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https://github.com/libretro/scummvm.git
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126 lines
2.9 KiB
C++
126 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DRAGONS_SOUND_H
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#define DRAGONS_SOUND_H
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#include "common/scummsys.h"
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#include "audio/mixer.h"
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#include "audio/audiostream.h"
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#include "midimusicplayer.h"
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namespace Dragons {
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class DragonsEngine;
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class BigfileArchive;
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class DragonRMS;
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class VabSound;
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struct SpeechLocation;
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typedef struct Voice {
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int16 soundID;
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Audio::SoundHandle handle;
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Voice() {
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soundID = -1;
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}
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} Voice;
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#define NUM_VOICES 25
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class SoundManager {
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public:
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SoundManager(DragonsEngine *vm, BigfileArchive* bigFileArchive, DragonRMS *dragonRms);
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~SoundManager();
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void loadMsf(uint32 sceneId);
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void playOrStopSound(uint16 soundId);
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void playMusic(int16 song);
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void playSpeech(uint32 textIndex);
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bool isSpeechPlaying();
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void resumeMusic();
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void syncSoundSettings();
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public:
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uint16 _dat_8006bb60_sound_related;
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private:
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DragonsEngine *_vm;
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BigfileArchive *_bigFileArchive;
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DragonRMS *_dragonRMS;
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uint8 _speechVolume;
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uint8 _sfxVolume;
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uint8 _musicVolume;
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uint8 _sfxVolumeTbl[0x780];
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VabSound* _vabMusx;
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VabSound* _vabMsf;
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VabSound* _vabGlob;
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Audio::SoundHandle _speechHandle;
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MidiMusicPlayer *_midiPlayer;
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Voice _voice[NUM_VOICES];
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int16 _currentSong;
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private:
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void SomeInitSound_FUN_8003f64c();
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void initVabData();
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void playSound(uint16 soundId, uint16 i);
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void stopSound(uint16 id, uint16 i);
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uint16 getVabFromSoundId(uint16 id);
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VabSound * loadVab(const char *headerFilename, const char *bodyFilename);
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bool getSpeechLocation(uint32 talkId, struct SpeechLocation *location);
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bool isVoicePlaying(uint16 soundID);
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Audio::SoundHandle *getVoiceHandle(uint16 soundID);
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void stopVoicePlaying(uint16 soundID);
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void stopAllVoices();
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private:
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class PSXAudioTrack {
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private:
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struct ADPCMStatus {
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int16 sample[2];
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} _adpcmStatus[2];
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public:
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PSXAudioTrack();
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Audio::QueuingAudioStream *createNewAudioStream(Common::File *fd, uint16 sectorStart, int8 startOffset, uint16 sectorEnd);
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private:
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void queueAudioFromSector(Audio::QueuingAudioStream *audStream, Common::SeekableReadStream *sector);
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};
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};
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} // End of namespace Dragons
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#endif //DRAGONS_SOUND_H
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