/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/scummsys.h" #include "common/endian.h" #include "common/stream.h" #include "common/util.h" #include "common/debug.h" #include "sound/mods/maxtrax.h" namespace Audio { MaxTrax::MaxTrax(int rate, bool stereo) : Paula(stereo, rate, rate/50), _voiceCtx(), _patch(), _scores(), _numScores() { _playerCtx.maxScoreNum = 128; _playerCtx.vBlankFreq = 50; _playerCtx.frameUnit = (uint16)((1000 * (1<<8)) / _playerCtx.vBlankFreq); _playerCtx.scoreIndex = -1; _playerCtx.nextEvent = 0; _playerCtx.volume = 0x64; _playerCtx.tempo = 120; _playerCtx.tempoTime = 0; //uint32 uinqueId = 0; //byte flags = 0; //uint32 colorClock = kPalSystemClock / 2; for (int i = 0; i < ARRAYSIZE(_channelCtx); ++i) resetChannel(_channelCtx[i], (i & 1) != 0); } MaxTrax::~MaxTrax() { stopMusic(); freePatches(); freeScores(); } void MaxTrax::interrupt() { // a5 - maxtraxm a4 . globaldata // TODO // test for changes in shared struct and make changes // specifically all used channels get marked altered _playerCtx.ticks += _playerCtx.tickUnit; const int32 millis = _playerCtx.ticks >> 8; // d4 for (int i = 0; i < ARRAYSIZE(_voiceCtx); ++i) { VoiceContext &voice = _voiceCtx[i]; // a3 if (voice.channel && voice.stopEventCommand < 0x80) { const int channelNo = voice.stopEventParameter; assert(channelNo == voice.channel - _channelCtx); // TODO remove voice.stopEventTime -= (channelNo < kNumChannels) ? _playerCtx.tickUnit : _playerCtx.frameUnit; if (voice.stopEventTime <= 0) { noteOff(voice, voice.stopEventCommand); voice.stopEventCommand = 0xFF; } } } if (_playerCtx.musicPlaying) { const Event *curEvent = _playerCtx.nextEvent; int32 eventDelta = _playerCtx.nextEventTime - millis; for (; eventDelta <= 0; eventDelta += (++curEvent)->startTime) { const byte cmd = curEvent->command; const byte data = curEvent->parameter; const uint16 stopTime = curEvent->stopTime; ChannelContext &channel = _channelCtx[data & 0x0F]; // outPutEvent(*curEvent); // debug("CurTime, EventDelta, NextDelta: %d, %d, %d", millis, eventDelta, eventDelta + curEvent[1].startTime ); if (cmd < 0x80) { // Note const uint16 vol = (data & 0xF0) >> 1; const int8 voiceIndex = noteOn(channel, cmd, vol, kPriorityScore); if (voiceIndex >= 0) { VoiceContext &voice = _voiceCtx[voiceIndex]; voice.stopEventCommand = cmd; voice.stopEventParameter = data & 0x0F; voice.stopEventTime = (eventDelta + stopTime) << 8; } } else { switch (cmd) { case 0x80: // TEMPO if ((_playerCtx.tickUnit >> 8) > stopTime) { setTempo(data << 4); _playerCtx.tempoTime = 0; } else { _playerCtx.tempoStart = _playerCtx.tempo; _playerCtx.tempoDelta = (data << 4) - _playerCtx.tempoStart; _playerCtx.tempoTime = (stopTime << 8); _playerCtx.tempoTicks = 0; } break; /* case 0xA0: // SPECIAL break; case 0xB0: // CONTROL // TODO: controlChange((byte)stopTime, (byte)(stopTime >> 8)) break; */ case 0xC0: // PROGRAM channel.patch = &_patch[stopTime & (kNumPatches - 1)]; break; case 0xE0: // BEND channel.pitchBend = ((stopTime & 0x7F00) >> 1) | (stopTime & 0x7f); // channel.pitchReal = ((int32)(channel.pitchBendRange << 8) * (channel.pitchBend - (64 << 7))) / (64 << 7); channel.pitchReal = (((int32)channel.pitchBendRange * channel.pitchBend) >> 5) - (channel.pitchBendRange << 8); channel.isAltered = true; break; case 0xFF: // END if (_playerCtx.musicLoop) { curEvent = _scores[_playerCtx.scoreIndex].events; eventDelta = curEvent->startTime - millis; _playerCtx.ticks = 0; } else _playerCtx.musicPlaying = false; // stop processing for this tick goto endOfEventLoop; default: debug("Unhandled Command"); outPutEvent(*curEvent); } } } endOfEventLoop: _playerCtx.nextEvent = curEvent; _playerCtx.nextEventTime = eventDelta + millis; // tempoEffect if (_playerCtx.tempoTime) { _playerCtx.tempoTicks += _playerCtx.tickUnit; uint16 newTempo = _playerCtx.tempoStart; if (_playerCtx.tempoTicks < _playerCtx.tempoTime) { newTempo += (uint16)((_playerCtx.tempoTicks * _playerCtx.tempoDelta) / _playerCtx.tempoTime); } else { _playerCtx.tempoTime = 0; newTempo += _playerCtx.tempoDelta; } setTempo(_playerCtx.tempoStart + newTempo); } } // Handling of Envelopes and Portamento for (int i = 0; i < ARRAYSIZE(_voiceCtx); ++i) { VoiceContext &voice = _voiceCtx[i]; if (!voice.channel) continue; const ChannelContext &channel = *voice.channel; const Patch &patch = *voice.patch; switch (voice.status) { case VoiceContext::kStatusSustain: if (!channel.isAltered && !voice.hasPortamento/* && !channel.modulation*/) continue; // Update Volume and Period break; case VoiceContext::kStatusHalt: killVoice((byte)i); continue; case VoiceContext::kStatusStart: if (patch.attackLen) { voice.envelope = patch.attackPtr; const uint16 duration = voice.envelope->duration; voice.envelopeLeft = patch.attackLen; voice.ticksLeft = duration << 8; voice.status = VoiceContext::kStatusAttack; voice.incrVolume = calcVolumeDelta((int32)voice.envelope->volume, duration); // Process Envelope } else { voice.status = VoiceContext::kStatusSustain; voice.baseVolume = patch.volume; // Update Volume and Period } break; case VoiceContext::kStatusRelease: if (patch.releaseLen) { voice.envelope = patch.attackPtr + patch.attackLen; const uint16 duration = voice.envelope->duration; voice.envelopeLeft = patch.releaseLen; voice.ticksLeft = duration << 8; voice.status = VoiceContext::kStatusDecay; voice.incrVolume = calcVolumeDelta((int32)voice.envelope->volume - voice.baseVolume, duration); // Process Envelope } else { voice.status = VoiceContext::kStatusHalt; voice.lastVolume = 0; // Send Audio Packet } break; } // Process Envelope const uint16 envUnit = _playerCtx.frameUnit; if (voice.envelope) { // TODO remove paranoid asserts assert(voice.status != VoiceContext::kStatusSustain); assert(voice.status == VoiceContext::kStatusAttack || VoiceContext::kStatusRelease); assert(voice.envelope); assert(voice.envelopeLeft >= 0); if (voice.ticksLeft > envUnit) { // envelope still active voice.baseVolume = (uint16)MIN(MAX(0, voice.baseVolume + voice.incrVolume), 0x8000); voice.ticksLeft -= envUnit; // Update Volume and Period } else { // next or last Envelope voice.baseVolume = voice.envelope->volume; assert(voice.envelopeLeft > 0); if (--voice.envelopeLeft) { ++voice.envelope; const uint16 duration = voice.envelope->duration; voice.ticksLeft = duration << 8; voice.incrVolume = calcVolumeDelta((int32)voice.envelope->volume - voice.baseVolume, duration); // Update Volume and Period } else if (voice.status == VoiceContext::kStatusDecay) { voice.status = VoiceContext::kStatusHalt; voice.envelope = 0; voice.lastVolume = 0; // Send Audio Packet } else { assert(voice.status == VoiceContext::kStatusAttack); voice.status = VoiceContext::kStatusSustain; voice.envelope = 0; // Update Volume and Period } } } // Update Volume and Period if (voice.status >= VoiceContext::kStatusDecay) { // Calc volume uint16 vol = (voice.noteVolume < (1 << 7)) ? (voice.noteVolume * _playerCtx.volume) >> 7 : _playerCtx.volume; if (voice.baseVolume < (1 << 15)) vol = (uint16)(((uint32)vol * voice.baseVolume) >> 15); if (voice.channel->volume < (1 << 7)) vol = (vol * voice.channel->volume) >> 7; voice.lastVolume = (byte)MIN(vol, (uint16)0x64); // Calc Period if (voice.hasPortamento) { voice.portaTicks += envUnit; if ((uint16)(voice.portaTicks >> 8) >= channel.portamentoTime) { voice.hasPortamento = false; voice.baseNote = voice.endNote; voice.preCalcNote = precalcNote(voice.baseNote, patch.tune, voice.octave); } voice.lastPeriod = calcNote(voice); } else if (channel.isAltered/* || channel.modulation*/) voice.lastPeriod = calcNote(voice); } // Send Audio Packet Paula::setChannelPeriod(i, (voice.lastPeriod) ? voice.lastPeriod : 1000); Paula::setChannelVolume(i, (voice.lastPeriod) ? voice.lastVolume : 0); } for (ChannelContext *c = _channelCtx; c != &_channelCtx[ARRAYSIZE(_channelCtx)]; ++c) c->isAltered = false; //modulation stuff, sinevalue += tickunit // we need to check if some voices have no sustainSample. // in that case they are finished after the attackSample is done for (int i = 0; i < ARRAYSIZE(_voiceCtx); ++i) { VoiceContext &voice = _voiceCtx[i]; if (voice.dmaOff && Paula::getChannelDmaCount((byte)i) >= voice.dmaOff ) { voice.isBlocked = false; voice.priority = 0; voice.dmaOff = 0; if (voice.status == VoiceContext::kStatusSustain) voice.status = VoiceContext::kStatusRelease; } } } int32 MaxTrax::calcVolumeDelta(int32 delta, uint16 time) { const int32 div = time * _playerCtx.vBlankFreq; if (div <= 1000) return delta; // time to small or 0 return (1000 * delta) / div; } void MaxTrax::stopMusic() { Common::StackLock lock(_mutex); _playerCtx.musicPlaying = false; _playerCtx.scoreIndex = -1; _playerCtx.nextEvent = 0; } bool MaxTrax::playSong(int songIndex, bool loop, int advance) { if (songIndex < 0 || songIndex >= _numScores) return false; Common::StackLock lock(_mutex); _playerCtx.musicPlaying = false; _playerCtx.musicLoop = loop; setTempo(_playerCtx.tempoInitial << 4); _playerCtx.tempoTime = 0; _playerCtx.scoreIndex = songIndex; _playerCtx.ticks = 0; for (int i = 0; i < ARRAYSIZE(_voiceCtx); ++i) killVoice(i); for (int i = 0; i < kNumChannels; ++i) resetChannel(_channelCtx[i], (i & 1) != 0); const Event *cev = _scores[songIndex].events; // Songs are special markers in the score for (; advance > 0; --advance) { // TODO - check for boundaries for (; cev->command != 0xFF && (cev->command != 0xA0 || (cev->stopTime >> 8) != 0x00); ++cev) ; // no end_command or special_command + end } _playerCtx.nextEvent = cev; _playerCtx.nextEventTime = cev->startTime; _playerCtx.musicPlaying = true; Paula::startPaula(); return true; } void MaxTrax::killVoice(byte num) { VoiceContext &voice = _voiceCtx[num]; if (voice.channel) --(voice.channel->voicesActive); voice.channel = 0; voice.envelope = 0; voice.status = VoiceContext::kStatusFree; voice.isBlocked = false; voice.hasDamper = false; voice.hasPortamento = false; voice.priority = 0; voice.dmaOff = 0; //voice.uinqueId = 0; // "stop" voice, set period to 1, vol to 0 Paula::disableChannel(num); Paula::setChannelPeriod(num, 1); Paula::setChannelVolume(num, 0); } int8 MaxTrax::pickvoice(const VoiceContext voices[4], uint pick, int16 pri) { enum { kPrioFlagFixedSide = 1 << 3 }; if ((pri & (kPrioFlagFixedSide)) == 0) { const bool leftSide = (uint)(pick - 1) > 1; const int leftBest = MIN(voices[0].status, voices[3].status); const int rightBest = MIN(voices[1].status, voices[2].status); const int sameSide = (leftSide) ? leftBest : rightBest; const int otherSide = leftBest + rightBest - sameSide; if (sameSide > VoiceContext::kStatusRelease && otherSide <= VoiceContext::kStatusRelease) pick ^= 1; // switches sides } pick &= 3; for (int i = 2; i > 0; --i) { const VoiceContext *voice = &voices[pick]; const VoiceContext *alternate = &voices[pick ^ 3]; if (voice->status > alternate->status || (voice->status == alternate->status && voice->lastVolume > alternate->lastVolume)) { // TODO: tiebreaking pick ^= 3; // switch channels const VoiceContext *tmp = voice; voice = alternate; alternate = tmp; } if (voice->isBlocked || voice->priority > pri) { pick ^= 3; // switch channels if (alternate->isBlocked || alternate->priority > pri) { // if not already done, switch sides and try again pick ^= 1; continue; } } // succeded return (int8)pick; } // failed debug("Nopick"); return -1; } uint16 MaxTrax::calcNote(const VoiceContext &voice) { const ChannelContext &channel = *voice.channel; int16 bend = channel.pitchReal; if (voice.hasPortamento) bend += (int16)(((int8)(voice.endNote - voice.baseNote)) * voice.portaTicks) / channel.portamentoTime; // 0x9fd77 ~ log2(1017) MIDI F5 ? // 0x8fd77 ~ log2(508.5) MIDI F4 ? // 0x6f73d ~ log2(125) ~ 5675Hz enum { K_VALUE = 0x9fd77, PREF_PERIOD = 0x8fd77, PERIOD_LIMIT = 0x6f73d }; // tone = voice.baseNote << 8 + microtonal // bend = channelPitch + porta + modulation const int32 tone = voice.preCalcNote + (bend << 6) / 3; if (tone >= PERIOD_LIMIT + (1 << 16)) { // calculate 2^tone and round towards nearest integer // 2*2^tone = exp((tone+1) * ln(2)) const uint16 periodX2 = (uint16)expf((float)tone * (float)(0.69314718055994530942 / (1 << 16))); return (periodX2 + 1) / 2; } return 0; } int8 MaxTrax::noteOn(ChannelContext &channel, const byte note, uint16 volume, uint16 pri) { // if (channel.microtonal >= 0) // _microtonal[note % 127] = channel.microtonal; if (!volume) return -1; const Patch &patch = *channel.patch; if (!patch.samplePtr || patch.sampleTotalLen == 0) return -1; int8 voiceNum = -1; if ((channel.flags & ChannelContext::kFlagMono) != 0 && channel.voicesActive) { VoiceContext *voice = _voiceCtx + ARRAYSIZE(_voiceCtx) - 1; for (voiceNum = ARRAYSIZE(_voiceCtx) - 1; voiceNum >= 0 && voice->channel != &channel; --voiceNum, --voice) ; if (voiceNum >= 0 && voice->status >= VoiceContext::kStatusSustain && (channel.flags & ChannelContext::kFlagPortamento) != 0) { // reset previous porta if (voice->hasPortamento) voice->baseNote = voice->endNote; voice->preCalcNote = precalcNote(voice->baseNote, patch.tune, voice->octave); voice->portaTicks = 0; voice->hasPortamento = true; voice->endNote = channel.lastNote = note; voice->noteVolume = (_playerCtx.handleVolume) ? volume + 1 : 128; } } else { voiceNum = pickvoice(_voiceCtx, (channel.flags & ChannelContext::kFlagRightChannel) != 0 ? 1 : 0, pri); if (voiceNum >= 0) { VoiceContext &voice = _voiceCtx[voiceNum]; voice.hasDamper = false; voice.isBlocked = false; voice.hasPortamento = false; if (voice.channel) killVoice(voiceNum); voice.channel = &channel; voice.patch = &patch; voice.baseNote = note; const int32 plainNote = precalcNote(voice.baseNote, patch.tune, 0); const int32 PREF_PERIOD1 = 0x8fd77 + (1 << 16); // calculate which sample to use const int useOctave = (plainNote <= PREF_PERIOD1) ? 0 : MIN((plainNote + 0xFFFF - PREF_PERIOD1) >> 16, patch.sampleOctaves - 1); voice.octave = (byte)useOctave; voice.preCalcNote = plainNote - (useOctave << 16); voice.lastPeriod = calcNote(voice); voice.priority = (byte)pri; voice.status = VoiceContext::kStatusStart; voice.noteVolume = (_playerCtx.handleVolume) ? volume + 1 : 128; // ifeq HAS_FULLCHANVOL macro if (channel.volume < 128) voice.noteVolume = (voice.noteVolume * channel.volume) >> 7; voice.baseVolume = 0; const uint16 period = (voice.lastPeriod) ? voice.lastPeriod : 1000; // TODO: since the original player is using the OS-functions, more than 1 sample could be queued up already // get samplestart for the given octave const int8 *samplePtr = patch.samplePtr + (patch.sampleTotalLen << useOctave) - patch.sampleTotalLen; if (patch.sampleAttackLen) { Paula::setChannelSampleStart(voiceNum, samplePtr); Paula::setChannelSampleLen(voiceNum, (patch.sampleAttackLen << useOctave) / 