scummvm/engines/saga/rscfile.cpp
2008-01-05 12:45:14 +00:00

861 lines
27 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// RSC Resource file management module
#include "saga/saga.h"
#include "saga/actor.h"
#include "saga/animation.h"
#include "saga/interface.h"
#include "saga/music.h"
#include "saga/rscfile.h"
#include "saga/scene.h"
#include "saga/sndres.h"
#include "common/advancedDetector.h"
namespace Saga {
struct MacResMap {
int16 resAttr;
int16 typeOffset;
int16 nameOffset;
int16 numTypes;
};
struct MacResource {
int16 id;
int16 nameOffset;
byte attr;
int32 dataOffset;
byte name[255];
};
struct MacResType {
uint32 id;
int16 items;
int16 maxItemId;
int16 offset;
MacResource *resources;
};
#define ID_MIDI MKID_BE('Midi')
Resource::Resource(SagaEngine *vm): _vm(vm) {
_contexts = NULL;
_contextsCount = 0;
}
Resource::~Resource() {
clearContexts();
}
bool Resource::loadSagaContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) {
size_t i;
bool result;
byte tableInfo[RSC_TABLEINFO_SIZE];
byte *tableBuffer;
size_t tableSize;
uint32 resourceTableOffset;
ResourceData *resourceData;
if (contextSize < RSC_MIN_FILESIZE) {
return false;
}
context->file->seek(contextOffset + contextSize - RSC_TABLEINFO_SIZE);
if (context->file->read(tableInfo, RSC_TABLEINFO_SIZE) != RSC_TABLEINFO_SIZE) {
return false;
}
MemoryReadStreamEndian readS(tableInfo, RSC_TABLEINFO_SIZE, context->isBigEndian);
resourceTableOffset = readS.readUint32();
context->count = readS.readUint32();
// Check for sane table offset
if (resourceTableOffset != contextSize - RSC_TABLEINFO_SIZE - RSC_TABLEENTRY_SIZE * context->count) {
return false;
}
// Load resource table
tableSize = RSC_TABLEENTRY_SIZE * context->count;
tableBuffer = (byte *)malloc(tableSize);
context->file->seek(resourceTableOffset + contextOffset, SEEK_SET);
result = (context->file->read(tableBuffer, tableSize) == tableSize);
if (result) {
context->table = (ResourceData *)calloc(context->count, sizeof(*context->table));
MemoryReadStreamEndian readS1(tableBuffer, tableSize, context->isBigEndian);
for (i = 0; i < context->count; i++) {
resourceData = &context->table[i];
resourceData->offset = contextOffset + readS1.readUint32();
resourceData->size = readS1.readUint32();
//sanity check
if ((resourceData->offset > context->file->size()) || (resourceData->size > contextSize)) {
result = false;
break;
}
}
}
free(tableBuffer);
return result;
}
bool Resource::loadMacContext(ResourceContext *context) {
int32 macDataSize, macDataSizePad;
int32 macResSize, macResSizePad;
int32 macResOffset;
uint32 macMapLength;
uint32 macDataLength;
uint32 macMapOffset;
uint32 macDataOffset;
MacResMap macResMap;
MacResType *macResTypes;
MacResType *macResType;
MacResource *macResource;
int i, j;
byte macNameLen;
bool notSagaContext = false;
if (context->file->size() < RSC_MIN_FILESIZE + MAC_BINARY_HEADER_SIZE) {
return false;
}
if (context->file->readByte() != 0) {
return false;
}
context->file->readByte(); //MAX Name Len
context->file->seek(74);
if (context->file->readByte() != 0) {
return false;
}
context->file->seek(82);
if (context->file->readByte() != 0) {
return false;
}
macDataSize = context->file->readSint32BE();
macResSize = context->file->readSint32BE();
macDataSizePad = (((macDataSize + 127) >> 7) << 7);
macResSizePad = (((macResSize + 127) >> 7) << 7);
macResOffset = MAC_BINARY_HEADER_SIZE + macDataSizePad;
context->file->seek(macResOffset);
macDataOffset = context->file->readUint32BE() + macResOffset;
macMapOffset = context->file->readUint32BE() + macResOffset;
