scummvm/engines/sherlock/map.cpp
2021-12-26 18:48:43 +01:00

52 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/system.h"
#include "sherlock/map.h"
#include "sherlock/sherlock.h"
#include "sherlock/scalpel/scalpel_map.h"
#include "sherlock/tattoo/tattoo_map.h"
namespace Sherlock {
Map *Map::init(SherlockEngine *vm) {
if (vm->getGameID() == GType_SerratedScalpel)
return new Scalpel::ScalpelMap(vm);
else
return new Tattoo::TattooMap(vm);
}
Map::Map(SherlockEngine *vm) : _vm(vm) {
_charPoint = _oldCharPoint = 0;
_active = _frameChangeFlag = false;
}
void Map::synchronize(Serializer &s) {
s.syncAsSint32LE(_bigPos.x);
s.syncAsSint32LE(_bigPos.y);
s.syncAsSint32LE(_overPos.x);
s.syncAsSint16LE(_overPos.y);
s.syncAsSint16LE(_oldCharPoint);
}
} // End of namespace Sherlock