/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MATH_UTILS_H #define MATH_UTILS_H #include "common/scummsys.h" namespace Math { /* Math::epsilon is a constant with a small value which is used for comparing * floating point numbers. * * The value is based on the previous hard-coded numbers in * Line2d.cpp. Smaller numbers could be used unless they are * smaller than the float granularity. */ static const float epsilon = 0.0001f; inline float square(float x) { return x * x; } } #endif