macDataLength = context->file->readUint32BE();
macMapLength = context->file->readUint32BE();
if (macDataOffset >= context->file->size() || macMapOffset >= context->file->size() ||
macDataLength + macMapLength > context->file->size()) {
return false;
}
context->file->seek(macMapOffset + 22);
macResMap.resAttr = context->file->readUint16BE();
macResMap.typeOffset = context->file->readUint16BE();
macResMap.nameOffset = context->file->readUint16BE();
macResMap.numTypes = context->file->readUint16BE();
macResMap.numTypes++;
context->file->seek(macMapOffset + macResMap.typeOffset + 2);
macResTypes = (MacResType *)calloc(macResMap.numTypes, sizeof(*macResTypes));
for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
macResType->id = context->file->readUint32BE();
macResType->items = context->file->readUint16BE();
macResType->offset = context->file->readUint16BE();
macResType->items++;
macResType->resources = (MacResource*)calloc(macResType->items, sizeof(*macResType->resources));
}
for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
context->file->seek(macResType->offset + macMapOffset + macResMap.typeOffset);
for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
macResource->id = context->file->readUint16BE();
macResource->nameOffset = context->file->readUint16BE();
macResource->dataOffset = context->file->readUint32BE();
macResSize = context->file->readUint32BE();
macResource->attr = macResource->dataOffset >> 24;
macResource->dataOffset &= 0xFFFFFF;
if (macResource->id > macResType->maxItemId) {
macResType->maxItemId = macResource->id;
}
}
for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
if (macResource->nameOffset != -1) {
context->file->seek(macResource->nameOffset + macMapOffset + macResMap.nameOffset);
macNameLen = context->file->readByte();
context->file->read(macResource->name, macNameLen);
}
}
}
//
for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
//getting offsets & sizes of midi
if (((context->fileType & GAME_MUSICFILE_GM) > 0) && (macResType->id == ID_MIDI)) {
context->count = macResType->maxItemId + 1;
context->table = (ResourceData *)calloc(context->count, sizeof(*context->table));
for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
context->file->seek(macDataOffset + macResource->dataOffset);
context->table[macResource->id].size = context->file->readUint32BE();
context->table[macResource->id].offset = context->file->pos();
}
notSagaContext = true;
break;
}
}
//free
for (i = 0; i < macResMap.numTypes; i++) {
free(macResTypes[i].resources);
}
free(macResTypes);
if ((!notSagaContext) && (!loadSagaContext(context, MAC_BINARY_HEADER_SIZE, macDataSize))) {
return false;
}
return true;
}
bool Resource::loadContext(ResourceContext *context) {
size_t i;
int j;
const GamePatchDescription *patchDescription;
ResourceData *resourceData;
uint16 subjectResourceType;
ResourceContext *subjectContext;
uint32 subjectResourceId;
uint32 patchResourceId;
ResourceData *subjectResourceData;
byte *tableBuffer;
size_t tableSize;
bool isMacBinary;
if (!context->file->open(context->fileName)) {
return false;
}
context->isBigEndian = _vm->isBigEndian();
if (context->fileType & GAME_SWAPENDIAN)
context->isBigEndian = !context->isBigEndian;
isMacBinary = (context->fileType & GAME_MACBINARY) > 0;
context->fileType &= ~GAME_MACBINARY;
if (isMacBinary) {
if (!loadMacContext(context)) {
return false;
}
} else {
if (!loadSagaContext(context, 0, context->file->size())) {
return false;
}
}
//process internal patch files
