mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-04 01:46:42 +00:00
65 lines
2.3 KiB
Makefile
65 lines
2.3 KiB
Makefile
TARGET := scummvm
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APP_TITLE := ScummVM
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APP_DESCRIPTION := Point-and-click adventure game engines
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APP_AUTHOR := ScummVM Team
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APP_ICON := backends/platform/3ds/app/icon.png
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APP_RSF := backends/platform/3ds/app/scummvm.rsf
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APP_BANNER_IMAGE:= backends/platform/3ds/app/banner.png
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APP_BANNER_AUDIO:= backends/platform/3ds/app/banner.wav
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
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CXXFLAGS += -std=gnu++11
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ASFLAGS += -mfloat-abi=hard
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LDFLAGS += -specs=3dsx.specs $(ARCH) -L$(DEVKITPRO)/libctru/lib -L$(DEVKITPRO)/portlibs/3ds/lib
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.PHONY: clean_3ds
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clean: clean_3ds
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clean_3ds:
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$(RM) $(TARGET).3dsx
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$(RM) $(TARGET).cia
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$(TARGET).smdh: $(APP_ICON)
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@bannertool makesmdh -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -i $(APP_ICON) -o $@
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@echo built ... $(notdir $@)
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$(TARGET).3dsx: $(EXECUTABLE) $(TARGET).smdh
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@3dsxtool $< $@ --smdh=$(TARGET).smdh
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@echo built ... $(notdir $@)
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$(TARGET).bnr: $(APP_BANNER_IMAGE) $(APP_BANNER_AUDIO)
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@bannertool makebanner -o $@ -i $(APP_BANNER_IMAGE) -a $(APP_BANNER_AUDIO)
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@echo built ... $(notdir $@)
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$(TARGET).cia: $(EXECUTABLE) $(APP_RSF) $(TARGET).smdh $(TARGET).bnr
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@makerom -f cia -target t -exefslogo -o $@ -elf $(EXECUTABLE) -rsf $(APP_RSF) -banner $(TARGET).bnr -icon $(TARGET).smdh
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@echo built ... $(notdir $@)
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#---------------------------------------------------------------------------------
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# rules for assembling GPU shaders
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#---------------------------------------------------------------------------------
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define shader-as
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$(eval FILEPATH := $(patsubst %.shbin.o,%.shbin,$@))
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$(eval FILE := $(patsubst %.shbin.o,%.shbin,$(notdir $@)))
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picasso -o $(FILEPATH) $1
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bin2s $(FILEPATH) | $(AS) -o $@
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echo "extern const u8" `(echo $(FILE) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(FILEPATH) | tr . _)`.h
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echo "extern const u8" `(echo $(FILE) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(FILEPATH) | tr . _)`.h
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echo "extern const u32" `(echo $(FILE) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(FILEPATH) | tr . _)`.h
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endef
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%.shbin.o : %.v.pica %.g.pica
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@echo $(notdir $^)
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@$(call shader-as,$^)
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%.shbin.o : %.v.pica
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@echo $(notdir $<)
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@$(call shader-as,$<)
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%.shbin.o : %.shlist
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@echo $(notdir $<)
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@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file)))
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