/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BREGISTRY_H #define WINTERMUTE_BREGISTRY_H #include "BBase.h" namespace WinterMute { class CBRegistry : public CBBase { public: void SetIniName(char *Name); char *GetIniName(); bool WriteBool(const AnsiString &subKey, const AnsiString &key, bool Value); bool ReadBool(const AnsiString &subKey, const AnsiString &key, bool init = false); bool WriteInt(const AnsiString &subKey, const AnsiString &key, int value); int ReadInt(const AnsiString &subKey, const AnsiString &key, int init = 0); bool WriteString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value); AnsiString ReadString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init = ""); CBRegistry(CBGame *inGame); virtual ~CBRegistry(); void SetBasePath(const char *basePath); AnsiString GetBasePath() const { return m_BasePath; } void LoadValues(bool local); void SaveValues(); private: char *m_IniName; typedef Common::HashMap KeyValuePair; typedef Common::HashMap PathValueMap; PathValueMap m_LocalValues; PathValueMap m_Values; AnsiString m_BasePath; void LoadXml(const AnsiString fileName, PathValueMap &values); void SaveXml(const AnsiString fileName, PathValueMap &values); AnsiString GetValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found); }; } // end of namespace WinterMute #endif