scummvm/saga/sprite.cpp
Andrew Kurushin 9353d54f95 implemented Sprite::hitTest
Actors & Objects can be hited

svn-id: r16596
2005-01-18 23:15:41 +00:00

431 lines
11 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Sprite management module
#include "saga/saga.h"
#include "saga/gfx.h"
#include "saga/scene.h"
#include "saga/rscfile_mod.h"
#include "saga/text.h"
#include "saga/font.h"
#include "saga/sprite.h"
#include "saga/stream.h"
namespace Saga {
Sprite::Sprite(SagaEngine *vm) : _vm(vm), _initialized(false) {
debug(0, "Initializing sprite subsystem...");
// Load sprite module resource context
_spriteContext = _vm->getFileContext(GAME_RESOURCEFILE, 0);
if (_spriteContext == NULL) {
return;
}
_decodeBufLen = DECODE_BUF_LEN;
_decodeBuf = (byte *)malloc(_decodeBufLen);
if (_decodeBuf == NULL) {
return;
}
loadList(RID_ITE_MAIN_SPRITES, _mainSprites); //fixme: IHNM may have no such list
_initialized = true;
}
Sprite::~Sprite(void) {
if (!_initialized) {
return;
}
debug(0, "Shutting down sprite subsystem...");
_mainSprites.freeMem();
free(_decodeBuf);
}
int Sprite::loadList(int resourceId, SpriteList &spriteList) {
SpriteInfo *spriteInfo;
byte *spriteListData;
size_t spriteListLength;
uint16 oldSpriteCount;
uint16 newSpriteCount;
uint16 spriteCount;
int i;
int outputLength;
uint32 offset;
const byte *spritePointer;
const byte *spriteDataPointer;
if (RSC_LoadResource(_spriteContext, resourceId, &spriteListData, &spriteListLength) != SUCCESS) {
warning("Sprite::loadList RSC_LoadResource FAILURE");
return FAILURE;
}
if (spriteListLength == 0) {
warning("Sprite::loadList spriteListLength == 0");
return FAILURE;
}
MemoryReadStreamEndian readS(spriteListData, spriteListLength, IS_BIG_ENDIAN);
spriteCount = readS.readUint16();
oldSpriteCount = spriteList.spriteCount;
newSpriteCount = spriteList.spriteCount + spriteCount;
spriteList.infoList = (SpriteInfo *)realloc(spriteList.infoList, newSpriteCount * sizeof(*spriteList.infoList));
if (spriteList.infoList == NULL) {
error("Sprite::loadList Not enough memory");
}
spriteList.spriteCount = newSpriteCount;
for (i = oldSpriteCount; i < spriteList.spriteCount; i++) {
spriteInfo = &spriteList.infoList[i];
if (_vm->getFeatures() & GF_MAC_RESOURCES)
offset = readS.readUint32();
else
offset = readS.readUint16();
if (offset >= spriteListLength) {
error("Sprite::loadList offset exceed");
}
spritePointer = spriteListData;
spritePointer += offset;
MemoryReadStream readS2(spritePointer, (_vm->getFeatures() & GF_MAC_RESOURCES) ? 8 : 4);
if (!(_vm->getFeatures() & GF_MAC_RESOURCES)) {
spriteInfo->xAlign = readS2.readSByte();
spriteInfo->yAlign = readS2.readSByte();
spriteInfo->width = readS2.readByte();
spriteInfo->height = readS2.readByte();
} else {
spriteInfo->xAlign = readS2.readSint16BE();
spriteInfo->yAlign = readS2.readSint16BE();
spriteInfo->width = readS2.readUint16BE();
spriteInfo->height = readS2.readUint16BE();
}
spriteDataPointer = spritePointer + readS2.pos();
outputLength = spriteInfo->width * spriteInfo->height;
decodeRLEBuffer(spriteDataPointer, 64000, outputLength); //todo: 64000 - should be replace by real input length
spriteInfo->decodedBuffer = (byte *) malloc(outputLength);
