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https://github.com/libretro/scummvm.git
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92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "hdb/hdb.h"
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#include "hdb/menu.h"
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namespace HDB {
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bool Menu::init() {
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// _starWarp = 0;
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_titleActive = false;
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_menuActive = false;
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_optionsActive = false;
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_gamefilesActive = false;
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_newgameActive = false;
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_warpActive = false;
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_optionsScrolling = false;
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_optionsScrollX = kMenuX;
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_rocketX = kMRocketX;
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_sayHDB = false;
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_nebulaY = 0; // Used as a flag
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_fStars[0].y = 0; // Used as a flag
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_keyAssignUp = Common::KEYCODE_UP;
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_keyAssignDown = Common::KEYCODE_DOWN;
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_keyAssignLeft = Common::KEYCODE_LEFT;
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_keyAssignRight = Common::KEYCODE_RIGHT;
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_keyAssignUse = Common::KEYCODE_RETURN;
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_gCheckEmpty = g_hdb->_gfx->loadPic(G_CHECK_EMPTY);
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_gCheckOff = g_hdb->_gfx->loadPic(G_CHECK_OFF);
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_gCheckOn = g_hdb->_gfx->loadPic(G_CHECK_ON);
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_gCheckLeft = g_hdb->_gfx->loadPic(G_CHECK_LEFT);
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_gCheckRight = g_hdb->_gfx->loadPic(G_CHECK_RIGHT);
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_contArrowUp = g_hdb->_gfx->loadPic(CTRL_ARROWUP);
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_contArrowDown = g_hdb->_gfx->loadPic(CTRL_ARROWDN);
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_contArrowLeft = g_hdb->_gfx->loadPic(CTRL_ARROWLEFT);
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_contArrowRight = g_hdb->_gfx->loadPic(CTRL_ARROWRIGHT);
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_contAssign = g_hdb->_gfx->loadPic(CTRL_ASSIGN);
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_waitingForKey = false;
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_warpPlaque = g_hdb->_gfx->loadPic(WARP_PLAQUE);
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_hdbLogoScreen = g_hdb->_gfx->loadPic(TITLESCREEN);
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return true;
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}
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void Menu::startTitle() {
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// REMOVE: Putting this here since Menu hasn't been implemented yet.
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// Defaults the game into Action Mode
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g_hdb->setActionMode(1);
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g_hdb->setGameState(GAME_PLAY);
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warning("STUB: Menu::startTitle()");
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}
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void Menu::startMenu() {
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debug(9, "STUB: Start Menu");
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}
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void Menu::freeMenu() {
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debug(9, "STUB: Free Menu");
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}
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void Menu::fillSavegameSlots() {
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warning("STUB: PMenu::fillSavegameSlots()");
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}
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} // End of Namespace
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