mirror of
https://github.com/libretro/scummvm.git
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52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CHEWY_EFFECT_H
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#define CHEWY_EFFECT_H
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namespace Chewy {
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enum BlendMode {
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BLEND_NONE = 0,
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BLEND1 = 1,
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BLEND2 = 2,
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BLEND3 = 3,
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BLEND4 = 4
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};
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class Effect {
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public:
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Effect();
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~Effect();
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void blende1(byte *memPtr, byte *screen,
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byte *palette, int16 frames, uint8 mode, int16 color);
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void border(byte *screen, int16 val1, uint8 mode, int16 color);
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void rnd_blende(byte *rnd_speicher, byte *sram_speicher,
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byte *screen, byte *palette, int16 col, int16 skip_line);
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};
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} // namespace Chewy
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#endif
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