/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CHAMBER_CURSOR_H #define CHAMBER_CURSOR_H namespace Chamber { #define CURSOR_WIDTH 16 #define CURSOR_HEIGHT 16 #define CURSOR_WIDTH_SPR 20 enum Cursors { CURSOR_FINGER, CURSOR_TARGET, CURSOR_FLY, CURSOR_SNAKE, CURSOR_GRAB, CURSOR_POUR, CURSOR_BODY, CURSOR_ARROWS, CURSOR_CROSSHAIR, CURSOR_MAX }; extern uint16 cursor_x; extern byte cursor_y; extern byte cursor_color; extern byte *cursor_shape; extern byte cursor_anim_ticks; extern byte cursor_anim_phase; void selectCursor(uint16 num); void updateCursor(void); void drawCursor(byte *target); void undrawCursor(byte *target); void updateUndrawCursor(byte *target); } // End of namespace Chamber #endif