mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
1054 lines
30 KiB
C++
1054 lines
30 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "backends/platform/sdl/sdl.h"
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#include "common/config-manager.h"
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#include "gui/EventRecorder.h"
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#include "common/taskbar.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#ifdef USE_DISCORD
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#include "backends/presence/discord/discord.h"
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#endif
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#include "backends/saves/default/default-saves.h"
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// Audio CD support was removed with SDL 2.0
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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#include "backends/audiocd/default/default-audiocd.h"
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#else
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#include "backends/audiocd/sdl/sdl-audiocd.h"
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#endif
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#include "backends/mixer/null/null-mixer.h"
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#include "backends/events/default/default-events.h"
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#include "backends/events/sdl/legacy-sdl-events.h"
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#include "backends/keymapper/hardware-input.h"
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#include "backends/mutex/sdl/sdl-mutex.h"
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#include "backends/timer/sdl/sdl-timer.h"
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#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
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#ifdef USE_OPENGL
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#include "backends/graphics/openglsdl/openglsdl-graphics.h"
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#include "graphics/cursorman.h"
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#endif
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#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
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#include "backends/graphics3d/openglsdl/openglsdl-graphics3d.h"
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#include "graphics/opengl/context.h"
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#endif
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#if defined(USE_SCUMMVMDLC) && defined(USE_LIBCURL)
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#include "backends/dlc/scummvmcloud.h"
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#endif
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#include "graphics/renderer.h"
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#include <time.h> // for getTimeAndDate()
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#ifdef USE_DETECTLANG
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#ifndef WIN32
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#include <locale.h>
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#endif // !WIN32
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#endif
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#ifdef USE_SDL_NET
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#include <SDL_net.h>
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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#include <SDL_clipboard.h>
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#endif
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OSystem_SDL::OSystem_SDL()
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:
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#ifdef USE_OPENGL
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_graphicsModes(),
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_graphicsMode(0),
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_firstGLMode(0),
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_defaultSDLMode(0),
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_defaultGLMode(0),
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#endif
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_inited(false),
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_initedSDL(false),
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#ifdef USE_SDL_NET
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_initedSDLnet(false),
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#endif
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_logger(nullptr),
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_eventSource(nullptr),
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_eventSourceWrapper(nullptr),
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_window(nullptr) {
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#if defined(USE_SCUMMVMDLC) && defined(USE_LIBCURL)
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_dlcStore = new DLC::ScummVMCloud::ScummVMCloud();
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#endif
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}
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OSystem_SDL::~OSystem_SDL() {
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SDL_ShowCursor(SDL_ENABLE);
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#ifdef USE_OPENGL
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clearGraphicsModes();
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#endif
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// Delete the various managers here. Note that the ModularBackend
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// destructors would also take care of this for us. However, various
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// of our managers must be deleted *before* we call SDL_Quit().
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// Hence, we perform the destruction on our own.
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delete _savefileManager;
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_savefileManager = nullptr;
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if (_graphicsManager) {
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dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->deactivateManager();
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}
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delete _graphicsManager;
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_graphicsManager = nullptr;
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delete _window;
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_window = nullptr;
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delete _eventManager;
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_eventManager = nullptr;
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delete _eventSourceWrapper;
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_eventSourceWrapper = nullptr;
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delete _eventSource;
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_eventSource = nullptr;
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delete _audiocdManager;
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_audiocdManager = nullptr;
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delete _mixerManager;
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_mixerManager = nullptr;
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#ifdef ENABLE_EVENTRECORDER
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// HACK HACK HACK
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// This is nasty.