if (GAME_PATCHFILE & context->fileType) {
subjectResourceType = ~GAME_PATCHFILE & context->fileType;
subjectContext = getContext((GameFileTypes)subjectResourceType);
if (subjectContext == NULL) {
error("Resource::loadContext() Subject context not found");
}
loadResource(context, context->count - 1, tableBuffer, tableSize);
MemoryReadStreamEndian readS2(tableBuffer, tableSize, context->isBigEndian);
for (i = 0; i < tableSize / 8; i++) {
subjectResourceId = readS2.readUint32();
patchResourceId = readS2.readUint32();
subjectResourceData = getResourceData(subjectContext, subjectResourceId);
resourceData = getResourceData(context, patchResourceId);
subjectResourceData->patchData = new PatchData(context->file);
subjectResourceData->offset = resourceData->offset;
subjectResourceData->size = resourceData->size;
}
free(tableBuffer);
}
//process external patch files
for (j = 0; j < _vm->getPatchesCount(); j++) {
patchDescription = &_vm->getPatchDescriptions()[j];
if ((patchDescription->fileType & context->fileType) != 0) {
if (patchDescription->resourceId < context->count) {
resourceData = &context->table[patchDescription->resourceId];
resourceData->patchData = new PatchData(patchDescription);
if (resourceData->patchData->_patchFile->open(patchDescription->fileName)) {
resourceData->offset = 0;
resourceData->size = resourceData->patchData->_patchFile->size();
// ITE uses several patch files which are loaded and then not needed
// anymore (as they're in memory), so close them here. IHNM uses only
// 1 patch file, which is reused, so don't close it
if (_vm->getGameType() == GType_ITE)
resourceData->patchData->_patchFile->close();
} else {
delete resourceData->patchData;
resourceData->patchData = NULL;
}
}
}
}
return true;
}
bool Resource::createContexts() {
int i;
ResourceContext *context;
char musicFileName[256];
char soundFileName[256];
char voicesFileName[256];
int soundFileIndex = 0;
int voicesFileIndex = 0;
bool digitalMusic = false;
bool soundFileInArray = false;
bool voicesFileInArray = false;
bool multipleVoices = false;
bool censoredVersion = false;
uint16 voiceFileType = GAME_VOICEFILE;
_vm->_voiceFilesExist = true;
// If the Wyrmkeep credits file is found, set the Wyrmkeep version flag to true
if (Common::File::exists("graphics/credit3n.dlt")) {
_vm->_gf_wyrmkeep = true;
}
_contextsCount = 0;
for (i = 0; _vm->getFilesDescriptions()[i].fileName; i++) {
_contextsCount++;
if (_vm->getFilesDescriptions()[i].fileType == GAME_SOUNDFILE)
soundFileInArray = true;
if (_vm->getFilesDescriptions()[i].fileType == GAME_VOICEFILE)
voicesFileInArray = true;
}
if (!soundFileInArray) {
if (_vm->getGameType() == GType_ITE) {
// If the sound file is not specified in the detector table, add it here
if (Common::File::exists("sounds.rsc") || Common::File::exists("sounds.cmp")) {
_contextsCount++;
soundFileIndex = _contextsCount - 1;
if (Common::File::exists("sounds.rsc")) {
sprintf(soundFileName, "sounds.rsc");
} else {
sprintf(soundFileName, "sounds.cmp");
_vm->_gf_compressed_sounds = true;
}
} else if (Common::File::exists("soundsd.rsc") || Common::File::exists("soundsd.cmp")) {
_contextsCount++;
soundFileIndex = _contextsCount - 1;
if (Common::File::exists("soundsd.rsc")) {
sprintf(soundFileName, "soundsd.rsc");
} else {
sprintf(soundFileName, "soundsd.cmp");
_vm->_gf_compressed_sounds = true;
}
} else {
// No sound file found, don't add any file to the array
soundFileInArray = true;
// ITE floppy versions have both voices and sounds in voices.rsc
voiceFileType = GAME_SOUNDFILE | GAME_VOICEFILE;
