scummvm/engines/gob/gob.h
2009-04-24 22:29:17 +00:00

265 lines
6.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_GOB_H
#define GOB_GOB_H
#include "common/system.h"
#include "common/savefile.h"
#include "engines/engine.h"
namespace Gob {
class Game;
class Sound;
class Video;
class Global;
class Draw;
class DataIO;
class Goblin;
class VideoPlayer;
class Init;
class Inter;
class Map;
class Mult;
class PalAnim;
class Parse;
class Scenery;
class Util;
class SaveLoad;
#define WRITE_VAR_UINT32(var, val) _vm->_inter->_variables->writeVar32(var, val)
#define WRITE_VAR_UINT16(var, val) _vm->_inter->_variables->writeVar16(var, val)
#define WRITE_VAR_UINT8(var, val) _vm->_inter->_variables->writeVar8(var, val)
#define WRITE_VAR_STR(var, str) _vm->_inter->_variables->writeVarString(var, str)
#define WRITE_VARO_UINT32(off, val) _vm->_inter->_variables->writeOff32(off, val)
#define WRITE_VARO_UINT16(off, val) _vm->_inter->_variables->writeOff16(off, val)
#define WRITE_VARO_UINT8(off, val) _vm->_inter->_variables->writeOff8(off, val)
#define WRITE_VARO_STR(off, str) _vm->_inter->_variables->writeOffString(off, str)
#define READ_VAR_UINT32(var) _vm->_inter->_variables->readVar32(var)
#define READ_VAR_UINT16(var) _vm->_inter->_variables->readVar16(var)
#define READ_VAR_UINT8(var) _vm->_inter->_variables->readVar8(var)
#define READ_VARO_UINT32(off) _vm->_inter->_variables->readOff32(off)
#define READ_VARO_UINT16(off) _vm->_inter->_variables->readOff16(off)
#define READ_VARO_UINT8(off) _vm->_inter->_variables->readOff8(off)
#define GET_VAR_STR(var) _vm->_inter->_variables->getAddressVarString(var, 0)
#define GET_VARO_STR(off) _vm->_inter->_variables->getAddressOffString(off, 0)
#define GET_VAR_FSTR(var) _vm->_inter->_variables->getAddressVarString(var)
#define GET_VARO_FSTR(off) _vm->_inter->_variables->getAddressOffString(off)
#define VAR_ADDRESS(var) _vm->_inter->_variables->getAddressVar32(var)
#define WRITE_VAR_OFFSET(off, val) WRITE_VARO_UINT32((off), (val))
#define WRITE_VAR(var, val) WRITE_VAR_UINT32((var), (val))
#define VAR_OFFSET(off) READ_VARO_UINT32(off)
#define VAR(var) READ_VAR_UINT32(var)
enum Endianness {
kEndiannessLE,
kEndiannessBE
};
enum GameType {
kGameTypeNone = 0,
kGameTypeGob1,
kGameTypeGob2,
kGameTypeGob3,
kGameTypeWoodruff,
kGameTypeBargon,
kGameTypeWeen,
kGameTypeLostInTime,
kGameTypeInca2,
kGameTypeDynasty,
kGameTypeUrban,
kGameTypeArchibald,
kGameTypeSpirou,
kGameTypeFascination,
kGameTypeGeisha,
kGameTypeAdibou4
};
enum Features {
kFeaturesNone = 0,
kFeaturesCD = 1 << 0,
kFeaturesEGA = 1 << 1,
kFeaturesAdlib = 1 << 2,
kFeatures640 = 1 << 3,
kFeaturesSCNDemo = 1 << 4,
kFeaturesBATDemo = 1 << 5
};
enum {
kDebugFuncOp = 1 << 0,
kDebugDrawOp = 1 << 1,
kDebugGobOp = 1 << 2,
kDebugSound = 1 << 3,
kDebugParser = 1 << 4,
kDebugGameFlow = 1 << 5,
kDebugFileIO = 1 << 6,
kDebugSaveLoad = 1 << 7,
kDebugGraphics = 1 << 8,
kDebugVideo = 1 << 9,
kDebugCollisions = 1 << 10,
kDebugDemo = 1 << 11
};
inline char *strncpy0(char *dest, const char *src, size_t n) {
strncpy(dest, src, n);
dest[n] = 0;
return dest;
}
// A "smart" reference counting templated class
template<typename T>
class ReferenceCounter {
public:
class Ptr {
public:
bool operator==(const Ptr &p) const { return _p == p._p; }
bool operator==(const ReferenceCounter *p) const { return _p == p; }
T *operator-> () { return _p; }
T &operator* () { return *_p; }
operator T*() { return _p; }
Ptr(T *p) : _p(p) { ++_p->_references; }
Ptr() : _p(0) { }
~Ptr() {
if (_p && (--_p->_references == 0))
delete _p;
}
Ptr(const Ptr &p) : _p(p._p) { ++_p->_references; }
Ptr &operator= (const Ptr &p) {
++p._p->_references;
if (_p && (--_p->_references == 0))
delete _p;
_p = p._p;
return *this;
}
Ptr *operator= (const Ptr *p) {
if (p)
++p->_p->_references;
if (_p && (--_p->_references == 0))
delete _p;
_p = p ? p->_p : 0;
return this;
}
private:
T *_p;
};
ReferenceCounter() : _references(0) { }
virtual ~ReferenceCounter() {}
private:
unsigned _references;
friend class Ptr;
};
struct GOBGameDescription;
class GobEngine : public Engine {
private:
GobEngine *_vm;
GameType _gameType;
int32 _features;
Common::Platform _platform;
uint32 _pauseStart;
// Engine APIs
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
virtual void pauseEngineIntern(bool pause);
bool initGameParts();
void deinitGameParts();
public:
static const Common::Language _gobToScummVMLang[];
Common::RandomSource _rnd;
Common::Language _language;
uint16 _width;
uint16 _height;
uint8 _mode;
char *_startStk;
char *_startTot;
bool _copyProtection;
bool _noMusic;
Global *_global;
Util *_util;
DataIO *_dataIO;
Game *_game;
Sound *_sound;
Video *_video;
Draw *_draw;
Goblin *_goblin;
Init *_init;
Map *_map;
Mult *_mult;
PalAnim *_palAnim;
Parse *_parse;
Scenery *_scenery;
Inter *_inter;
SaveLoad *_saveLoad;
VideoPlayer *_vidPlayer;
const char *getLangDesc(int16 language) const;
void validateLanguage();
void validateVideoMode(int16 videoMode);
Endianness getEndianness() const;
Common::Platform getPlatform() const;
GameType getGameType() const;
bool isCD() const;
bool isEGA() const;
bool is640() const;
bool hasAdlib() const;
bool isSCNDemo() const;
bool isBATDemo() const;
GobEngine(OSystem *syst);
virtual ~GobEngine();
void initGame(const GOBGameDescription *gd);
};
} // End of namespace Gob
#endif // GOB_GOB_H