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delete g_eventRec.getTimerManager();
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#else
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delete _timerManager;
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#endif
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_timerManager = nullptr;
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delete _logger;
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_logger = nullptr;
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#ifdef USE_DISCORD
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delete _presence;
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_presence = 0;
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#endif
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#ifdef USE_SDL_NET
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if (_initedSDLnet) SDLNet_Quit();
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#endif
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SDL_Quit();
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}
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void OSystem_SDL::init() {
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// Initialize SDL
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initSDL();
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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// Enable unicode support if possible
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SDL_EnableUNICODE(1);
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#endif
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#if !defined(OPENPANDORA)
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// Disable OS cursor
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SDL_ShowCursor(SDL_DISABLE);
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#endif
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if (_window == nullptr)
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_window = new SdlWindow();
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#if defined(USE_TASKBAR)
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if (_taskbarManager == nullptr)
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_taskbarManager = new Common::TaskbarManager();
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#endif
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}
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bool OSystem_SDL::hasFeature(Feature f) {
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#if SDL_VERSION_ATLEAST(1, 2, 7)
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if (f == kFeatureCpuSSE2) return SDL_HasSSE2();
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if (f == kFeatureCpuAltivec) return SDL_HasAltiVec();
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (f == kFeatureClipboardSupport) return true;
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if (f == kFeatureCpuSSE41) return SDL_HasSSE41();
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 4)
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if (f == kFeatureCpuAVX2) return SDL_HasAVX2();
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 6)
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if (f == kFeatureCpuNEON) return SDL_HasNEON();
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 14)
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if (f == kFeatureOpenUrl) return true;
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#endif
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if (f == kFeatureJoystickDeadzone || f == kFeatureKbdMouseSpeed) {
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return _eventSource->isJoystickConnected();
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}
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#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
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/* Even if we are using the 2D graphics manager,
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* we are at one initGraphics3d call of supporting OpenGL */
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if (f == kFeatureOpenGLForGame) return true;
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if (f == kFeatureShadersForGame) return _supportsShaders;
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#endif
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#if defined(USE_SCUMMVMDLC) && defined(USE_LIBCURL)
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if (f == kFeatureDLC) return true;
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#endif
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return ModularGraphicsBackend::hasFeature(f);
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}
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void OSystem_SDL::initBackend() {
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// Check if backend has not been initialized
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assert(!_inited);
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if (!_logger)
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_logger = new Backends::Log::Log(this);
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if (_logger) {
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Common::WriteStream *logFile = createLogFile();
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if (logFile)
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_logger->open(logFile);
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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const char *sdlDriverName = SDL_GetCurrentVideoDriver();
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// Allow the screen to turn off
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SDL_EnableScreenSaver();
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#else
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const int maxNameLen = 20;
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char sdlDriverName[maxNameLen];
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sdlDriverName[0] = '\0';
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SDL_VideoDriverName(sdlDriverName, maxNameLen);
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#endif
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debug(1, "Using SDL Video Driver \"%s\"", sdlDriverName);
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#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
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detectOpenGLFeaturesSupport();
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detectAntiAliasingSupport();
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#endif
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// Create the default event source, in case a custom backend
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// manager didn't provide one yet.
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if (!_eventSource)
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_eventSource = new SdlEventSource();
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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// SDL 1 does not generate its own keyboard repeat events.
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assert(!_eventSourceWrapper);
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_eventSourceWrapper = makeKeyboardRepeatingEventSource(_eventSource);
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#endif
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if (!_eventManager) {
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_eventManager = new DefaultEventManager(_eventSourceWrapper ? _eventSourceWrapper : _eventSource);
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}
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// Search for legacy gfx_mode and replace it
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ScalerMan.updateOldSettings();
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if (_graphicsManager == nullptr) {
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#ifdef USE_OPENGL
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// Setup a list with both SDL and OpenGL graphics modes. We only do
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// this whenever the subclass did not already set up a graphics
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// manager yet. This is because we don't know the type of the graphics
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// manager of the subclass, thus we cannot easily switch between the
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// OpenGL one and the set up one. It also is to be expected that the
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// subclass does not want any switching of graphics managers anyway.
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setupGraphicsModes();
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Common::String gfxMode(ConfMan.get("gfx_mode"));
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// "normal" and "default" are a special case for the default graphics mode.
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// See OSystem::setGraphicsMode(const char *name) implementation.
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if (gfxMode.empty() || !gfxMode.compareToIgnoreCase("normal") || !gfxMode.compareToIgnoreCase("default")) {
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// If the default GraphicsManager is OpenGL, create the OpenGL graphics manager
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if (getDefaultGraphicsManager() == GraphicsManagerOpenGL) {
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_graphicsManager = new OpenGLSdlGraphicsManager(_eventSource, _window);
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_graphicsMode = _defaultGLMode;
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}
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} else {
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// If the gfx_mode is from OpenGL, create the OpenGL graphics manager
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for (uint i = _firstGLMode; i < _graphicsModeIds.size(); ++i) {
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if (!scumm_stricmp(_graphicsModes[i].name, gfxMode.c_str())) {
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_graphicsManager = new OpenGLSdlGraphicsManager(_eventSource, _window);
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_graphicsMode = i;
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break;
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}
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}
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}
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#endif
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if (_graphicsManager == nullptr) {
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_graphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window);
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}
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}
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if (_savefileManager == nullptr)
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_savefileManager = new DefaultSaveFileManager();
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if (_mixerManager == nullptr) {
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_mixerManager = new SdlMixerManager();
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// Setup and start mixer
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_mixerManager->init();
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if (_mixerManager->getMixer() == nullptr) {
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// Audio was unavailable or disabled
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delete _mixerManager;
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_mixerManager = new NullMixerManager();
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_mixerManager->init();
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}
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}
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#ifdef ENABLE_EVENTRECORDER
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g_eventRec.registerMixerManager(_mixerManager);
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g_eventRec.registerTimerManager(new SdlTimerManager());
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#else
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if (_timerManager == nullptr)
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_timerManager = new SdlTimerManager();
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#endif
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_audiocdManager = createAudioCDManager();
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// Setup a custom program icon.
