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https://github.com/libretro/scummvm.git
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701ac40684
The game loads a block of responses for each dialog, and saves the current dialog state in saved games
237 lines
6.2 KiB
C++
237 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CHEWY_RESOURCE_H
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#define CHEWY_RESOURCE_H
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#include "common/scummsys.h"
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#include "common/file.h"
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#include "common/util.h"
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#include "common/str.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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#include "common/memstream.h"
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#include "common/random.h"
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#include "common/stream.h"
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#include "graphics/surface.h"
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namespace Chewy {
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enum ResourceType {
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kResourcePCX = 0, // unused
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kResourceTBF = 1, // background art, contained in TGPs
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kResourceTAF = 2,
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kResourceTFF = 3,
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kResourceVOC = 4, // speech and SFX, contained in TVPs
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kResourceTPF = 5, // unused
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kResourceTMF = 6, // music, similar to a MOD file, contained in details.tap
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kResourceMOD = 7, // unused
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kResourceRAW = 8, // unused
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kResourceLBM = 9, // unused
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kResourceRDI = 10,
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kResourceTXT = 11,
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kResourceIIB = 12,
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kResourceSIB = 13,
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kResourceEIB = 14,
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kResourceATS = 15, // unused
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kResourceSAA = 16, // unused
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kResourceFLC = 17, // unused
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kResourceAAD = 18, // unused
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kResourceADS = 19, // unused
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kResourceADH = 20, // used in txt/diah.adh
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kResourceTGP = 21, // container for background art, used in back/comic.tgp, back/episode1.tgp and back/gbook.tgp
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kResourceTVP = 22, // container for speech, used in sound/speech.tvp
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kResourceTTP = 23, // unused
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kResourceTAP = 24, // container for sound effects, music and cutscenes, used in sound/details.tap and cut/cut.tap
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kResourceCFO = 25, // unused
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kResourceTCF = 26 // error messages, used in err/err_e.tcf (English) and err/err_d.tcf (German)
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};
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// Generic chunk header
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struct Chunk {
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uint32 size;
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uint16 num; // same as the type below, used in chunks where the type is substituted with count
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ResourceType type;
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uint32 pos; // position of the actual data
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};
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// TBF (background) chunk header
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struct TBFChunk {
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// TBF chunk header
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// ID (TBF, followed by a zero)
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uint16 screenMode;
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uint16 compressionFlag;
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uint32 size;
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uint16 width;
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uint16 height;
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uint8 palette[3 * 256];
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uint8 *data;
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};
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// TAF (sprite) image data chunk header - 15 bytes
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struct TAFChunk {
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uint16 compressionFlag;
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uint16 width;
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uint16 height;
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// 4 bytes next sprite offset
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// 4 bytes sprite image offset
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// 1 byte padding
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uint8 *data;
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};
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// Sound chunk header
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struct SoundChunk {
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uint32 size;
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uint8 *data;
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};
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// Video chunk header
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struct VideoChunk {
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// ID (CFA, followed by a zero)
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uint32 size;
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uint16 frameCount;
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uint16 width;
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uint16 height;
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uint32 frameDelay; // in ms
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uint32 firstFrameOffset;
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};
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// Dialog chunk header (AdsBlock)
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// Original values are in diah.adh, and are synced
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// to saved games
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struct DialogChunk {
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bool show[6];
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uint8 next[6];
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uint8 flags[6];
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};
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enum VideoFrameType {
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kVideoFrameNormal = 0xF1FA,
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kVideoFrameCustom = 0xFAF1
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};
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typedef Common::Array<Chunk> ChunkList;
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typedef Common::Array<TBFChunk> TBFChunkList;
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class Resource {
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public:
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Resource(Common::String filename);
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virtual ~Resource();
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ResourceType getType() const {
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return _resType;
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}
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uint32 getSize() const {
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return _stream.size();
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}
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uint32 getChunkCount() const;
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Chunk *getChunk(uint num);
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virtual uint8 *getChunkData(uint num);
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protected:
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void initSprite(Common::String filename);
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void unpackRLE(uint8 *buffer, uint32 compressedSize, uint32 uncompressedSize);
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void decrypt(uint8 *data, uint32 size);
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Common::File _stream;
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uint16 _chunkCount;
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ResourceType _resType;
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bool _encrypted;
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// Sprite specific
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uint8 _spritePalette[3 * 256];
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uint32 _allSize;
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uint16 _spriteCorrectionsCount;
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uint16 *_spriteCorrectionsTable;
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ChunkList _chunkList;
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};
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class SpriteResource : public Resource {
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public:
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SpriteResource(Common::String filename) : Resource(filename) {}
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virtual ~SpriteResource() {}
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TAFChunk *getSprite(uint num);
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uint32 getSpriteData(uint num, uint8 **buf, bool initBuffer);
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uint8 *getSpritePalette() { return _spritePalette; }
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uint32 getAllSize() { return _allSize; }
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uint16 getSpriteCorrectionsCount() { return _spriteCorrectionsCount; }
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uint16 *getSpriteCorrectionsTable() { return _spriteCorrectionsTable; }
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};
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class BackgroundResource : public Resource {
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public:
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BackgroundResource(Common::String filename) : Resource(filename) {}
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virtual ~BackgroundResource() {}
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TBFChunk *getImage(uint num, bool fixPalette);
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};
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class SoundResource : public Resource {
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public:
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SoundResource(Common::String filename) : Resource(filename) {}
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virtual ~SoundResource() {}
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SoundChunk *getSound(uint num);
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};
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class VideoResource : public Resource {
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public:
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VideoResource(Common::String filename) : Resource(filename) {}
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virtual ~VideoResource() {}
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VideoChunk *getVideoHeader(uint num);
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Common::SeekableReadStream *getVideoStream(uint num);
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};
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class DialogResource : public Resource {
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public:
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DialogResource(Common::String filename);
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virtual ~DialogResource();
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DialogChunk *getDialog(uint block);
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bool isItemShown(uint block, uint num);
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void setItemShown(uint block, uint num, bool shown);
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bool hasExitBit(uint block, uint num);
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bool hasRestartBit(uint block, uint num);
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bool hasShowBit(uint block, uint num);
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void loadStream(Common::SeekableReadStream *s);
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void saveStream(Common::WriteStream *s);
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uint32 getStreamSize() const {
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return _stream.size();
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}
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// HACK: The following function allows direct access
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// to the stream, and should be removed
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void updateChunk(uint num, byte *data);
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private:
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Common::MemorySeekableReadWriteStream *_dialogStream;
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byte *_dialogBuffer;
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};
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} // namespace Chewy
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#endif
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