mirror of
https://github.com/libretro/scummvm.git
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96 lines
2.3 KiB
C++
96 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_DLC_DLCMANAGER_H
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#define BACKENDS_DLC_DLCMANAGER_H
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#include "common/str.h"
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#include "common/str-array.h"
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#include "common/queue.h"
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#include "common/singleton.h"
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#include "gui/object.h"
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#include "backends/networking/curl/request.h"
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namespace GUI {
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class LauncherDialog;
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}
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namespace DLC {
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class Store;
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struct DLCDesc;
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}
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namespace DLC {
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class DLCManager : public Common::Singleton<DLCManager>, public GUI::CommandSender {
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Store *_store;
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GUI::LauncherDialog *_launcher;
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bool _isDLCDownloading = false;
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Common::String _currentDownloadingDLC;
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public:
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bool _fetchDLCs = false;
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bool _interruptCurrentDownload = false;
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uint32 _currentDownloadedSize;
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Common::String _errorText;
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Common::Array<DLCDesc*> _dlcs;
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Common::Array<DLCDesc*> _dlcsInProgress;
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Common::Queue<DLCDesc*> _queuedDownloadTasks;
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DLCManager();
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virtual ~DLCManager();
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void init();
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// Runs only once
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void getAllDLCs();
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void refreshDLCList();
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void refreshLauncherGameList();
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void setLauncher(GUI::LauncherDialog *launcher);
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// Add download task to queue, runs on click download button,
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void addDownload(uint32 idx);
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bool cancelDownload(uint32 idx);
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void processDownloadQueue();
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Common::String getCurrentDownloadingDLC() const;
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int getDLCIdxFromId(const Common::String &id) const;
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void startDownloadAsync(const Common::String &id, const Common::String &url);
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};
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#define DLCMan DLC::DLCManager::instance()
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} // End of namespace DLC
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#endif
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