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_window->setupIcon();
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#ifdef USE_DISCORD
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_presence = new DiscordPresence();
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#endif
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ConfMan.registerDefault("iconspath", this->getDefaultIconsPath());
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ConfMan.registerDefault("dlcspath", this->getDefaultDLCsPath());
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_inited = true;
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BaseBackend::initBackend();
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// We have to initialize the graphics manager before the event manager
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// so the virtual keyboard can be initialized, but we have to add the
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// graphics manager as an event observer after initializing the event
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// manager.
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dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->activateManager();
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}
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#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
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void OSystem_SDL::detectOpenGLFeaturesSupport() {
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_oglType = OpenGL::kContextNone;
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_supportsFrameBuffer = false;
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_supportsShaders = false;
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#if USE_FORCED_GLES2
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// Framebuffers and shaders are always available with GLES2
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_oglType = OpenGL::kContextGLES2;
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_supportsFrameBuffer = true;
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_supportsShaders = true;
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#else
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// Spawn a 32x32 window off-screen with a GL context to test if framebuffers are supported
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_Window *window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 32, 32, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
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if (!window) {
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return;
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}
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int glContextProfileMask, glContextMajor;
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if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &glContextProfileMask) != 0) {
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SDL_DestroyWindow(window);
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return;
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}
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if (glContextProfileMask == SDL_GL_CONTEXT_PROFILE_ES) {
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if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &glContextMajor) != 0) {
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SDL_DestroyWindow(window);
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return;
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}
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if (glContextMajor == 2) {
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_oglType = OpenGL::kContextGLES2;
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} else {
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SDL_DestroyWindow(window);
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return;
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}
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} else {
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_oglType = OpenGL::kContextGL;
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}
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SDL_GLContext glContext = SDL_GL_CreateContext(window);
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if (!glContext) {
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SDL_DestroyWindow(window);
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return;
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}
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OpenGLContext.initialize(_oglType);
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_supportsFrameBuffer = OpenGLContext.framebufferObjectSupported;
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_supportsShaders = OpenGLContext.enginesShadersSupported;
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OpenGLContext.reset();
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SDL_GL_DeleteContext(glContext);
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SDL_DestroyWindow(window);
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#else
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SDL_putenv(const_cast<char *>("SDL_VIDEO_WINDOW_POS=9000,9000"));
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SDL_SetVideoMode(32, 32, 0, SDL_OPENGL);
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SDL_putenv(const_cast<char *>("SDL_VIDEO_WINDOW_POS=center"));
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// SDL 1.2 only supports OpenGL
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_oglType = OpenGL::kContextGL;
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OpenGLContext.initialize(_oglType);
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_supportsFrameBuffer = OpenGLContext.framebufferObjectSupported;
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_supportsShaders = OpenGLContext.enginesShadersSupported;
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OpenGLContext.reset();
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#endif
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#endif
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}
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void OSystem_SDL::detectAntiAliasingSupport() {
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#ifndef NINTENDO_SWITCH
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_antiAliasLevels.clear();
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int requestedSamples = 2;
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while (requestedSamples <= 32) {
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, requestedSamples);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_Window *window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 32, 32, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
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if (window) {
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SDL_GLContext glContext = SDL_GL_CreateContext(window);
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if (glContext) {
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int actualSamples = 0;
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SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &actualSamples);
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if (actualSamples == requestedSamples) {
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_antiAliasLevels.push_back(requestedSamples);
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}
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SDL_GL_DeleteContext(glContext);
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}
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SDL_DestroyWindow(window);
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}
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#else
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SDL_putenv(const_cast<char *>("SDL_VIDEO_WINDOW_POS=9000,9000"));
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SDL_SetVideoMode(32, 32, 0, SDL_OPENGL);
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SDL_putenv(const_cast<char *>("SDL_VIDEO_WINDOW_POS=center"));
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int actualSamples = 0;
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SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &actualSamples);
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if (actualSamples == requestedSamples) {
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_antiAliasLevels.push_back(requestedSamples);
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}
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#endif
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requestedSamples *= 2;
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}
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
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#endif
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}
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#endif // defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
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void OSystem_SDL::engineInit() {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (_graphicsManager) {
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dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->unlockWindowSize();
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}
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// Disable screen saver when engine starts
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SDL_DisableScreenSaver();
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#endif
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#ifdef USE_TASKBAR
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// Add the started engine to the list of recent tasks
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_taskbarManager->addRecent(ConfMan.getActiveDomainName(), ConfMan.get("description"));
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// Set the overlay icon to the current running engine
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_taskbarManager->setOverlayIcon(ConfMan.getActiveDomainName(), ConfMan.get("description"));
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#endif
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#ifdef USE_DISCORD
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// Set the presence status to the current running engine
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Common::String qualifiedGameId = Common::String::format("%s-%s", ConfMan.get("engineid").c_str(), ConfMan.get("gameid").c_str());
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_presence->updateStatus(qualifiedGameId, ConfMan.get("description"));
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#endif
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_eventSource->setEngineRunning(true);
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}
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void OSystem_SDL::engineDone() {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (_graphicsManager) {
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dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->unlockWindowSize();
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}
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SDL_EnableScreenSaver();
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#endif
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#ifdef USE_TASKBAR
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// Remove overlay icon
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_taskbarManager->setOverlayIcon("", "");
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#endif
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#ifdef USE_DISCORD
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// Reset presence status
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_presence->updateStatus("", "");
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#endif
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_eventSource->setEngineRunning(false);
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}
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void OSystem_SDL::initSDL() {
|
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// Check if SDL has not been initialized
|
|
if (!_initedSDL) {
|
|
// We always initialize the video subsystem because we will need it to
|
|
// be initialized before the graphics managers to retrieve the desktop
|
|
// resolution, for example. WebOS also requires this initialization
|
|
// or otherwise the application won't start.
