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58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_DLC_DLCDESC_H
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#define BACKENDS_DLC_DLCDESC_H
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#include "common/str.h"
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namespace DLC {
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struct DLCDesc {
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public:
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enum State {
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kAvailable,
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kInProgress,
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kDownloaded,
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kCancelled,
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kErrorDownloading
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};
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Common::String name;
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Common::String id;
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Common::String url;
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Common::String platform;
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Common::String gameid;
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Common::String description;
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Common::String language;
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Common::String extra;
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Common::String engineid;
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Common::String guioptions;
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uint32 size = 0;
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uint32 idx = 0;
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State state = State::kAvailable;
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};
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} // End of namespace DLC
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#endif
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