2); Paula::setChannelPeriod(voiceNum, period); Paula::setChannelVolume(voiceNum, 0); Paula::enableChannel(voiceNum); // wait for dma-clear // FIXME: this is a workaround to enable oneshot-samples and it currently might crash Paula if (patch.sampleTotalLen == patch.sampleAttackLen) { Paula::setChannelSampleStart(voiceNum, 0); Paula::setChannelSampleLen(voiceNum, 0); Paula::setChannelDmaCount(voiceNum); voice.dmaOff = 1; } } if (patch.sampleTotalLen > patch.sampleAttackLen) { Paula::setChannelSampleStart(voiceNum, samplePtr + (patch.sampleAttackLen << useOctave)); Paula::setChannelSampleLen(voiceNum, ((patch.sampleTotalLen - patch.sampleAttackLen) << useOctave) / 2); if (!patch.sampleAttackLen) { // need to enable channel Paula::setChannelPeriod(voiceNum, period); Paula::setChannelVolume(voiceNum, 0); Paula::enableChannel(voiceNum); } // another pointless wait for DMA-Clear??? } channel.voicesActive++; if (&channel < &_channelCtx[kNumChannels]) { if ((channel.flags & ChannelContext::kFlagPortamento) != 0) { if ((channel.flags & ChannelContext::kFlagMono) != 0 && channel.lastNote < 0x80 && channel.lastNote != voice.baseNote) { voice.portaTicks = 0; voice.endNote = voice.baseNote; voice.baseNote = channel.lastNote; voice.preCalcNote = precalcNote(voice.baseNote, patch.tune, voice.octave); voice.hasPortamento = true; } channel.lastNote = note; } } } } return voiceNum; } void MaxTrax::noteOff(VoiceContext &voice, const byte note) { ChannelContext &channel = *voice.channel; if (channel.voicesActive && voice.status != VoiceContext::kStatusRelease) { // TODO is this check really necessary? const byte refNote = (voice.hasPortamento) ? voice.endNote : voice.baseNote; assert(refNote == note); if (refNote == note) { if ((channel.flags & ChannelContext::kFlagDamper) != 0) voice.hasDamper = true; else voice.status = VoiceContext::kStatusRelease; } } } void MaxTrax::resetChannel(ChannelContext &chan, bool rightChannel) { // chan.modulation = 0; // chan.modulationTime = 1000; // chan.microtonal = -1; chan.portamentoTime = 500; chan.pitchBend = 64 << 7; chan.pitchReal = 0; chan.pitchBendRange = 24; chan.volume = 128; // chan.flags &= ~ChannelContext::kFlagPortamento & ~ChannelContext::kFlagMicrotonal; chan.isAltered = true; if (rightChannel) chan.flags = ChannelContext::kFlagRightChannel; else chan.flags = 0; //~ChannelContext::kFlagRightChannel; } void MaxTrax::freeScores() { if (_scores) { for (int i = 0; i < _numScores; ++i) delete[] _scores[i].events; delete[] _scores; _scores = 0; } _numScores = 0; // memset(_microtonal, 0, sizeof(_microtonal)); } void MaxTrax::freePatches() { for (int i = 0; i < ARRAYSIZE(_patch); ++i) { delete[] _patch[i].samplePtr; delete[] _patch[i].attackPtr; } memset(const_cast(_patch), 0, sizeof(_patch)); } int MaxTrax::playNote(byte note, byte patch, uint16 duration, uint16 volume, bool rightSide) { Common::StackLock lock(_mutex); assert(patch < ARRAYSIZE(_patch)); ChannelContext &channel = _channelCtx[kNumChannels]; channel.flags = (rightSide) ? ChannelContext::kFlagRightChannel : 0; channel.isAltered = false; channel.patch = &_patch[patch]; const int8 voiceIndex = noteOn(channel, note, (byte)volume, kPriorityNote); if (voiceIndex >= 0) { VoiceContext &voice = _voiceCtx[voiceIndex]; voice.stopEventCommand = note; voice.stopEventParameter = kNumChannels; voice.stopEventTime = duration << 8; debug("Extranote: %d, stoptime: %d", voiceIndex, (voice.stopEventTime / (_playerCtx.frameUnit * 50)) ); } return voiceIndex; } bool MaxTrax::load(Common::SeekableReadStream &musicData, bool loadScores, bool loadSamples) { Common::StackLock lock(_mutex); stopMusic(); if (loadSamples) freePatches(); if (loadScores) freeScores(); // 0x0000: 4 Bytes Header "MXTX" // 0x0004: uint16 tempo // 0x0006: uint16 flags. bit0 = lowpassfilter, bit1 = attackvolume, bit15 = microtonal if (musicData.readUint32BE() != 0x4D585458) { warning("Maxtrax: File is not a Maxtrax Module"); return false; } const uint16 songTempo = musicData.readUint16BE(); const uint16 flags = musicData.readUint16BE(); if (loadScores) { _playerCtx.tempoInitial = songTempo; _playerCtx.filterOn = (flags & 1) != 0; _playerCtx.handleVolume = (flags & 2) != 0; } if (flags & (1 << 15)) { debug("Song has microtonal"); /* if (loadScores) { for (int i = 0; i < ARRAYSIZE(_microtonal); ++i) _microtonal[i] = musicData.readUint16BE(); } else*/ musicData.skip(128 * 2); } int scoresLoaded = 0; // uint16 number of Scores const uint16 scoresInFile = musicData.readUint16BE(); if (loadScores) { const uint16 tempScores = MIN(scoresInFile, _playerCtx.maxScoreNum); Score *curScore =_scores = new Score[tempScores]; for (int i = tempScores; i > 0; --i, ++curScore) { const uint32 numEvents = musicData.readUint32BE(); Event *curEvent = new Event[numEvents]; curScore->events = curEvent; for (int j = numEvents; j > 0; --j, ++curEvent) { curEvent->command = musicData.readByte(); curEvent->parameter = musicData.readByte(); curEvent->startTime = musicData.readUint16BE(); curEvent->stopTime = musicData.readUint16BE(); } curScore->numEvents = numEvents; } _numScores = scoresLoaded = tempScores; } if (!loadSamples) return true; // skip over remaining scores in file for (int i = scoresInFile - scoresLoaded; i > 0; --i) musicData.skip(musicData.readUint32BE() * 6); // uint16 number of Samples const uint16 wavesInFile = musicData.readUint16BE(); if (loadSamples) { for (int i = wavesInFile; i > 0; --i) { // load disksample structure const uint16 number = musicData.readUint16BE(); assert(number < ARRAYSIZE(_patch)); // pointer to samples needed? Patch &curPatch = const_cast(_patch[number]); curPatch.tune = musicData.readSint16BE(); curPatch.volume = musicData.readUint16BE(); curPatch.sampleOctaves = musicData.readUint16BE(); curPatch.sampleAttackLen = musicData.readUint32BE(); const uint32 sustainLen = musicData.readUint32BE(); curPatch.sampleTotalLen = curPatch.sampleAttackLen + sustainLen; // each octave the number of samples doubles. const uint32 totalSamples = curPatch.sampleTotalLen * ((1 << curPatch.sampleOctaves) - 1); curPatch.attackLen = musicData.readUint16BE(); curPatch.releaseLen = musicData.readUint16BE(); const uint32 totalEnvs = curPatch.attackLen + curPatch.releaseLen; // Allocate space for both attack and release Segment. Envelope *envPtr = new Envelope[totalEnvs]; // Attack Segment curPatch.attackPtr = envPtr; // Release Segment // curPatch.releasePtr = envPtr + curPatch.attackLen; // Read Attack and Release Segments for (int j = totalEnvs; j > 0; --j, ++envPtr) { envPtr->duration = musicData.readUint16BE(); envPtr->volume = musicData.readUint16BE(); } // read Samples int8 *allocSamples = new int8[totalSamples]; curPatch.samplePtr = allocSamples; musicData.read(allocSamples, totalSamples); } } /* else if (wavesInFile > 0){ // only necessary if we need to consume the whole stream to point at end of data uint32 skipLen = 3 * 2; for (int i = wavesInFile; i > 0; --i) { musicData.skip(skipLen); const uint16 octaves = musicData.readUint16BE(); const uint32 attackLen = musicData.readUint32BE(); const uint32 sustainLen = musicData.readUint32BE(); const uint16 attackCount = musicData.readUint16BE(); const uint16 releaseCount = musicData.readUint16BE(); skipLen = attackCount * 4 + releaseCount * 4 + (attackLen + sustainLen) * ((1 << octaves) - 1) + 3 * 2; } musicData.skip(skipLen - 3 * 2); } */ return true; } } // End of namespace Audio