|
|
uint32 sdlFlags = SDL_INIT_VIDEO;
|
|
|
|
if (ConfMan.hasKey("disable_sdl_parachute"))
|
|
sdlFlags |= SDL_INIT_NOPARACHUTE;
|
|
|
|
// Initialize SDL (SDL Subsystems are initialized in the corresponding sdl managers)
|
|
if (SDL_Init(sdlFlags) == -1)
|
|
error("Could not initialize SDL: %s", SDL_GetError());
|
|
|
|
_initedSDL = true;
|
|
}
|
|
|
|
#ifdef USE_SDL_NET
|
|
// Check if SDL_net has not been initialized
|
|
if (!_initedSDLnet) {
|
|
// Initialize SDL_net
|
|
if (SDLNet_Init() == -1)
|
|
error("Could not initialize SDL_net: %s", SDLNet_GetError());
|
|
|
|
_initedSDLnet = true;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
|
|
|
|
#ifdef DATA_PATH
|
|
// Add the global DATA_PATH to the directory search list
|
|
// FIXME: We use depth = 4 for now, to match the old code. May want to change that
|
|
Common::FSNode dataNode(DATA_PATH);
|
|
if (dataNode.exists() && dataNode.isDirectory()) {
|
|
s.add(DATA_PATH, new Common::FSDirectory(dataNode, 4), priority);
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
void OSystem_SDL::setWindowCaption(const Common::U32String &caption) {
|
|
Common::String cap = caption.encode();
|
|
_window->setWindowCaption(cap);
|
|
}
|
|
|
|
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
|
|
Common::Array<uint> OSystem_SDL::getSupportedAntiAliasingLevels() const {
|
|
return _antiAliasLevels;
|
|
}
|
|
#endif
|
|
|
|
#if defined(USE_OPENGL) && defined(USE_GLAD)
|
|
void *OSystem_SDL::getOpenGLProcAddress(const char *name) const {
|
|
return SDL_GL_GetProcAddress(name);
|
|
}
|
|
#endif
|
|
|
|
void OSystem_SDL::quit() {
|
|
destroy();
|
|
exit(0);
|
|
}
|
|
|
|
void OSystem_SDL::fatalError() {
|
|
destroy();
|
|
exit(1);
|
|
}
|
|
|
|
Common::KeymapArray OSystem_SDL::getGlobalKeymaps() {
|
|
Common::KeymapArray globalMaps = BaseBackend::getGlobalKeymaps();
|
|
|
|
Common::Keymap *keymap = dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->getKeymap();
|
|
globalMaps.push_back(keymap);
|
|
|
|
return globalMaps;
|
|
}
|
|
|
|
Common::HardwareInputSet *OSystem_SDL::getHardwareInputSet() {
|
|
using namespace Common;
|
|
|
|
CompositeHardwareInputSet *inputSet = new CompositeHardwareInputSet();
|
|
inputSet->addHardwareInputSet(new MouseHardwareInputSet(defaultMouseButtons));
|
|
inputSet->addHardwareInputSet(new KeyboardHardwareInputSet(defaultKeys, defaultModifiers));
|
|
|
|
if (_eventSource->isJoystickConnected()) {
|
|
inputSet->addHardwareInputSet(new JoystickHardwareInputSet(defaultJoystickButtons, defaultJoystickAxes));
|
|
}
|
|
|
|
return inputSet;
|
|
}
|
|
|
|
void OSystem_SDL::logMessage(LogMessageType::Type type, const char *message) {
|
|
// First log to stdout/stderr
|
|
FILE *output = nullptr;
|
|
|
|
if (type == LogMessageType::kInfo || type == LogMessageType::kDebug)
|
|
output = stdout;
|
|
else
|
|
output = stderr;
|
|
|
|
fputs(message, output);
|
|
fflush(output);
|
|
|
|
// Then log into file (via the logger)
|
|
if (_logger)
|
|
_logger->print(message);
|
|
}
|
|
|
|
Common::WriteStream *OSystem_SDL::createLogFile() {
|
|
// Start out by resetting _logFilePath, so that in case
|
|
// of a failure, we know that no log file is open.