}
} else {
// If the sound file is not specified in the detector table, add it here
if (Common::File::exists("sfx.res") || Common::File::exists("sfx.cmp")) {
_contextsCount++;
soundFileIndex = _contextsCount - 1;
if (Common::File::exists("sfx.res")) {
sprintf(soundFileName, "sfx.res");
} else {
sprintf(soundFileName, "sfx.cmp");
_vm->_gf_compressed_sounds = true;
}
} else {
// No sound file found, don't add any file to the array
soundFileInArray = true;
}
}
}
if (!voicesFileInArray) {
if (_vm->getGameType() == GType_ITE) {
// If the voices file is not specified in the detector table, add it here
if (Common::File::exists("voices.rsc") || Common::File::exists("voices.cmp")) {
_contextsCount++;
voicesFileIndex = _contextsCount - 1;
if (Common::File::exists("voices.rsc")) {
sprintf(voicesFileName, "voices.rsc");
} else {
sprintf(voicesFileName, "voices.cmp");
_vm->_gf_compressed_sounds = true;
}
} else if (Common::File::exists("voicesd.rsc") || Common::File::exists("voicesd.cmp")) {
_contextsCount++;
voicesFileIndex = _contextsCount - 1;
if (Common::File::exists("voicesd.rsc")) {
sprintf(voicesFileName, "voicesd.rsc");
} else {
sprintf(voicesFileName, "voicesd.cmp");
_vm->_gf_compressed_sounds = true;
}
} else if (Common::File::exists("inherit the earth voices") ||
Common::File::exists("inherit the earth voices.cmp")) {
_contextsCount++;
voicesFileIndex = _contextsCount - 1;
if (Common::File::exists("inherit the earth voices")) {
sprintf(voicesFileName, "inherit the earth voices");
} else {
sprintf(voicesFileName, "inherit the earth voices.cmp");
_vm->_gf_compressed_sounds = true;
}
// The resources in the Wyrmkeep combined Windows/Mac/Linux CD version are little endian, but
// the voice file is big endian. If we got such a version with mixed files, mark this voice file
// as big endian
if (!_vm->isBigEndian())
voiceFileType = GAME_VOICEFILE | GAME_SWAPENDIAN; // This file is big endian
} else {
// No voice file found, don't add any file to the array
voicesFileInArray = true;
warning("No voice file found, voices will be disabled");
_vm->_voicesEnabled = false;
_vm->_subtitlesEnabled = true;
_vm->_voiceFilesExist = false;
}
} else {
// If the voices file is not specified in the detector table, add it here
if (Common::File::exists("voicess.res") || Common::File::exists("voicess.cmp")) {
_contextsCount++;
voicesFileIndex = _contextsCount - 1;
// IHNM has multiple voice files
multipleVoices = true;
// Note: it is assumed that the voices are always last in the list
if (Common::File::exists("voices4.res") || Common::File::exists("voices4.cmp")) {
_contextsCount += 6; // voices1-voices6
} else {
// The German and French versions of IHNM don't have Nimdok's chapter, therefore the voices file
// for that chapter is missing
_contextsCount += 5; // voices1-voices3, voices4-voices5
censoredVersion = true;
}
if (Common::File::exists("voicess.res")) {
sprintf(voicesFileName, "voicess.res");
} else {
sprintf(voicesFileName, "voicess.cmp");
_vm->_gf_compressed_sounds = true;
}
} else if (Common::File::exists("voicesd.res") || Common::File::exists("voicesd.cmp")) {
_contextsCount++;
voicesFileIndex = _contextsCount - 1;
if (Common::File::exists("voicesd.res")) {
sprintf(voicesFileName, "voicesd.res");
} else {
sprintf(voicesFileName, "voicesd.cmp");
_vm->_gf_compressed_sounds = true;
}
} else {
// No voice file found, don't add any file to the array
voicesFileInArray = true;
warning("No voice file found, voices will be disabled");
_vm->_voicesEnabled = false;
