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72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GRAPHICS_SPRITE_3DS_H
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#define GRAPHICS_SPRITE_3DS_H
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#include <citro3d.h>
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#include "graphics/surface.h"
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#define TEXTURE_TRANSFER_FLAGS \
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(GX_TRANSFER_FLIP_VERT(1) | GX_TRANSFER_OUT_TILED(1) | GX_TRANSFER_RAW_COPY(0) | \
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GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGBA8) | \
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GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO))
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typedef struct {
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float position[3];
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float texcoord[2];
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} vertex;
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class Sprite : public Graphics::Surface {
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public:
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Sprite();
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~Sprite();
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void create(uint16 width, uint16 height, const Graphics::PixelFormat &format);
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void free();
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void convertToInPlace(const Graphics::PixelFormat &dstFormat, const byte *palette = 0);
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void render();
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void clear(uint32 color = 0);
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void markDirty(){ dirtyPixels = true; }
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void setPosition(int x, int y);
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void setScale(float x, float y);
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float getScaleX(){ return scaleX; }
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float getScaleY(){ return scaleY; }
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C3D_Mtx* getMatrix();
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uint16 actualWidth;
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uint16 actualHeight;
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private:
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bool dirtyPixels;
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bool dirtyMatrix;
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C3D_Mtx modelview;
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C3D_Tex texture;
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vertex* vertices;
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int posX;
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int posY;
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float scaleX;
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float scaleY;
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};
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#endif
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