|
|
_logFilePath.clear();
|
|
|
|
Common::Path logFile;
|
|
if (ConfMan.hasKey("logfile"))
|
|
logFile = ConfMan.getPath("logfile");
|
|
else
|
|
logFile = getDefaultLogFileName();
|
|
if (logFile.empty())
|
|
return nullptr;
|
|
|
|
Common::FSNode file(logFile);
|
|
Common::WriteStream *stream = file.createWriteStream();
|
|
if (stream)
|
|
_logFilePath = logFile;
|
|
return stream;
|
|
}
|
|
|
|
Common::String OSystem_SDL::getSystemLanguage() const {
|
|
#if defined(USE_DETECTLANG) && !defined(WIN32)
|
|
// Activating current locale settings
|
|
const Common::String locale = setlocale(LC_ALL, "");
|
|
|
|
// Restore default C locale to prevent issues with
|
|
// portability of sscanf(), atof(), etc.
|
|
// See bug #6434
|
|
setlocale(LC_ALL, "C");
|
|
|
|
// Detect the language from the locale
|
|
if (locale.empty()) {
|
|
return BaseBackend::getSystemLanguage();
|
|
} else if (locale == "C" || locale == "POSIX") {
|
|
return "en_US";
|
|
} else {
|
|
int length = 0;
|
|
|
|
// Assume the locale is in the form language[_territory[.codeset]][@modifier].
|
|
// On macOS the format is different (it looks like C/UTF-8/C/C/C/C), but we
|
|
// have a different implementation of getSystemLanguage for macOS anyway, so
|
|
// we don't have to handle it here.
|
|
// Strip out additional information, like ".UTF-8" or the like.
|
|
for (int size = locale.size(); length < size; ++length) {
|
|
if (locale[length] == '.' || locale[length] == ' ' || locale[length] == '@')
|
|
break;
|
|
}
|
|
|
|
return Common::String(locale.c_str(), length);
|
|
}
|
|
#else // USE_DETECTLANG
|
|
return BaseBackend::getSystemLanguage();
|
|
#endif // USE_DETECTLANG
|
|
}
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
bool OSystem_SDL::hasTextInClipboard() {
|
|
return SDL_HasClipboardText() == SDL_TRUE;
|
|
}
|
|
|
|
Common::U32String OSystem_SDL::getTextFromClipboard() {
|
|
if (!hasTextInClipboard()) return Common::U32String();
|
|
|
|
char *text = SDL_GetClipboardText();
|
|
|
|
Common::String utf8Text(text);
|
|
Common::U32String strText = utf8Text.decode();
|
|
SDL_free(text);
|
|
|
|
return strText;
|
|
}
|
|
|
|
bool OSystem_SDL::setTextInClipboard(const Common::U32String &text) {
|
|
// The encoding we need to use is UTF-8.
