2011-09-10 17:21:01 +02:00

231 lines
4.2 KiB
C++

#ifndef GRIM_POOL_H
#define GRIM_POOL_H
#include "common/hashmap.h"
#include "engines/grim/savegame.h"
namespace Grim {
template<class T> class Pool;
class PoolObjectBase {
public:
virtual ~PoolObjectBase() { };
virtual int getId() const = 0;
virtual int32 getTag() const = 0;
};
template<class T, int32 tag>
class PoolObject : public PoolObjectBase {
public:
class Pool {
public:
typedef typename Common::HashMap<int32, T *>::iterator Iterator;
Pool();
~Pool();
void addObject(T *obj);
void removeObject(int32 id);
T *getObject(int32 id);
Iterator getBegin();
Iterator getEnd();
int getSize() const;
void deleteObjects();
void saveObjects(SaveGame *save);
void restoreObjects(SaveGame *save);
private:
bool _restoring;
Common::HashMap<int32, T*> _map;
};
virtual ~PoolObject();
int getId() const;
int32 getTag() const;
static int32 getTagStatic();
static Pool *getPool();
protected:
PoolObject();
virtual void resetInternalData();
private:
void setId(int id);
int _id;
static int s_id;
static Pool *s_pool;
friend class Pool;
};
template <class T, int32 tag>
int PoolObject<T, tag>::s_id = 0;
template <class T, int32 tag>
typename PoolObject<T, tag>::Pool *PoolObject<T, tag>::s_pool = NULL;
template <class T, int32 tag>
PoolObject<T, tag>::PoolObject() {
++s_id;
_id = s_id;
if (!s_pool) {
s_pool = new Pool();
}
s_pool->addObject(static_cast<T *>(this));
}
template <class T, int32 tag>
PoolObject<T, tag>::~PoolObject() {
s_pool->removeObject(_id);
}
template <class T, int32 tag>
void PoolObject<T, tag>::setId(int id) {
_id = id;
if (id > s_id) {
s_id = id;
}
}
template <class T, int32 tag>
int PoolObject<T, tag>::getId() const {
return _id;
}
template <class T, int32 tag>
void PoolObject<T, tag>::resetInternalData() {
}
template <class T, int32 tag>
typename PoolObject<T, tag>::Pool *PoolObject<T, tag>::getPool() {
if (!s_pool) {
s_pool = new Pool();
}
return s_pool;
}
template <class T, int32 tag>
int32 PoolObject<T, tag>::getTag() const {
return tag;
}
template <class T, int32 tag>
int32 PoolObject<T, tag>::getTagStatic() {
return tag;
}
/**
* @class Pool
*/
template <class T, int32 tag>
PoolObject<T, tag>::Pool::Pool() :
_restoring(false) {
}
template <class T, int32 tag>
PoolObject<T, tag>::Pool::~Pool() {
PoolObject<T, tag>::s_pool = NULL;
}
template <class T, int32 tag>
void PoolObject<T, tag>::Pool::addObject(T *obj) {
if (!_restoring) {
_map.setVal(obj->_id, obj);
}
}
template <class T, int32 tag>
void PoolObject<T, tag>::Pool::removeObject(int32 id) {
_map.erase(id);
}
template <class T, int32 tag>
T *PoolObject<T, tag>::Pool::getObject(int32 id) {
return _map.getVal(id, NULL);
}
template <class T, int32 tag>
typename PoolObject<T, tag>::Pool::Iterator PoolObject<T, tag>::Pool::getBegin() {
return _map.begin();
}
template <class T, int32 tag>
typename PoolObject<T, tag>::Pool::Iterator PoolObject<T, tag>::Pool::getEnd() {
return _map.end();
}
template <class T, int32 tag>
int PoolObject<T, tag>::Pool::getSize() const {
return _map.size();
}
template <class T, int32 tag>
void PoolObject<T, tag>::Pool::deleteObjects() {
while (!_map.empty()) {
delete getBegin()->_value;
}
delete this;
}
template <class T, int32 tag>
void PoolObject<T, tag>::Pool::saveObjects(SaveGame *state) {
state->beginSection(tag);
state->writeLEUint32(_map.size());
for (Iterator i = getBegin(); i != getEnd(); ++i) {
T *a = i->_value;
state->writeLESint32(i->_key);
a->saveState(state);
}
state->endSection();
}
template <class T, int32 tag>
void PoolObject<T, tag>::Pool::restoreObjects(SaveGame *state) {
state->beginSection(tag);
int32 size = state->readLEUint32();
_restoring = true;
Common::HashMap<int32, T *> tempMap;
for (int32 i = 0; i < size; ++i) {
int32 id = state->readLESint32();
T *t = _map.getVal(id);
_map.erase(id);
if (!t) {
t = new T();
t->setId(id);
}
tempMap[id] = t;
t->restoreState(state);
}
for (Iterator i = getBegin(); i != getEnd(); i++) {
// Can't use T directly here, since resetInternalData() is protected and
// Pool is friend of PoolObject, not of T.
PoolObject<T, tag> *t = i->_value;
t->resetInternalData();
delete t;
}
_map = tempMap;
_restoring = false;
state->endSection();
}
}
#endif