/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_KEYMAPPER_VIRTUAL_MOUSE_H #define BACKENDS_KEYMAPPER_VIRTUAL_MOUSE_H #include "common/scummsys.h" #include "common/events.h" namespace Common { class EventDispatcher; class Keymap; /** * The Virtual Mouse can produce mouse move events on systems without a physical mouse. * * It is useful for moving the mouse cursor using a gamepad or a keyboard. * * This class defines a keymap with actions for moving the cursor in all four directions. * The keymapper produces custom backend events whenever keys bound to these actions are * pressed. This class handles the events through its EventObserver interface and produces * mouse move events when necesssary through its EventSource interface. */ class VirtualMouse : public EventSource, public EventObserver { public: VirtualMouse(EventDispatcher *eventDispatcher); ~VirtualMouse() override; // EventSource API bool pollEvent(Event &event) override; // EventObserver API bool notifyEvent(const Event &event) override; /** Add the virtual mouse keymapper actions to a keymap */ void addActionsToKeymap(Keymap *keymap); private: static const int32 kUpdateDelay = 12; static const int32 kDefaultScreenWidth = 640; enum { kCustomActionVirtualAxisUp = 10000, kCustomActionVirtualAxisDown = 10001, kCustomActionVirtualAxisLeft = 10002, kCustomActionVirtualAxisRight = 10003, kCustomActionVirtualMouseSlow = 10004 }; void handleAxisMotion(int16 axisPositionX, int16 axisPositionY); float computeJoystickMouseSpeedFactor() const; EventDispatcher *_eventDispatcher; int16 _inputAxisPositionX; int16 _inputAxisPositionY; float _mouseVelocityX; float _mouseVelocityY; float _slowModifier; float _subPixelRemainderX; float _subPixelRemainderY; uint32 _lastUpdateMillis; }; } // End of namespace Common #endif // #ifndef BACKENDS_KEYMAPPER_VIRTUAL_MOUSE_H