|
|
Common::String utf8Text = text.encode();
|
|
return SDL_SetClipboardText(utf8Text.c_str()) == 0;
|
|
}
|
|
|
|
void OSystem_SDL::messageBox(LogMessageType::Type type, const char *message) {
|
|
Uint32 flags = 0;
|
|
|
|
switch (type) {
|
|
case LogMessageType::kError:
|
|
flags = SDL_MESSAGEBOX_ERROR;
|
|
break;
|
|
case LogMessageType::kWarning:
|
|
flags = SDL_MESSAGEBOX_WARNING;
|
|
break;
|
|
case LogMessageType::kInfo:
|
|
case LogMessageType::kDebug:
|
|
default:
|
|
flags = SDL_MESSAGEBOX_INFORMATION;
|
|
break;
|
|
}
|
|
|
|
SDL_ShowSimpleMessageBox(flags, "ScummVM", message, _window ? _window->getSDLWindow() : nullptr);
|
|
}
|
|
#endif
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 14)
|
|
bool OSystem_SDL::openUrl(const Common::String &url) {
|
|
if (SDL_OpenURL(url.c_str()) != 0) {
|
|
warning("Failed to open URL: %s", SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
Common::MutexInternal *OSystem_SDL::createMutex() {
|
|
return createSdlMutexInternal();
|
|
}
|
|
|
|
uint32 OSystem_SDL::getMillis(bool skipRecord) {
|
|
uint32 millis = SDL_GetTicks();
|
|
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
g_eventRec.processMillis(millis, skipRecord);
|
|
#endif
|
|
|
|
return millis;
|
|
}
|
|
|
|
void OSystem_SDL::delayMillis(uint msecs) {
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
if (!g_eventRec.processDelayMillis())
|
|
#endif
|
|
SDL_Delay(msecs);
|
|
}
|
|
|
|
void OSystem_SDL::getTimeAndDate(TimeDate &td, bool skipRecord) const {
|
|
time_t curTime = time(nullptr);
|
|
struct tm t = *localtime(&curTime);
|
|
td.tm_sec = t.tm_sec;
|
|
td.tm_min = t.tm_min;
|
|
td.tm_hour = t.tm_hour;
|
|
td.tm_mday = t.tm_mday;
|
|
td.tm_mon = t.tm_mon;
|
|
td.tm_year = t.tm_year;
|
|
td.tm_wday = t.tm_wday;
|
|
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
g_eventRec.processTimeAndDate(td, skipRecord);
|
|
#endif
|
|
}
|
|
|
|
MixerManager *OSystem_SDL::getMixerManager() {
|
|
assert(_mixerManager);
|
|
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
return g_eventRec.getMixerManager();
|
|
#else
|
|
return _mixerManager;
|
|
#endif
|
|
}
|
|
|
|
Common::TimerManager *OSystem_SDL::getTimerManager() {
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
return g_eventRec.getTimerManager();
|
|
#else
|
|
return _timerManager;
|
|
#endif
|
|
}
|
|
|
|
AudioCDManager *OSystem_SDL::createAudioCDManager() {
|
|
// Audio CD support was removed with SDL 2.0
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
return new DefaultAudioCDManager();
|
|
#else
|
|
return new SdlAudioCDManager();
|
|
#endif
|
|
}
|
|
|
|
Common::SaveFileManager *OSystem_SDL::getSavefileManager() {
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
return g_eventRec.getSaveManager(_savefileManager);
|
|
#else
|
|
return _savefileManager;
|
|
#endif
|
|
}
|
|
|
|
uint32 OSystem_SDL::getDoubleClickTime() const {
|
|
if (ConfMan.hasKey("double_click_time"))
|
|
return ConfMan.getInt("double_click_time");
|
|
|
|
return getOSDoubleClickTime();
|
|
}
|
|
|
|
//Not specified in base class
|
|
Common::Path OSystem_SDL::getDefaultIconsPath() {
|
|
return ConfMan.getPath("iconspath");
|
|
}
|
|
|
|
// Not specified in base class
|
|
Common::Path OSystem_SDL::getDefaultDLCsPath() {
|
|
Common::Path path(ConfMan.get("dlcspath"));
|
|
return path;
|
|
}
|
|
|
|
//Not specified in base class
|
|
Common::Path OSystem_SDL::getScreenshotsPath() {
|
|
return ConfMan.getPath("screenshotpath");
|
|
}
|
|
|
|
#ifdef USE_OPENGL
|
|
|
|
const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
|
|
if (_graphicsModes.empty()) {
|
|
return _graphicsManager->getSupportedGraphicsModes();
|
|
} else {
|
|
return _graphicsModes.begin();
|
|
}
|
|
}
|
|
|
|
int OSystem_SDL::getDefaultGraphicsMode() const {
|
|
if (_graphicsModes.empty()) {
|
|
return _graphicsManager->getDefaultGraphicsMode();
|
|
} else {
|
|
// Return the default graphics mode
|
|
if (getDefaultGraphicsManager() == GraphicsManagerSDL)
|
|
return _defaultSDLMode;
|
|
else
|
|
return _defaultGLMode;
|
|
}
|
|
}
|
|
|
|
bool OSystem_SDL::setGraphicsMode(int mode, uint flags) {
|
|
bool render3d = flags & OSystem::kGfxModeRender3d;
|
|
|
|
// In 3d render mode gfx mode param is ignored.
|
|
if (_graphicsModes.empty() && !render3d) {
|
|
return _graphicsManager->setGraphicsMode(mode);
|
|
}
|
|
|
|
// Check whether a invalid mode is requested.
|
|
if (mode < 0 || (uint)mode >= _graphicsModeIds.size()) {
|
|
return false;
|
|
}
|
|
|
|
// Very hacky way to set up the old graphics manager state, in case we
|
|
// switch from SDL->OpenGL or OpenGL->SDL.
|
|
//
|
|
// This is a probably temporary workaround to fix bugs like #5799
|
|
// "SDL/OpenGL: Crash when switching renderer backend".