_vm->_subtitlesEnabled = true;
_vm->_voiceFilesExist = false;
}
}
}
if (_vm->getGameType() == GType_ITE) {
// Check for digital music in ITE
if (Common::File::exists("music.rsc") || Common::File::exists("music.cmp")) {
_contextsCount++;
digitalMusic = true;
if (Common::File::exists("music.cmp"))
sprintf(musicFileName, "music.cmp");
else
sprintf(musicFileName, "music.rsc");
} else if (Common::File::exists("musicd.rsc") || Common::File::exists("musicd.cmp")) {
_contextsCount++;
digitalMusic = true;
if (Common::File::exists("musicd.cmp"))
sprintf(musicFileName, "musicd.cmp");
else
sprintf(musicFileName, "musicd.rsc");
} else {
digitalMusic = false;
}
}
_contexts = (ResourceContext*)calloc(_contextsCount, sizeof(*_contexts));
for (i = 0; i < _contextsCount; i++) {
context = &_contexts[i];
context->file = new Common::File();
// For ITE, add the digital music file and sfx file information here
if (_vm->getGameType() == GType_ITE && digitalMusic && i == _contextsCount - 1) {
context->fileName = musicFileName;
context->fileType = GAME_MUSICFILE;
} else if (!soundFileInArray && i == soundFileIndex) {
context->fileName = soundFileName;
context->fileType = GAME_SOUNDFILE;
} else if (!voicesFileInArray && i == voicesFileIndex) {
context->fileName = voicesFileName;
// can be GAME_VOICEFILE or GAME_SOUNDFILE | GAME_VOICEFILE or GAME_VOICEFILE | GAME_SWAPENDIAN
context->fileType = voiceFileType;
} else {
if (!(!voicesFileInArray && multipleVoices && (i > voicesFileIndex))) {
context->fileName = _vm->getFilesDescriptions()[i].fileName;
context->fileType = _vm->getFilesDescriptions()[i].fileType;
} else {
int token = (censoredVersion && (i - voicesFileIndex >= 4)) ? 1 : 0; // censored versions don't have voice4
if (_vm->getFeatures() & GF_COMPRESSED_SOUNDS)
sprintf(voicesFileName, "voices%i.cmp", i - voicesFileIndex + token);
else
sprintf(voicesFileName, "voices%i.res", i - voicesFileIndex + token);
context->fileName = voicesFileName;
context->fileType = GAME_VOICEFILE;
}
}
context->serial = 0;
// IHNM has several different voice files, so we need to allow
// multiple resource contexts of the same type. We tell them
// apart by assigning each of the duplicates a unique serial
// number. The default behaviour when requesting a context will
// be to look for serial number 0.
for (int j = i - 1; j >= 0; j--) {
if (_contexts[j].fileType & context->fileType) {
context->serial = _contexts[j].serial + 1;
break;
}
}
if (!loadContext(context)) {
return false;
}
}
return true;
}
void Resource::clearContexts() {
int i;
size_t j;
ResourceContext *context;
if (_contexts == NULL) {
return;
}
for (i = 0; i < _contextsCount; i++) {
context = &_contexts[i];
delete context->file;
if (context->table != NULL) {
for (j = 0; j < context->count; j++) {
delete context->table[j].patchData;
}
}
free(context->table);
}
free(_contexts);
_contexts = NULL;
}
uint32 Resource::convertResourceId(uint32 resourceId) {
if (_vm->getGameType() == GType_ITE && _vm->isMacResources()) {
if (resourceId > 1537) {
return resourceId - 2;
} else {
if (resourceId == 1535 || resourceId == 1536) {
error("Wrong resource number %d for Mac ITE", resourceId);
}
}
}
return resourceId;
}
void Resource::loadResource(ResourceContext *context, uint32 resourceId, byte*&resourceBuffer, size_t &resourceSize) {
Common::File *file;
uint32 resourceOffset;
ResourceData *resourceData;
debug(8, "loadResource %d", resourceId);
resourceData = getResourceData(context, resourceId);
file = context->getFile(resourceData);