if (spriteInfo->decodedBuffer == NULL) {
error("Sprite::loadList Not enough memory");
}
memcpy(spriteInfo->decodedBuffer, _decodeBuf, outputLength);
}
RSC_FreeResource(spriteListData);
return SUCCESS;
}
void Sprite::getScaledSpriteBuffer(SpriteList &spriteList, int spriteNumber, int scale, int &width, int &height, int &xAlign, int &yAlign, const byte *&buffer) {
SpriteInfo *spriteInfo;
assert(spriteList.spriteCount>spriteNumber);
spriteInfo = &spriteList.infoList[spriteNumber];
if (scale < 256) {
xAlign = (spriteInfo->xAlign * scale) >> 8;
yAlign = (spriteInfo->yAlign * scale) >> 8;
height = (spriteInfo->height * scale + 0x80) >> 8;
width = (spriteInfo->width * scale + 0x80) >> 8;
scaleBuffer(spriteInfo->decodedBuffer, spriteInfo->width, spriteInfo->height, scale);
buffer = _decodeBuf;
} else {
xAlign = spriteInfo->xAlign;
yAlign = spriteInfo->yAlign;
height = spriteInfo->height;
width = spriteInfo->width;
buffer = spriteInfo->decodedBuffer;
}
}
int Sprite::draw(SURFACE *ds, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale) {
const byte *spriteBuffer;
int i, j;
byte *bufRowPointer;
const byte *srcRowPointer;
int clipWidth;
int clipHeight;
int width;
int height;
int xAlign;
int yAlign;
Point spritePointer;
assert(_initialized);
getScaledSpriteBuffer(spriteList, spriteNumber, scale, width, height, xAlign, yAlign, spriteBuffer);
spritePointer.x = screenCoord.x + xAlign;
spritePointer.y = screenCoord.y + yAlign;
if (spritePointer.x < 0) {
return 0;
}
if (spritePointer.y < 0) {
return 0;
}
bufRowPointer = (byte *)ds->pixels + ds->pitch * spritePointer.y;
srcRowPointer = spriteBuffer;
clipWidth = width;
if (width > (ds->w - spritePointer.x)) {
clipWidth = (ds->w - spritePointer.x);
}
clipHeight = height;
if (height > (ds->h - spritePointer.y)) {
clipHeight = (ds->h - spritePointer.y);
}
for (i = 0; i < clipHeight; i++) {
for (j = 0; j < clipWidth; j++) {
if (*(srcRowPointer + j) != 0) {
*(bufRowPointer + j + spritePointer.x) = *(srcRowPointer + j);
}
}
bufRowPointer += ds->pitch;
srcRowPointer += width;
}
return SUCCESS;
}
bool Sprite::hitTest(SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, const Point &testPoint) {
const byte *spriteBuffer;
int i, j;
const byte *srcRowPointer;
int clipWidth;
int clipHeight;
int width;
int height;
int xAlign;
int yAlign;
Point spritePointer;
getScaledSpriteBuffer(spriteList, spriteNumber, scale, width, height, xAlign, yAlign, spriteBuffer);
spritePointer.x = screenCoord.x + xAlign;
spritePointer.y = screenCoord.y + yAlign;
if (spritePointer.x < 0) {
return false;
}
if (spritePointer.y < 0) {
return false;
}
clipWidth = width;
if (width > (_vm->getDisplayWidth() - spritePointer.x)) {
clipWidth = (_vm->getDisplayWidth() - spritePointer.x);
}
clipHeight = height;
if (height > (_vm->getDisplayHeight() - spritePointer.y)) {
clipHeight = (_vm->getDisplayHeight() - spritePointer.y);
}
if ((testPoint.y < spritePointer.y) || (testPoint.y >= spritePointer.y + clipHeight)) {
return false;
}
if ((testPoint.x < spritePointer.x) || (testPoint.x >= spritePointer.x + clipWidth)) {
return false;
}
i = testPoint.y - spritePointer.y;
j = testPoint.x - spritePointer.x;
srcRowPointer = spriteBuffer + j + i * width;
return *srcRowPointer != 0;
