/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef COMMON_UTIL_H #define COMMON_UTIL_H #include "common/scummsys.h" template inline T ABS (T x) { return (x>=0) ? x : -x; } #if !defined(MIN) template inline T MIN (T a, T b) { return (a inline T MAX (T a, T b) { return (a>b) ? a : b; } #endif /** * Template method which swaps the vaulues of its two parameters. */ template inline void SWAP(T &a, T &b) { T tmp = a; a = b; b = tmp; } #define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0]))) namespace Common { class String; /** * Print a hexdump of the data passed in. The number of bytes per line is * customizable. * @param data the data to be dumped * @param len the lenght of that data * @param bytesPerLine number of bytes to print per line (default: 16) */ extern void hexdump(const byte * data, int len, int bytesPerLine = 16); /** * Simple random number generator. Although it is definitely not suitable for * cryptographic purposes, it serves our purposes just fine. */ class RandomSource { private: uint32 _randSeed; public: RandomSource(); void setSeed(uint32 seed); /** * Generates a random unsigned integer in the interval [0, max]. * @param max the upper bound * @return a random number in the interval [0, max]. */ uint getRandomNumber(uint max); /** * Generates a random unsigned integer in the interval [min, max]. * @param min the lower bound * @param max the upper bound * @return a random number in the interval [min, max]. */ uint getRandomNumberRng(uint min, uint max); }; /** * List of language ids. * @note The order and mappings of the values 0..8 are *required* to stay the * way they are now, as scripts in COMI rely on them. So don't touch them. * I am working on removing this restriction. */ enum Language { UNK_LANG = -1, // Use default language (i.e. none specified) EN_USA = 0, DE_DEU = 1, FR_FRA = 2, IT_ITA = 3, PT_BRA = 4, ES_ESP = 5, JA_JPN = 6, ZH_TWN = 7, KO_KOR = 8, SE_SWE = 9, EN_GRB = 10, HB_ISR = 20, RU_RUS = 21, CZ_CZE = 22, NL_NLD = 23 }; struct LanguageDescription { const char *code; const char *description; Common::Language id; }; extern const LanguageDescription g_languages[]; /** Convert a string containing a language name into a Language enum value. */ extern Language parseLanguage(const String &str); extern const char *getLanguageCode(Language id); extern const char *getLanguageDescription(Language id); /** * List of game platforms. Specifying a platform for a target can be used to * give the game engines a hint for which platform the game data file are. * This may be optional or required, depending on the game engine and the * game in question. */ enum Platform { kPlatformUnknown = -1, kPlatformPC = 0, kPlatformAmiga = 1, kPlatformAtariST = 2, kPlatformMacintosh = 3, kPlatformFMTowns = 4, kPlatformWindows = 5, kPlatformNES = 6, kPlatformC64 = 7 /* kPlatformSEGA, kPlatformPCEngine */ }; struct PlatformDescription { const char *code; const char *code2; const char *description; Common::Platform id; }; extern const PlatformDescription g_platforms[]; /** Convert a string containing a platform name into a Platform enum value. */ extern Platform parsePlatform(const String &str); extern const char *getPlatformCode(Platform id); extern const char *getPlatformDescription(Platform id); /** * List of render modes. It specifies which original graphics mode * to use. Some targets used postprocessing dithering routines for * reducing color depth of final image which let it to be rendered on * such low-level adapters as CGA or Hercules. */ enum RenderMode { kRenderDefault = 0, kRenderEGA = 1, kRenderCGA = 2, kRenderHercG = 3, kRenderHercA = 4, kRenderAmiga = 5 }; enum HerculesDimesnions { kHercW = 720, kHercH = 350 }; struct RenderModeDescription { const char *code; const char *description; Common::RenderMode id; }; extern const RenderModeDescription g_renderModes[]; /** Convert a string containing a render mode name into a RenderingMode enum value. */ extern RenderMode parseRenderMode(const String &str); extern const char *getRenderModeCode(RenderMode id); extern const char *getRenderModeDescription(RenderMode id); } // End of namespace Common #if defined(__GNUC__) void CDECL error(const char *s, ...) NORETURN; #else void CDECL NORETURN error(const char *s, ...); #endif void CDECL warning(const char *s, ...); void CDECL debug(int level, const char *s, ...); void CDECL debug(const char *s, ...); void checkHeap(); extern int gDebugLevel; #endif