|
|
//
|
|
// It's also used to restore state from 3D to 2D GFX manager
|
|
SdlGraphicsManager *sdlGraphicsManager = dynamic_cast<SdlGraphicsManager *>(_graphicsManager);
|
|
_gfxManagerState = sdlGraphicsManager->getState();
|
|
bool supports3D = sdlGraphicsManager->hasFeature(kFeatureOpenGLForGame);
|
|
|
|
bool switchedManager = false;
|
|
|
|
// If the new mode and the current mode are not from the same graphics
|
|
// manager, delete and create the new mode graphics manager
|
|
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
|
|
if (render3d && !supports3D) {
|
|
debug(1, "switching to OpenGL 3D graphics");
|
|
sdlGraphicsManager->deactivateManager();
|
|
delete sdlGraphicsManager;
|
|
_graphicsManager = sdlGraphicsManager = new OpenGLSdlGraphics3dManager(_eventSource, _window, _supportsFrameBuffer);
|
|
switchedManager = true;
|
|
} else
|
|
#endif
|
|
if ((supports3D || _graphicsMode >= _firstGLMode) && mode < _firstGLMode) {
|
|
debug(1, "switching to plain SDL graphics");
|
|
if (sdlGraphicsManager) {
|
|
sdlGraphicsManager->deactivateManager();
|
|
delete sdlGraphicsManager;
|
|
}
|
|
_graphicsManager = sdlGraphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window);
|
|
switchedManager = true;
|
|
} else if ((supports3D || _graphicsMode < _firstGLMode) && mode >= _firstGLMode) {
|
|
debug(1, "switching to OpenGL graphics");
|
|
sdlGraphicsManager->deactivateManager();
|
|
delete sdlGraphicsManager;
|
|
_graphicsManager = sdlGraphicsManager = new OpenGLSdlGraphicsManager(_eventSource, _window);
|
|
switchedManager = true;
|
|
}
|
|
|
|
_graphicsMode = mode;
|
|
|
|
if (switchedManager) {
|
|
sdlGraphicsManager->activateManager();
|
|
|
|
// Setup the graphics mode and size first
|
|
// This is needed so that we can check the supported pixel formats when
|
|
// restoring the state.
|
|
_graphicsManager->beginGFXTransaction();
|
|
if (!_graphicsManager->setGraphicsMode(_graphicsModeIds[mode], flags))
|
|
return false;
|
|
_graphicsManager->initSize(_gfxManagerState.screenWidth, _gfxManagerState.screenHeight);
|
|
_graphicsManager->endGFXTransaction();
|
|
|
|
// This failing will probably have bad consequences...
|
|
if (!sdlGraphicsManager->setState(_gfxManagerState)) {
|
|
return false;
|
|
}
|
|
|
|
// Next setup the cursor again
|
|
CursorMan.pushCursor(nullptr, 0, 0, 0, 0, 0);
|
|
CursorMan.popCursor();
|
|
|
|
// Next setup cursor palette if needed
|
|
if (_graphicsManager->getFeatureState(kFeatureCursorPalette)) {
|
|
CursorMan.pushCursorPalette(nullptr, 0, 0);
|
|
CursorMan.popCursorPalette();
|
|
}
|
|
|
|
_graphicsManager->beginGFXTransaction();
|
|
return true;
|
|
} else {
|
|
return _graphicsManager->setGraphicsMode(_graphicsModeIds[mode], flags);
|
|
}
|
|
}
|
|
|
|
int OSystem_SDL::getGraphicsMode() const {
|
|
if (_graphicsModes.empty()) {
|
|
return _graphicsManager->getGraphicsMode();
|
|
} else {
|
|
return _graphicsMode;
|
|
}
|
|
}
|
|
|
|
void OSystem_SDL::setupGraphicsModes() {
|
|
clearGraphicsModes();
|
|
_graphicsModeIds.clear();
|
|
_defaultSDLMode = _defaultGLMode = -1;
|
|
|
|
// Count the number of graphics modes
|
|
const OSystem::GraphicsMode *srcMode;
|
|
int defaultMode;
|
|
|
|
GraphicsManager *manager = new SurfaceSdlGraphicsManager(_eventSource, _window);
|
|
defaultMode = manager->getDefaultGraphicsMode();
|
|
srcMode = manager->getSupportedGraphicsModes();
|
|
while (srcMode->name) {
|
|
if (defaultMode == srcMode->id) {
|
|
_defaultSDLMode = _graphicsModes.size();
|
|
}
|
|
OSystem::GraphicsMode mode = *srcMode;
|
|
// Do deep copy as we are going to delete the GraphicsManager and this may free
|
|
// the memory used for its graphics modes.
