mirror of
https://github.com/libretro/scummvm.git
synced 2025-04-07 01:01:45 +00:00

When updating or recreating the window, if we changed the window size at the same time we also toggle between OpenGL and non OpenGL mode, or toggle fullscreen mode, we may have a pending SDL resize event with the wrong size. So we need to make sure to append another one with the correct size to end up with the correct size. This fixes bug #9971.
279 lines
7.7 KiB
C++
279 lines
7.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "backends/platform/sdl/sdl-window.h"
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#include "common/textconsole.h"
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#include "icons/scummvm.xpm"
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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static const uint32 fullscreenMask = SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN;
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#endif
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SdlWindow::SdlWindow()
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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: _window(nullptr), _inputGrabState(false), _windowCaption("ScummVM"),
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_lastFlags(0), _lastX(SDL_WINDOWPOS_UNDEFINED), _lastY(SDL_WINDOWPOS_UNDEFINED)
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#endif
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{
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}
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SdlWindow::~SdlWindow() {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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destroyWindow();
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#endif
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}
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void SdlWindow::setupIcon() {
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int x, y, w, h, ncols, nbytes, i;
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unsigned int rgba[256];
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unsigned int *icon;
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if (sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes) != 4) {
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warning("Wrong format of scummvm_icon[0] (%s)", scummvm_icon[0]);
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return;
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}
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if ((w > 512) || (h > 512) || (ncols > 255) || (nbytes > 1)) {
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warning("Could not load the built-in icon (%d %d %d %d)", w, h, ncols, nbytes);
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return;
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}
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icon = (unsigned int*)malloc(w*h*sizeof(unsigned int));
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if (!icon) {
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warning("Could not allocate temp storage for the built-in icon");
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return;
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}
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for (i = 0; i < ncols; i++) {
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unsigned char code;
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char color[32];
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memset(color, 0, sizeof(color));
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unsigned int col;
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if (sscanf(scummvm_icon[1 + i], "%c c %s", &code, color) != 2) {
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warning("Wrong format of scummvm_icon[%d] (%s)", 1 + i, scummvm_icon[1 + i]);
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}
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if (!strcmp(color, "None"))
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col = 0x00000000;
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else if (!strcmp(color, "black"))
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col = 0xFF000000;
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else if (color[0] == '#') {
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if (sscanf(color + 1, "%06x", &col) != 1) {
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warning("Wrong format of color (%s)", color + 1);
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}
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col |= 0xFF000000;
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} else {
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warning("Could not load the built-in icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]);
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free(icon);
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return;
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}
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rgba[code] = col;
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}
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for (y = 0; y < h; y++) {
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const char *line = scummvm_icon[1 + ncols + y];
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for (x = 0; x < w; x++) {
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icon[x + w * y] = rgba[(int)line[x]];
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}
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}
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SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, w, h, 32, w * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
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if (!sdl_surf) {
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warning("SDL_CreateRGBSurfaceFrom(icon) failed");
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (_window) {
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SDL_SetWindowIcon(_window, sdl_surf);
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}
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#else
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SDL_WM_SetIcon(sdl_surf, NULL);
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#endif
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SDL_FreeSurface(sdl_surf);
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free(icon);
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}
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void SdlWindow::setWindowCaption(const Common::String &caption) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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_windowCaption = caption;
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if (_window) {
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SDL_SetWindowTitle(_window, caption.c_str());
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}
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#else
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SDL_WM_SetCaption(caption.c_str(), caption.c_str());
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#endif
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}
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void SdlWindow::toggleMouseGrab() {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (_window) {
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_inputGrabState = !(SDL_GetWindowGrab(_window) == SDL_TRUE);
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SDL_SetWindowGrab(_window, _inputGrabState ? SDL_TRUE : SDL_FALSE);
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}
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#else
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if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) {
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SDL_WM_GrabInput(SDL_GRAB_ON);
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} else {
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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}
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#endif
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}
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bool SdlWindow::hasMouseFocus() const {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (_window) {
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return (SDL_GetWindowFlags(_window) & SDL_WINDOW_MOUSE_FOCUS);
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} else {
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return false;
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}
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#else