}
int Sprite::drawOccluded(SURFACE *ds, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth) {
const byte *spriteBuffer;
int x, y;
byte *dst_row_p;
const byte *src_row_p;
const byte *src_p;
byte *dst_p;
byte *mask_p;
int width;
int height;
int xAlign;
int yAlign;
Point spritePointer;
// Clipinfo variables
Rect spriteSourceRect;
Rect spriteDestRect;
CLIPINFO ci;
// BG mask variables
int maskWidth;
int maskHeight;
byte *maskBuffer;
size_t maskBufferLength;
byte *mask_row_p;
int mask_z;
assert(_initialized);
if (!_vm->_scene->isBGMaskPresent()) {
return draw(ds, spriteList, spriteNumber, screenCoord, scale);
}
_vm->_scene->getBGMaskInfo(maskWidth, maskHeight, maskBuffer, maskBufferLength);
getScaledSpriteBuffer(spriteList, spriteNumber, scale, width, height, xAlign, yAlign, spriteBuffer);
spritePointer.x = screenCoord.x + xAlign;
spritePointer.y = screenCoord.y + yAlign;
spriteSourceRect.left = 0;
spriteSourceRect.top = 0;
spriteSourceRect.right = width;
spriteSourceRect.bottom = height;
spriteDestRect.left = 0;
spriteDestRect.top = 0;
spriteDestRect.right = ds->clip_rect.right;
spriteDestRect.bottom = MIN(ds->clip_rect.bottom, (int16)maskHeight);
ci.dst_rect = &spriteDestRect;
ci.src_rect = &spriteSourceRect;
ci.dst_pt = &spritePointer;
getClipInfo(&ci);
if (ci.nodraw) {
return SUCCESS;
}
// Finally, draw the occluded sprite
src_row_p = spriteBuffer + ci.src_draw_x + (ci.src_draw_y * width);
dst_row_p = (byte *)ds->pixels + ci.dst_draw_x + (ci.dst_draw_y * ds->pitch);
mask_row_p = maskBuffer + ci.dst_draw_x + (ci.dst_draw_y * maskWidth);
for (y = 0; y < ci.draw_h; y++) {
src_p = src_row_p;
dst_p = dst_row_p;
mask_p = mask_row_p;
for (x = 0; x < ci.draw_w; x++) {
if (*src_p != 0) {
mask_z = *mask_p & SPRITE_ZMASK;
if (mask_z > depth) {
*dst_p = *src_p;
}
}
src_p++;
dst_p++;
mask_p++;
}
dst_row_p += ds->pitch;
mask_row_p += maskWidth;
src_row_p += width;
}
return SUCCESS;
}
void Sprite::decodeRLEBuffer(const byte *inputBuffer, size_t inLength, size_t outLength) {
int bg_runcount;
int fg_runcount;
byte *outPointer;
byte *outPointerEnd;
int c;
if (outLength > _decodeBufLen) { // TODO: may we should make dynamic growing?
error("Sprite::decodeRLEBuffer outLength > _decodeBufLen");
}
outPointer = _decodeBuf;
outPointerEnd = _decodeBuf + outLength;
outPointerEnd--;
memset(outPointer, 0, outLength);
MemoryReadStream readS(inputBuffer, inLength);
while (!readS.eof() && (outPointer < outPointerEnd)) {
bg_runcount = readS.readByte();
fg_runcount = readS.readByte();
for (c = 0; c < bg_runcount; c++) {
*outPointer = (byte) 0;
if (outPointer < outPointerEnd)
outPointer++;
else
return;
}
for (c = 0; c < fg_runcount; c++) {
*outPointer = readS.readByte();
if (outPointer < outPointerEnd)
outPointer++;
else
return;
}
}
}
void Sprite::scaleBuffer(const byte *src, int width, int height, int scale) {
byte skip = 256 - scale; // skip factor
byte vskip = 0x80, hskip;
byte *dst = _decodeBuf;
for (int i = 0; i < height; i++) {
vskip += skip;
if(vskip < skip) { // We had an overflow
src += width;
} else {
hskip = 0x80;
for (int j = 0; j < width; j++) {
*dst++ = *src++;
hskip += skip;
if (hskip < skip) // overflow
dst--;
}
}
}
}
} // End of namespace Saga