resourceOffset = resourceData->offset;
resourceSize = resourceData->size;
resourceBuffer = (byte*)malloc(resourceSize);
file->seek((long)resourceOffset, SEEK_SET);
if (file->read(resourceBuffer, resourceSize) != resourceSize) {
error("Resource::loadResource() failed to read");
}
// ITE uses several patch files which are loaded and then not needed
// anymore (as they're in memory), so close them here. IHNM uses only
// 1 patch file, which is reused, so don't close it
if (resourceData->patchData != NULL && _vm->getGameType() == GType_ITE)
file->close();
}
static int metaResourceTable[] = { 0, 326, 517, 677, 805, 968, 1165, 0, 1271 };
static int metaResourceTableDemo[] = { 0, 0, 0, 0, 0, 0, 0, 285, 0 };
void Resource::loadGlobalResources(int chapter, int actorsEntrance) {
if (chapter < 0) {
if (_vm->getGameId() != GID_IHNM_DEMO)
chapter = 8;
else
chapter = 7;
}
// TODO
//if (module.voiceLUT)
// free module.voiceLUT;
// TODO: close chapter context, or rather reassign it in our case
ResourceContext *resourceContext;
ResourceContext *soundContext;
int i;
resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
if (resourceContext == NULL) {
error("Resource::loadGlobalResources() resource context not found");
}
soundContext = _vm->_resource->getContext(GAME_SOUNDFILE);
if (soundContext == NULL) {
error("Resource::loadGlobalResources() sound context not found");
}
byte *resourcePointer;
size_t resourceLength;
if (_vm->getGameId() != GID_IHNM_DEMO) {
_vm->_resource->loadResource(resourceContext, metaResourceTable[chapter],
resourcePointer, resourceLength);
} else {
_vm->_resource->loadResource(resourceContext, metaResourceTableDemo[chapter],
resourcePointer, resourceLength);
}
if (resourceLength == 0) {
error("Resource::loadGlobalResources wrong metaResource");
}
MemoryReadStream metaS(resourcePointer, resourceLength);
_metaResource.sceneIndex = metaS.readSint16LE();
_metaResource.objectCount = metaS.readSint16LE();
_metaResource.objectsStringsResourceID = metaS.readSint32LE();
_metaResource.inventorySpritesID = metaS.readSint32LE();
_metaResource.mainSpritesID = metaS.readSint32LE();
_metaResource.objectsResourceID = metaS.readSint32LE();
_metaResource.actorCount = metaS.readSint16LE();
_metaResource.actorsStringsResourceID = metaS.readSint32LE();
_metaResource.actorsResourceID = metaS.readSint32LE();
_metaResource.protagFaceSpritesID = metaS.readSint32LE();
_metaResource.field_22 = metaS.readSint32LE();
_metaResource.field_26 = metaS.readSint16LE();
_metaResource.protagStatesCount = metaS.readSint16LE();
_metaResource.protagStatesResourceID = metaS.readSint32LE();
_metaResource.cutawayListResourceID = metaS.readSint32LE();
_metaResource.songTableID = metaS.readSint32LE();
free(resourcePointer);
_vm->_actor->loadActorList(actorsEntrance, _metaResource.actorCount,
_metaResource.actorsResourceID, _metaResource.protagStatesCount,
_metaResource.protagStatesResourceID);
_vm->_actor->_protagonist->_sceneNumber = _metaResource.sceneIndex;
_vm->_actor->_objectsStrings.freeMem();
_vm->_resource->loadResource(resourceContext, _metaResource.objectsStringsResourceID, resourcePointer, resourceLength);
_vm->loadStrings(_vm->_actor->_objectsStrings, resourcePointer, resourceLength);
free(resourcePointer);
if (chapter >= _vm->_sndRes->_fxTableIDsLen) {
error("Chapter ID exceeds fxTableIDs length");
}
debug(0, "Going to read %d of %d", chapter, _vm->_sndRes->_fxTableIDs[chapter]);
_vm->_resource->loadResource(soundContext, _vm->_sndRes->_fxTableIDs[chapter],
resourcePointer, resourceLength);
