scummvm/engines/buried/video_window.cpp
Filippos Karapetis 889070f479 BURIED: Hide mouse pointer during cutscenes - FR #13172
This change enhances the experience. I've played through the whole
game with it, and no issues have been found
2021-12-29 18:08:50 +02:00

231 lines
5.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "buried/buried.h"
#include "buried/graphics.h"
#include "buried/video_window.h"
#include "common/system.h"
#include "common/keyboard.h"
#include "graphics/surface.h"
#include "video/avi_decoder.h"
namespace Buried {
VideoWindow::VideoWindow(BuriedEngine *vm, Window *parent) : Window(vm, parent), _video(nullptr), _mode(kModeClosed), _lastFrame(nullptr) {
_vm->addVideo(this);
_needsPalConversion = false;
_ownedFrame = nullptr;
}
VideoWindow::~VideoWindow() {
closeVideo();
_vm->removeVideo(this);
}
bool VideoWindow::playVideo() {
if (!_video)
return false;
if (_video->isPlaying())
return true;
_vm->_gfx->toggleCursor(false);
_video->start();
_mode = kModePlaying;
return true;
}
bool VideoWindow::playToFrame(int frame) {
if (!_video)
return false;
_video->setEndFrame(frame);
if (_video->isPlaying())
return true;
// We do not hide the mouse cursor here, as this
// is used to play background or asynchronous
// animations
_video->start();
_mode = kModePlaying;
return true;
}
bool VideoWindow::seekToFrame(int frame) {
if (!_video)
return false;
return _video->seekToFrame(frame);
}
void VideoWindow::stopVideo() {
if (_video) {
_vm->_gfx->toggleCursor(true);
_video->stop();
_mode = kModeStopped;
}
}
int VideoWindow::getCurFrame() {
if (_video)
return _video->getCurFrame() + 1;
return -1;
}
int VideoWindow::getFrameCount() {
if (_video)
return _video->getFrameCount();
return 0;
}
bool VideoWindow::openVideo(const Common::String &fileName) {
closeVideo();
_video = new Video::AVIDecoder();
if (!_video->loadFile(fileName)) {
closeVideo();
return false;
}
_video->setSoundType(Audio::Mixer::kSFXSoundType);
if (!_vm->isTrueColor()) {
Graphics::PixelFormat videoFormat = _video->getPixelFormat();
if (videoFormat.bytesPerPixel == 1) {
_needsPalConversion = true;
} else {
_video->setDitheringPalette(_vm->_gfx->getDefaultPalette());
_needsPalConversion = false;
}
}
_mode = kModeOpen;
_rect.right = _rect.left + _video->getWidth();
_rect.bottom = _rect.top + _video->getHeight();
return true;
}
void VideoWindow::closeVideo() {
if (_video) {
delete _video;
_video = nullptr;
_vm->_gfx->toggleCursor(true);
_mode = kModeClosed;
_lastFrame = nullptr;
if (_ownedFrame) {
_ownedFrame->free();
delete _ownedFrame;
_ownedFrame = nullptr;
}
}
}
void VideoWindow::updateVideo() {
if (_video) {
if (_video->needsUpdate()) {
// Store the frame for later
const Graphics::Surface *frame = _video->decodeNextFrame();
if (frame) {
if (_ownedFrame) {
_ownedFrame->free();
delete _ownedFrame;
_ownedFrame = nullptr;
}
if (_vm->isTrueColor()) {
// Convert to the screen format if necessary
if (frame->format == g_system->getScreenFormat()) {
_lastFrame = frame;
} else {
_ownedFrame = frame->convertTo(g_system->getScreenFormat(), _video->getPalette());
_lastFrame = _ownedFrame;
}
} else {
if (_needsPalConversion) {
// If it's a palette video, ensure it's using the screen palette
_ownedFrame = _vm->_gfx->remapPalettedFrame(frame, _video->getPalette());
_lastFrame = _ownedFrame;
} else {
// Assume it's in the right format from dithering
_lastFrame = frame;
}
}
}
// Invalidate the window so it gets updated
invalidateWindow(false);
}
if (_video->isPlaying() && _video->endOfVideo()) {
_video->stop();
_vm->_gfx->toggleCursor(true);
_mode = kModeStopped;
}
}
}
void VideoWindow::onPaint() {
if (_lastFrame) {
Common::Rect absoluteRect = getAbsoluteRect();
if (_srcRect.isEmpty() && _dstRect.isEmpty())
_vm->_gfx->blit(_lastFrame, absoluteRect.left, absoluteRect.top, absoluteRect.width(), absoluteRect.height());
else
_vm->_gfx->crossBlit(_vm->_gfx->getScreen(), absoluteRect.left + _dstRect.left, absoluteRect.top + _dstRect.top, _dstRect.width(), _dstRect.height(), _lastFrame, _srcRect.left, _srcRect.top);
}
}
void VideoWindow::onKeyUp(const Common::KeyState &key, uint flags) {
if (key.keycode == Common::KEYCODE_ESCAPE)
stopVideo();
}
void VideoWindow::setSourceRect(const Common::Rect &srcRect) {
_srcRect = srcRect;
}
void VideoWindow::setDestRect(const Common::Rect &dstRect) {
_dstRect = dstRect;
}
void VideoWindow::setAudioTrack(int track) {
if (_video)
_video->setAudioTrack(track);
}
void VideoWindow::pauseVideo() {
if (_video)
_video->pauseVideo(true);
}
void VideoWindow::resumeVideo() {
if (_video)
_video->pauseVideo(false);
}
} // End of namespace Buried