selected translation language. */ int getCurrentLanguageId() const; /** * Return true if the current language is the builtin language and false if it is another language. */ bool currentIsBuiltinLanguage() const; private: /** * Attempt to find the given language or a derivate of it. * * @param lang Language string. * * @return ID of the language or -1 in case no matching language could * be found. */ int32 findMatchingLanguage(const String &lang); /** * Find the translations.dat file. * * First, search using the SearchMan and then, if needed, using the Themepath. * If found, open the given @p File to read the translations.dat file. */ bool openTranslationsFile(File &); /** * Find the translations.dat file in the given directory node. * * If found, open the given @p File to read the translations.dat file. */ bool openTranslationsFile(const FSNode &node, File &, int depth = -1); /** * Load the list of languages from the translations.dat file. */ void loadTranslationsInfoDat(const Common::String &name); /** * Load the translation for the given language from the translations.dat file. * * @param index Index of the language in the list of languages. */ void loadLanguageDat(int index); /** * Check the header of the given file to make sure it is a valid translations data file. */ bool checkHeader(File &in); StringArray _langs; U32StringArray _langNames; StringArray _messageIds; Array _currentTranslationMessages; String _currentCharset; int _currentLang; Common::String _translationsFileName; }; class MainTranslationManager : public TranslationManager, public Singleton { public: MainTranslationManager() : TranslationManager("translations.dat") {} ~MainTranslationManager() {} }; /** @} */ } // End of namespace Common #define TransMan Common::MainTranslationManager::instance() #define _(str) TransMan.getTranslation(str) #define _c(str, context) TransMan.getTranslation(str, context) #else // !USE_TRANSLATION #define _(str) Common::U32String(str) #define _c(str, context) Common::U32String(str) #endif // USE_TRANSLATION #define _s(str) str #define _sc(str, ctxt) str #define DECLARE_TRANSLATION_ADDITIONAL_CONTEXT(str, ctxt) #endif // COMMON_TRANSLATION_H