scummvm/backends/dlc/dlcmanager.h

96 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_DLC_DLCMANAGER_H
#define BACKENDS_DLC_DLCMANAGER_H
#include "common/str.h"
#include "common/str-array.h"
#include "common/queue.h"
#include "common/singleton.h"
#include "gui/object.h"
#include "backends/networking/curl/request.h"
namespace GUI {
class LauncherDialog;
}
namespace DLC {
class Store;
struct DLCDesc;
}
namespace DLC {
class DLCManager : public Common::Singleton<DLCManager>, public GUI::CommandSender {
Store *_store;
GUI::LauncherDialog *_launcher;
bool _isDLCDownloading = false;
Common::String _currentDownloadingDLC;
public:
bool _fetchDLCs = false;
bool _interruptCurrentDownload = false;
uint32 _currentDownloadedSize;
Common::String _errorText;
Common::Array<DLCDesc*> _dlcs;
Common::Array<DLCDesc*> _dlcsInProgress;
Common::Queue<DLCDesc*> _queuedDownloadTasks;
DLCManager();
virtual ~DLCManager();
void init();
// Runs only once
void getAllDLCs();
void refreshDLCList();
void refreshLauncherGameList();
void setLauncher(GUI::LauncherDialog *launcher);
// Add download task to queue, runs on click download button,
void addDownload(uint32 idx);
bool cancelDownload(uint32 idx);
void processDownloadQueue();
Common::String getCurrentDownloadingDLC() const;
int getDLCIdxFromId(const Common::String &id) const;
void startDownloadAsync(const Common::String &id, const Common::String &url);
};
#define DLCMan DLC::DLCManager::instance()
} // End of namespace DLC
#endif