scummvm/engines/chewy/io_game.h
2022-03-03 18:36:48 -08:00

61 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef CHEWY_IO_GAME_H
#define CHEWY_IO_GAME_H
#include "chewy/mcga.h"
#include "chewy/cursor.h"
#include "chewy/ngstypes.h"
namespace Chewy {
#define IOG_END 1
#define IOG_LOAD 2
#define IOG_SAVE 3
#define IOG_BACK 4
#define USER_NAME 36
#define DOPPEL_KLICK 0.5
class IOGame {
private:
Cursor *_cur;
IogInit *_io;
InputMgr *_in;
McgaGraphics *_out;
char _fileFind[20][USER_NAME + 4];
private:
int16 get_savegame_files();
public:
IOGame(McgaGraphics *out, InputMgr *in, Cursor *cur);
char *io_init(IogInit *iostruc);
void load(int16 nr, char *fname);
void save_entry(int16 nr, char *fname);
};
} // namespace Chewy
#endif