if (resourceLength == 0) {
error("Resource::loadGlobalResources Can't load sound effects for current track");
}
free(_vm->_sndRes->_fxTable);
_vm->_sndRes->_fxTableLen = resourceLength / 4;
_vm->_sndRes->_fxTable = (FxTable *)malloc(sizeof(FxTable) * _vm->_sndRes->_fxTableLen);
MemoryReadStream fxS(resourcePointer, resourceLength);
for (i = 0; i < _vm->_sndRes->_fxTableLen; i++) {
_vm->_sndRes->_fxTable[i].res = fxS.readSint16LE();
_vm->_sndRes->_fxTable[i].vol = fxS.readSint16LE();
}
free(resourcePointer);
_vm->_interface->_defPortraits.freeMem();
_vm->_sprite->loadList(_metaResource.protagFaceSpritesID, _vm->_interface->_defPortraits);
_vm->_actor->_actorsStrings.freeMem();
_vm->_resource->loadResource(resourceContext, _metaResource.actorsStringsResourceID, resourcePointer, resourceLength);
_vm->loadStrings(_vm->_actor->_actorsStrings, resourcePointer, resourceLength);
free(resourcePointer);
_vm->_sprite->_inventorySprites.freeMem();
_vm->_sprite->loadList(_metaResource.inventorySpritesID, _vm->_sprite->_inventorySprites);
_vm->_sprite->_mainSprites.freeMem();
_vm->_sprite->loadList(_metaResource.mainSpritesID, _vm->_sprite->_mainSprites);
_vm->_actor->loadObjList(_metaResource.objectCount, _metaResource.objectsResourceID);
_vm->_resource->loadResource(resourceContext, _metaResource.cutawayListResourceID, resourcePointer, resourceLength);
if (resourceLength == 0) {
error("Resource::loadGlobalResources Can't load cutaway list");
}
_vm->_anim->loadCutawayList(resourcePointer, resourceLength);
if (_metaResource.songTableID > 0) {
_vm->_resource->loadResource(resourceContext, _metaResource.songTableID, resourcePointer, resourceLength);
if (chapter == 6) {
int32 id = READ_LE_UINT32(&resourcePointer[actorsEntrance * 4]);
free(resourcePointer);
_vm->_resource->loadResource(resourceContext, id, resourcePointer, resourceLength);
}
if (resourceLength == 0) {
error("Resource::loadGlobalResources Can't load songs list for current track");
}
free(_vm->_music->_songTable);
_vm->_music->_songTableLen = resourceLength / 4;
_vm->_music->_songTable = (int32 *)malloc(sizeof(int32) * _vm->_music->_songTableLen);
MemoryReadStream songS(resourcePointer, resourceLength);
for (i = 0; i < _vm->_music->_songTableLen; i++)
_vm->_music->_songTable[i] = songS.readSint32LE();
free(resourcePointer);
} else {
// The IHNM demo has a fixed music track and doesn't load a song table
_vm->_music->setVolume(_vm->_musicVolume == 10 ? -1 : _vm->_musicVolume * 25, 1);
_vm->_music->play(3, MUSIC_LOOP);
}
int voiceLUTResourceID = 0;
_vm->_script->_globalVoiceLUT.freeMem();
switch (chapter) {
case 1:
_vm->_sndRes->setVoiceBank(1);
voiceLUTResourceID = 23;
break;
case 2:
_vm->_sndRes->setVoiceBank(2);
voiceLUTResourceID = 24;
break;
case 3:
_vm->_sndRes->setVoiceBank(3);
voiceLUTResourceID = 25;
break;
case 4:
_vm->_sndRes->setVoiceBank(4);
voiceLUTResourceID = 26;
break;
case 5:
_vm->_sndRes->setVoiceBank(5);
voiceLUTResourceID = 27;
break;
case 6:
_vm->_sndRes->setVoiceBank(6);
voiceLUTResourceID = 28;
break;
case 7:
// IHNM demo
_vm->_sndRes->setVoiceBank(0);
voiceLUTResourceID = 17;
break;
case 8:
_vm->_sndRes->setVoiceBank(0);
voiceLUTResourceID = 22;
break;
}
if (voiceLUTResourceID) {
_vm->_resource->loadResource(resourceContext, voiceLUTResourceID, resourcePointer, resourceLength);
_vm->_script->loadVoiceLUT(_vm->_script->_globalVoiceLUT, resourcePointer, resourceLength);
free(resourcePointer);
}
_vm->_spiritualBarometer = 0;
_vm->_scene->setChapterNumber(chapter);
}
} // End of namespace Saga