2021-12-26 18:48:43 +01:00

207 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Music class
#ifndef TINSEL_MUSIC_H
#define TINSEL_MUSIC_H
#include "audio/midiplayer.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "common/mutex.h"
class MidiParser;
namespace Tinsel {
class Music {
public:
Music() : _currentMidi(0), _currentLoop(false) {
_midiBuffer.pDat = nullptr;
_midiBuffer.size = 0;
}
bool PlayMidiSequence( // Plays the specified MIDI sequence through the sound driver
uint32 dwFileOffset, // handle of MIDI sequence data
bool bLoop); // Whether to loop the sequence
bool MidiPlaying(); // Returns TRUE if a Midi tune is currently playing
bool StopMidi(); // Stops any currently playing midi
void SetMidiVolume( // Sets the volume of the MIDI music. Returns the old volume
int vol); // new volume - 0..MAXMIDIVOL
int GetMidiVolume();
void OpenMidiFiles();
void DeleteMidiBuffer();
void CurrentMidiFacts(SCNHANDLE *pMidi, bool *pLoop);
void RestoreMidiFacts(SCNHANDLE Midi, bool Loop);
int GetTrackNumber(SCNHANDLE hMidi);
SCNHANDLE GetTrackOffset(int trackNumber);
uint8 *GetMidiBuffer() { return _midiBuffer.pDat; }
uint8* ResizeMidiBuffer(uint32 newSize) {
if (_midiBuffer.size < newSize) {
_midiBuffer.pDat = (byte*)realloc(_midiBuffer.pDat, newSize);
assert(_midiBuffer.pDat);
}
return _midiBuffer.pDat;
}
void dumpMusic();
private:
// sound buffer structure used for MIDI data and samples
struct SOUND_BUFFER {
uint8 *pDat; // pointer to actual buffer
uint32 size; // size of the buffer
};
// MIDI buffer
SOUND_BUFFER _midiBuffer;
SCNHANDLE _currentMidi;
bool _currentLoop;
// We allocate 155 entries because that's the maximum, used in the SCN version
SCNHANDLE _midiOffsets[155];
};
class MidiMusicPlayer : public Audio::MidiPlayer {
public:
MidiMusicPlayer(TinselEngine *vm);
void setVolume(int volume) override;
void playMIDI(uint32 size, bool loop);
// void stop();
void pause() override;
void resume() override;
// MidiDriver_BASE interface implementation
void send(uint32 b) override;
// The original sets the "sequence timing" to 109 Hz, whatever that
// means. The default is 120.
uint32 getBaseTempo() { return _driver ? (109 * _driver->getBaseTempo()) / 120 : 0; }
bool _milesAudioMode;
private:
void playXMIDI(uint32 size, bool loop);
void playSEQ(uint32 size, bool loop);
};
class PCMMusicPlayer : public Audio::AudioStream {
public:
PCMMusicPlayer();
~PCMMusicPlayer() override;
bool isPlaying() const;
bool isDimmed() const;
void getTunePlaying(void *voidPtr, int length);
void restoreThatTune(void *voidPtr);
void setMusicSceneDetails(SCNHANDLE hScript, SCNHANDLE hSegment, const char *fileName);
void setVolume(int volume);
void startPlay(int id);
void stopPlay();
bool getMusicTinselDimmed() const;
void dim(bool bTinselDim);
void unDim(bool bTinselUnDim);
void dimIteration();
void startFadeOut(int ticks);
void fadeOutIteration();
int readBuffer(int16 *buffer, const int numSamples) override;
bool isStereo() const override;
bool endOfData() const override { return _end; }
bool endOfStream() const override { return false; }
int getRate() const override;
protected:
enum State {
S_IDLE,
S_NEW,
S_MID,
S_END1,
S_END2,
S_END3,
S_NEXT,
S_STOP
};
Audio::SoundHandle _handle;
Audio::AudioStream *_curChunk;
Common::Mutex _mutex;
bool _end;
int _silenceSamples;
State _state, _mState;
bool _forcePlay;
int32 _scriptNum;
int32 _scriptIndex;
SCNHANDLE _hScript;
SCNHANDLE _hSegment;
Common::String _filename;
uint8 _volume;
bool _dimmed;
bool _dimmedTinsel;
uint8 _dimmedVolume;
int _dimIteration;
int _dimPosition;
uint8 _fadeOutVolume;
int _fadeOutIteration;
void play();
void stop();
void setVol(uint8 volume);
bool getNextChunk();
void loadMusicFromSegment(int segmentNum);
void loadADPCMMusicFromSegment(int segmentNum);
void loadMP3MusicFromSegment(int segmentNum);
};
} // End of namespace Tinsel
#endif