/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * */ #ifndef MATH_MATRIX3_H #define MATH_MATRIX3_H #include "math/rotation3d.h" #include "math/squarematrix.h" #include "math/vector3d.h" namespace Math { template<> class Matrix<3, 3> : public MatrixType<3, 3>, public Rotation3D > { public: Matrix(); Matrix(const MatrixBase<3, 3> &m); }; typedef Matrix<3, 3> Matrix3; } // end of namespace Math #endif