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return (SDL_GetAppState() & SDL_APPMOUSEFOCUS);
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#endif
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}
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void SdlWindow::warpMouseInWindow(uint x, uint y) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (_window && hasMouseFocus()) {
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SDL_WarpMouseInWindow(_window, x, y);
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}
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#else
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SDL_WarpMouse(x, y);
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#endif
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}
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void SdlWindow::iconifyWindow() {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (_window) {
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SDL_MinimizeWindow(_window);
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}
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#else
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SDL_WM_IconifyWindow();
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#endif
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}
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bool SdlWindow::getSDLWMInformation(SDL_SysWMinfo *info) const {
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SDL_VERSION(&info->version);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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return SDL_GetWindowWMInfo(_window, info);
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#else
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return SDL_GetWMInfo(info);
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#endif
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_Surface *copySDLSurface(SDL_Surface *src) {
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const bool locked = SDL_MUSTLOCK(src) == SDL_TRUE;
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if (locked) {
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if (SDL_LockSurface(src) != 0) {
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return nullptr;
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}
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}
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SDL_Surface *res = SDL_CreateRGBSurfaceFrom(src->pixels,
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src->w, src->h, src->format->BitsPerPixel,
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src->pitch, src->format->Rmask, src->format->Gmask,
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src->format->Bmask, src->format->Amask);
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if (locked) {
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SDL_UnlockSurface(src);
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}
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return res;
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}
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bool SdlWindow::createOrUpdateWindow(int width, int height, uint32 flags) {
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if (_inputGrabState) {
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flags |= SDL_WINDOW_INPUT_GRABBED;
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}
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// SDL_WINDOW_RESIZABLE can also be updated without recreating the window
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// starting with SDL 2.0.5, but it is not treated as updateable here
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// because:
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// 1. It is currently only changed in conjunction with the SDL_WINDOW_OPENGL
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// flag, so the window will always be recreated anyway when changing
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// resizability; and
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// 2. Users (particularly on Windows) will sometimes swap older SDL DLLs
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// to avoid bugs, which would be impossible if the feature was enabled
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// at compile time using SDL_VERSION_ATLEAST.
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const uint32 updateableFlagsMask = fullscreenMask | SDL_WINDOW_INPUT_GRABBED;
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const uint32 oldNonUpdateableFlags = _lastFlags & ~updateableFlagsMask;
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const uint32 newNonUpdateableFlags = flags & ~updateableFlagsMask;
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if (!_window || oldNonUpdateableFlags != newNonUpdateableFlags) {
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destroyWindow();
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_window = SDL_CreateWindow(_windowCaption.c_str(), _lastX,
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_lastY, width, height, flags);
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if (_window) {
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setupIcon();
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}
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} else {
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const uint32 fullscreenFlags = flags & fullscreenMask;
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if (fullscreenFlags) {
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SDL_DisplayMode fullscreenMode;
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fullscreenMode.w = width;
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fullscreenMode.h = height;
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fullscreenMode.driverdata = nullptr;
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fullscreenMode.format = 0;
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fullscreenMode.refresh_rate = 0;
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SDL_SetWindowDisplayMode(_window, &fullscreenMode);
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} else {
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SDL_SetWindowSize(_window, width, height);
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}
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SDL_SetWindowFullscreen(_window, fullscreenFlags);
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SDL_SetWindowGrab(_window, (flags & SDL_WINDOW_INPUT_GRABBED) ? SDL_TRUE : SDL_FALSE);
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}
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if (!_window) {
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return false;
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}
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// In some cases at this point there may be a pending SDL resize event with the old size.
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// This happens for example if we destroyed the window, or when switching between windowed
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// and fullscreen modes. If we changed the window size here, this pending event will have the
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// old (and incorrect) size. To avoid any issue we call SDL_SetWindowSize() to generate another
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// resize event (SDL_WINDOWEVENT_SIZE_CHANGED) so that the last resize event we receive has
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// the correct size. This fixes for exmample bug #9971: SDL2: Fullscreen to RTL launcher resolution
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SDL_SetWindowSize(_window, width, height);
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_lastFlags = flags;
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return true;
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}
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void SdlWindow::destroyWindow() {
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if (_window) {
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if (!(_lastFlags & fullscreenMask)) {
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SDL_GetWindowPosition(_window, &_lastX, &_lastY);
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}
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SDL_DestroyWindow(_window);
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_window = nullptr;
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}
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}
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#endif
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