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https://github.com/libretro/scummvm.git
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70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/textconsole.h"
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#include "chewy/mouse.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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namespace Chewy {
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bool _cursorMoveFl;
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InputMgr::InputMgr() {
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}
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InputMgr::~InputMgr() {
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}
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int16 InputMgr::mouseVector(int16 x, int16 y, const int16 *tbl, int16 nr) {
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int16 i = -1;
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for (int16 j = 0; (j < nr * 4) && (i == -1); j += 4) {
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if ((x >= tbl[j]) && (x <= tbl[j + 2]) && (y >= tbl[j + 1]) && (y <= tbl[j + 3]))
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i = j / 4;
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}
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return i;
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}
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int16 InputMgr::getSwitchCode() {
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int16 switch_code = 0;
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if (_G(minfo)._button == 2) {
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switch_code = Common::KEYCODE_ESCAPE;
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} else if (_G(minfo)._button == 1)
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switch_code = MOUSE_LEFT;
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else if (_G(minfo)._button == 4)
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switch_code = MOUSE_CENTER;
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if (g_events->_kbInfo._keyCode != 0)
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switch_code = (int16)g_events->_kbInfo._keyCode;
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// Virtual key, set when an item is taken from the inventory
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if (_hotkey != Common::KEYCODE_INVALID) {
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switch_code = _hotkey;
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_hotkey = Common::KEYCODE_INVALID;
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}
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return switch_code;
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}
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} // namespace Chewy
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