scummvm/engines/grim/color.h
2014-04-05 18:18:42 +02:00

56 lines
1.5 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRIM_COLOR_H
#define GRIM_COLOR_H
#include "common/endian.h"
namespace Grim {
class Color {
public:
byte _vals[3];
Color();
Color(byte r, byte g, byte b);
Color(const Color &c);
Color(uint32 c);
byte &getRed() { return _vals[0]; }
byte getRed() const { return _vals[0]; }
byte &getGreen() { return _vals[1]; }
byte getGreen() const { return _vals[1]; }
byte &getBlue() { return _vals[2]; }
byte getBlue() const { return _vals[2]; }
uint32 toEncodedValue();
Color &operator =(const Color &c);
Color &operator =(const Color *c);
};
} // end of namespace Grim
#endif