scummvm/engines
2007-07-14 13:41:03 +00:00
..
agi Cleaned up comments 2007-07-11 16:52:56 +00:00
agos Fix masking crash in Simon the Sorcerer 1 (Floppy DOS Demo), the address and pitch wasn't set for state->surf2. 2007-07-09 02:27:38 +00:00
cine Fix bug where an object was accessed after it was deleted in cine engine 2007-07-02 22:42:35 +00:00
cruise Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00
gob Fix for bug #1746059 (WEEN: The intro hangs, and sound is corrupted) 2007-07-01 18:40:35 +00:00
kyra Some more fixes for Italian fan translation. 2007-07-13 14:22:11 +00:00
lure Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
parallaction Full screen updates aren't automatic after palette changes anymore now. Traded some code pollution with SPEED! 2007-07-13 20:50:57 +00:00
queen
saga Cleanup of the digital music code. Now all kinds of music (uncompressed and compressed) are handled by the same class, DigitalMusicInputStream 2007-07-14 13:41:03 +00:00
scumm Provide more language.tab file sizes 2007-07-11 11:19:41 +00:00
sky Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
sword1 Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
sword2
touche
engine.cpp Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause)) 2007-07-01 20:16:24 +00:00
engine.h Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer 2007-06-30 22:22:25 +00:00
engines.mk
module.mk