scummvm/engines/sky/disk.h
Torbjörn Andersson 2c7bf36af8 Close sky.dnr directly after reading it into memory. No need to keep it open
until the Disk object is deleted.

svn-id: r25889
2007-02-26 23:08:52 +00:00

76 lines
1.8 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SKY_DISK_H
#define SKY_DISK_H
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/str.h"
#include "sky/rnc_deco.h"
#define MAX_FILES_IN_LIST 60
namespace Common {
class File;
}
namespace Sky {
class Disk {
public:
Disk();
~Disk(void);
uint8 *loadFile(uint16 fileNr);
uint16 *loadScriptFile(uint16 fileNr);
bool fileExists(uint16 fileNr);
uint32 determineGameVersion();
uint32 _lastLoadedFileSize;
void fnMiniLoad(uint16 fileNum);
void fnCacheFast(uint16 *fList);
void fnCacheChip(uint16 *fList);
void fnCacheFiles(void);
void fnFlushBuffers(void);
uint32 *giveLoadedFilesList(void) { return _loadedFilesList; };
void refreshFilesList(uint32 *list);
protected:
uint8 *getFileInfo(uint16 fileNr);
void dumpFile(uint16 fileNr);
uint32 _dinnerTableEntries;
uint8 *_dinnerTableArea;
Common::File *_dataDiskHandle;
RncDecoder _rncDecoder;
uint16 _buildList[MAX_FILES_IN_LIST];
uint32 _loadedFilesList[MAX_FILES_IN_LIST];
};
} // End of namespace Sky
#endif