|
|
mode.name = scumm_strdup(srcMode->name);
|
|
mode.description = scumm_strdup(srcMode->description);
|
|
_graphicsModes.push_back(mode);
|
|
srcMode++;
|
|
}
|
|
delete manager;
|
|
assert(_defaultSDLMode != -1);
|
|
|
|
_firstGLMode = _graphicsModes.size();
|
|
manager = new OpenGLSdlGraphicsManager(_eventSource, _window);
|
|
srcMode = manager->getSupportedGraphicsModes();
|
|
defaultMode = manager->getDefaultGraphicsMode();
|
|
while (srcMode->name) {
|
|
if (defaultMode == srcMode->id) {
|
|
_defaultGLMode = _graphicsModes.size();
|
|
}
|
|
OSystem::GraphicsMode mode = *srcMode;
|
|
// Do deep copy as we are going to delete the GraphicsManager and this may free
|
|
// the memory used for its graphics modes.
|
|
mode.name = scumm_strdup(srcMode->name);
|
|
mode.description = scumm_strdup(srcMode->description);
|
|
_graphicsModes.push_back(mode);
|
|
srcMode++;
|
|
}
|
|
delete manager;
|
|
assert(_defaultGLMode != -1);
|
|
|
|
// Set a null mode at the end
|
|
GraphicsMode nullMode;
|
|
memset(&nullMode, 0, sizeof(nullMode));
|
|
_graphicsModes.push_back(nullMode);
|
|
|
|
// Set new internal ids for all modes
|
|
int i = 0;
|
|
OSystem::GraphicsMode *mode = _graphicsModes.begin();
|
|
while (mode->name) {
|
|
_graphicsModeIds.push_back(mode->id);
|
|
mode->id = i++;
|
|
mode++;
|
|
}
|
|
}
|
|
|
|
void OSystem_SDL::clearGraphicsModes() {
|
|
if (!_graphicsModes.empty()) {
|
|
OSystem::GraphicsMode *mode = _graphicsModes.begin();
|
|
while (mode->name) {
|
|
free(const_cast<char *>(mode->name));
|
|
free(const_cast<char *>(mode->description));
|
|
mode++;
|
|
}
|
|
_graphicsModes.clear();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static const char * const helpTabs[] = {
|
|
_s("Keyboard"),
|
|
"",
|
|
_s(
|
|
"## Keyboard shortcuts\n"
|
|
"\n"
|
|
"ScummVM supports various in-game keyboard and mouse shortcuts, and since version 2.2.0 these can be manually configured in the **Keymaps tab**, or in the **configuration file**.\n"
|
|
"\n"
|
|
"For game-specific controls, see the [wiki entry](https://wiki.scummvm.org/index.php?title=Category:Supported_Games) for the game you are playing.\n"
|
|
"\n"
|
|
"Default shortcuts are shown in the table.\n"
|
|
"\n"
|
|
"| Shortcut | Description \n"
|
|
"| --------------|------------------\n"
|
|
"| `Ctrl+F5` | Displays the Global Main Menu\n")
|
|
#if defined(MACOSX)
|
|
_s("| `Cmd+q` | Quit (macOS)\n")
|
|
#elif defined(WIN32)
|
|
_s("| `Alt+F4` | Quit (Windows)\n")
|
|
#else
|
|
_s("| `Ctrl+q` | Quit (Linux/Unix)\n")
|
|
_s("| `Ctrl+z` | Quit (other platforms)\n")
|
|
#endif
|
|
_s(
|
|
"| `Ctrl+u` | Mutes all sounds\n"
|
|
"| `Ctrl+m` | Toggles mouse capture\n"
|
|
"| `Ctrl+Alt` and `9` or `0` | Cycles forwards/backwards between graphics filters\n"
|
|
"| `Ctrl+Alt` and `+` or `-` | Increases/decreases the scale factor\n"
|
|
"| `Ctrl+Alt+a` | Toggles aspect ratio correction on/off\n"
|
|
"| `Ctrl+Alt+f` | Toggles between nearest neighbor and bilinear interpolation (graphics filtering on/off)\n"
|
|
"| `Ctrl+Alt+s` | Cycles through stretch modes\n"
|
|
"| `Alt+Enter` | Toggles full screen/windowed mode\n"
|
|
"| `Alt+s` | Takes a screenshot\n"
|
|
"| `Ctrl+F7` | Opens virtual keyboard (if enabled). This can also be opened with a long press of the middle mouse button or wheel.\n"
|
|
"| `Ctrl+Alt+d` | Opens the ScummVM debugger\n"
|
|
),
|
|
|
|
0,
|
|
};
|
|
|
|
const char * const *OSystem_SDL::buildHelpDialogData() {
|
|
return helpTabs;
|
|
}
|